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    D&D 5E dragonmark-like supernatural gifts

    Relevant. There may be something in here you can use.
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    D&D 5E [Forgotten Realms] The Wall of the Faithless

    You know that ghosts have bodies in d&d-land, right? The classic ghostliness comes from those bodies being on the ethereal plane, not from them not existing. Having bodies that can do things is just what humans do in the game, no gods needed for that. The petitioner may not be made up of the...
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    D&D 5E [Forgotten Realms] The Wall of the Faithless

    Why? A dead person's soul is seriously just a creature in d&d, it's got stats and everything. You aren't looking at some weird metaphysical thing, it follows the rules like everything else. I'm pretty sure that that's exactly what demons are doing. They've got this whole thing about tearing...
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    D&D 5E [Forgotten Realms] The Wall of the Faithless

    This is incorrect. The spells you need, in order, are plane shift, scrying, teleport and then another plane shift. In 3.5, a 13th level wizard can do it, if not exactly en masse. A 17th level wizard can do it for whole bunches of people at once with gate.
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    D&D 5E [Forgotten Realms] The Wall of the Faithless

    While that seems like a fairly good definition overall, and is pretty similar to the one I would use, it has a problem with respect to the criteria for sticking people in the wall of the faithless. Someone can absolutely believe that gods in general do all of those things and still be a raging...
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    D&D 5E [Forgotten Realms] The Wall of the Faithless

    Celtavian Yes, you've said most of that previously in this thread, I do understand the general gist of it at this point. What you haven't done is answered any of my second set of questions. I accept that you won't modify your iteration of the forgotten realms to accommodate atheists, but what is...
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    D&D 5E [Forgotten Realms] The Wall of the Faithless

    It's a question worth asking because we've got people saying that gods being gods justifies things like the wall of the faithless and other people claiming that gods being gods does not justify things like the wall of the faithless and neither side seems to be significantly supporting those...
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    D&D 5E [Forgotten Realms] The Wall of the Faithless

    Xvartslayer I don't think you're being flippant, but you haven't actually answered the question. I'm not asking "on whose authority are they gods," I'm asking "what does the state of godhood imply about the person in that state." When you look at a god whose powerful wizard status is undefined...
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    D&D 5E [Forgotten Realms] The Wall of the Faithless

    There's a problem here where no one is even defining exactly what denying the gods even is. Because no one is defining what a god even is. What, precisely, is the difference between a god and a powerful wizard? What exact trait or set of traits can you point to about a god that makes them a god...
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    D&D 5E About Rolling for Ability Scores

    The fundamental problem with rolling for stats is that it concentrates a very large amount of character power into a very small number of rolls with no real way to get around it after chargen. It's fine for one-shots because they don't last very long so the imbalance it inherently creates is...
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    D&D 5E Sane Magic Item Prices

    It does not activate on a critical hit, only on a natural 20. Furthermore, even if it did work, it would only deal 21/20 extra damage per attack, just barely more than 1. Which makes it about as good as a +1 weapon. A +1 weapon adds ((1 * hit chance)+(damage per hit/20)) damage per attack, which...
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    D&D 5E Sane Magic Item Prices

    Let's put it this way: I think it's possible that it might look like the 3e lists, but only through massive ineptitude on WotC's part. I actually did miss the rider on the dagger of venom. I'll revise its price to reflect that. It would still, however, be an extraordinary coincidence if a price...
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    D&D 5E Sane Magic Item Prices

    I put vicious weapon at 350 gold, a full order of magnitude less than in 3e. This is because it does over an order of magnitude less damage per hit than in 3e. Adamantine armor in 3e gave damage reduction. In 5e it only negates critical hits, again, having an effect which is less powerful by...
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    D&D 5E Sane Magic Item Prices

    1) No it doesn't. Check Wand of the War Mage, Sword of Sharpness and staff of the adder within the first 15 lines of my weapon table. 2) The rules for how a massive number of those items which are common to 3e work have changed. The old prices are not necessarily useful. Check Vicious Weapon...
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    D&D 5E Sane Magic Item Prices

    Yes, occasionally a car or house or other expensive item will be sold at a loss, but that is quite obviously not the typical expected case. Most cars are sold for a profit. And if you evaluate a house you will find that it has a price. And if you evaluate a piece of jewelry you will find that it...
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    D&D 5E Sane Magic Item Prices

    Jester Canuck. Yeah, replacing crass humor with odious corniness is not my take-away here. I do appreciate the thought, though. When you tell your dealer which car you would like there is an amount of money that they will expect to be making off of you and an amount of money below which they...
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    D&D 5E Sane Magic Item Prices

    I accept the rebuke. The meat of the post was written as an introduction for the forum where I'm maintaining the tables, but looking back at it I can see how it would be less effective where people have to go to the extra effort of deciding to click on a link rather than automatically being...
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    D&D 5E Sane Magic Item Prices

    PCs in previous editions weren't doing it by selling a single mid-tier one-use consumable. We're kind of looking at a problem of degrees here. The portion of the rules system that a rule makes up is not the amount of text that it covers, it's the portion of the play experience that it covers. A...
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    D&D 5E Sane Magic Item Prices

    I've actually been trying for a hybrid, the bulk of the work is in assigning prices, but I've got some of the items which seem most prone to cause problems in a separate list which is specifically marked as such to make things easier for the GM. If you've got any ideas on the subject of items...
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    D&D 5E Sane Magic Item Prices

    I apologize, I was overly terse in my previous post. There is nothing in the text in 3.5 to indicate that certain items may cause problems moreso than others do and nothing to indicate that certain magic items should be available at the listed prices while others are not. Additionally, the...
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