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  1. jaz0nj4ckal

    System like Battletech/Mechwarrior for easy tactical RPG

    Folks, I am looking for a system that is like Battletech/MechWarrior that has static weapon damage, and a limited number of hit points. This would enable for a quick and fast play; however, I want it to be simple for more of a tactical rpg game. Armor might had HP to characters, but only on a...
  2. jaz0nj4ckal

    Rules Cyclopedia and ealier - Psionic Class/Rules

    Folks, Can someone point me in the right direction with a conversion of the AD&D 2E edition of Psionic for use with the RC (Rules Cyclopedia) or earlier editions of D&D. I am trying to give a different feel some alien like race that uses Psionic powers oppose to magic. I am in the process of...
  3. jaz0nj4ckal

    Armor class vs damage reduction for static Hit Points

    Folks I am looking for ideas. I am making a simple 2d6 game mechanic system that combines Classic Traveller with OD&D, which player rolls 2d6 for STR, CON, DEX, INT, WIS and CHR (looks familiar). Damage (HP) will be static – STR + CON + WIS = HP total Due to the latter, I am very torn –...
  4. jaz0nj4ckal

    Math question for roll xD dice and keep highest

    In a new idea, I am making all weapons do static damage of 1d6; however, larger weapons can roll 2d6 or 3d6 (depending on weapon) and keep the largest single dice roll. So, for example: Two-Handed sword would use 2d6, and you keep the highest roll. Due to the latter, what does the math look...
  5. jaz0nj4ckal

    Rules Cyclopedia - Ninja conversion

    Folks: Over the holiday weekend, I found a copy of my old Oriental Adventures AD&D 1E from 1985. In addition, I found my Ninja splat book for AD&D 2E; however, recently I have fully switched over to Rules Cyclopedia (RC) or old D&D play style. Due to the latter, I am looking for ideas on how to...
  6. jaz0nj4ckal

    d66 dice rolls - linear or non-linear? OR 3d6 to replace d20

    Help with my math - Does the d66 dice roll system, 1/36 chance - does this create a true Linear scale? Trying to run OD&D with just six sided (d6) dice. I want to ditch the d20, so can I go the 3d6 route? Does that change anything with the bonuses/ Penalties? Do I match the percentage chance on...
  7. jaz0nj4ckal

    2d6 vs TN greater then 12

    Folks, I am drafting a cheap and quick game that uses 2d6 dice rolls and base success is 7+. I understand that gives me a range of TN 2-12; however, I am looking for target numbers that are greater than 12. I guess what I am looking for is d20 and TN, but using 2d6. How would I calculate...
  8. jaz0nj4ckal

    WEG – multiple shots

    WEG – multiple shots Folks, I am confused at something, and wanted to hear what others do. I noticed some weapons have a ‘rate of fire’ rating – while others do not. Does that mean weapons with no “rate of fire’ can shoot multiple times during an action? If so does that mean the second shot...
  9. jaz0nj4ckal

    Mechwarrior RPG 1st edition - modules

    Folks, I just picked a copy of Mechwarrior RPG 1st edition in a bulk sale. At the time I did not know what it was; however, I am familiar with Battletech. I have read through it and it looks pretty cool; however, I have not been able to find any modules for this game. I have been able to find...
  10. jaz0nj4ckal

    Advanced Fighting Fantasy 2nd - AFF2 - Firearms

    Folks, I just started running a game session with the AFF2 rule set due to it being simple, and light. However, I want to add some weapons into the system to give it a twist on my world. Has anyone added firearms? Were there any books that introduced firearms into the game rules? Currently I...
  11. jaz0nj4ckal

    Elf - F/T in Rules Cyclopedia rules

    Folks I noticed that Rules Cyclopedia (RC) does not have stats/rules for Elf-F/T. Due to the latter, how hard would it be to create or House Rule this into RE? I cut my teeth on AD&D 2E; however, for some strange reason I want to try a ‘back to basic’ type game. Currently – my game is getting...
  12. jaz0nj4ckal

    Weapon type vs armor bonuses/penalties

    I am looking over the DM Guide and noticed there is an optional rule, which gives bonuses and penalties to hit – which is based on damage type and targeted armor. This made me think – has there ever been a detailed chart, which gives bonuses and penalties based on the weapon used opposed to...
  13. jaz0nj4ckal

    2nd Ed Psionic to RC rules

    After playing a small game session yesterday with the Rules Cyclopedia – I am hooked on how simple and fluid the game is and leans heavy on the DM to make choices. Due to the latter, I think I am going to start and run a small RC rule based game; however, I usually throw in a good number of...
  14. jaz0nj4ckal

    Non Weapon proficencies

    Folks: I am a long time AD&D 2E player (since ’92); however, I recently discovered the D&D and Basic Rules in the Dungeons & Dragon Rules Cyclopedia. I like some of the ideas, which keeps the game simple, and fast. Due to heavy work schedule - I am looking for something that plays fast, which...
  15. jaz0nj4ckal

    Sword World | Sword World 2.0

    Folks: I was looking for some different systems, and I found the following game from Japan called Sword World. http://en.wikipedia.org/wiki/Sword_World_RPG I know nothing about it - other then it uses 2d6, which has a special place in my heart, which started way back when during my Traveller...
  16. jaz0nj4ckal

    Fighting Styles from CFH

    I am reading through the Complete Fighter’s Handbook (CFH) this rainy Saturday, and started to wonder – “has any module or game accessory used the different rules presented in the CFH”? If I allow my PC to use the rules from the CFH – will it totally unbalance the game? Without customizing NPC...
  17. jaz0nj4ckal

    Stats for: Lupins, Rakasta and Tortles

    Folks: I am looking for the 2nd edition stats for the: Lupins, Rakasta and Tortles. I believe these races came from the Red Steel box set; however, I believe some started their lives a great deal sooner. Also, looking for the stats of the odd claw like weapons the Rakasta used…however, not...
  18. jaz0nj4ckal

    Firearms and AUTO fire

    So, I am drafting another leg of my adventure that resembles aspects of the film Labyrinth. Due to the latter, I am introducing mild firearms, which have the ability to do auto fire. Like those crazy little goblins that look like a walking trash-can with a machine gun barrel. Currently I am...
  19. jaz0nj4ckal

    Unarmed combat rules

    Folks: I am thinking about writing something up for different unarmed combat rules for 2E. Currently, my group is using the Unarmed table; however, we find it odd that we are able to get a percentage chance of knocking someone out, and individuals who use weapons do not. The latter, was even...
  20. jaz0nj4ckal

    D&D 1E 1E Oriental Adventure with 2E Modules

    Folks: I have a copy of 1E Oriental Adventures (book 2018) and just picked up OA6 Adventure - Ronin Challenge (book 9257) by Curtis Smith & Rick Swan from an online auction; however, I noticed that the module is 2nd addition. What changes were done for the 1E to 2E? Will I have to modify...
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