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    D&D 5E 6-8 encounters/day - how common is this?

    The fear of running fewer more interesting and important encounters is that classes who burn out quickly (paladins, wizards, etc) will outperform classes that don't (rogues, fighters, etc.) In my experience, averaging about 3 encounters each adventure in my games, that hasn't actually been a...
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    D&D 5E How to Make Firearms Powerful But Not Crazy in 5E?

    The easiest way to balance firearms is just to say that PCs are not proficient in them, which they logically would not be. Losing the proficiency bonus will scare away most PCs from using them, even if they are readily available and deal impressive damage, while freeing them up for NPC villains...
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    D&D 5E Can Beholders fly in an Anti-Magic field?

    This. Magic is a simple and efficient word to describe everything in a fantasy world that does not make sense. But it is an equivocation fallacy to equate things like pixies with spells like fireball. "Magic" in the context of an anti-magic field is just talking about the craft of spellcasting...
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    D&D 5E How Good/Bad are Monks?

    Monks are...okay. They are effective damage dealers with good mobility without being MAD. If you want to play a character who leaps around the battlefield punching people, they pull that off in spades. Unfortunately they are a melee class, but they don't have the HP or AC to survive up there...
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    D&D 5E 5e Skills whats your opinion

    I don't like skills. They foster min-maxxing. If I have a character who has a high dex but a low int, I will probably take proficiency in a bunch of dex skills but not int skills, which just pushes me further into extremes. This has a negative effect on the game where a DM might set a high DC...
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    D&D 5E Rangers

    Have not experimented with the Unearthed Arcana new ranger, but I have seen how the Spell-less ranger from an earlier unearthed arcana article works and it was pretty good. If you don't like that rangers in 5e are just druid-lite, then you might like this one more. The article is about...
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    Unearthed Arcana Unearthed Arcana: That Old Black Magic

    I like that the DC on concentrating for the summon Hezrou goes up by 2 every round, but they thought it was important to cap the concentration at one hour, by which time the charisma check would be DC 610. I know you can mitigate the DC with how much food you offer, but it does seem like an...
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    D&D 5E Arcane Domain

    I guess I am the only one here who agrees with the OP, but yes, an arcane domain is stupid. I'm fine with having a god of magic, and with the god of magic having priests, but it seems like a wizard with the Acolyte background makes a lot more sense than a cleric. Cleric and priest are not the...
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