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    D&D 5E Feat synergy question regarding polearm master

    Hey folks! I had a question about some mechanics regarding the 5e Mystara setting guide, involving feats/optimization. Short version...starting a new game in Mystara (5e), looking forward to it. Rolled up a level 1 paladin, human variant. Used that feat to get the Milenex gladiator style...
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    D&D 5E [GUIDE] A Blast From the Past: Wizarding 101

    BTW, if you enjoyed the wizard guide, I certainly wouldn't mind if you checked out some of my DMsGuild content: Witch class (based on the classic 1e Dragon #114 Witch): https://www.dmsguild.com/product/182381/Witch-Class-DD-5e-inspired-by-Dragon-114-witch Elven Cavalier class (also based on...
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    D&D 5E [GUIDE] A Blast From the Past: Wizarding 101

    As with all things, if it works for your build, go for it! :)
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    D&D 5E [GUIDE] A Blast From the Past: Wizarding 101

    It's a good 2cp. Note, wizards don't have shield proficiency so while carrying one, can't cast spells and have disadvantage on all str and dex checks. Not worth it for most shields (sure, you can drop the shield to cast spells, but why were you carrying it in the first place then?) Some of...
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    D&D 5E [GUIDE] A Blast From the Past: Wizarding 101

    Hey Ashrym: No worries, debate just makes this fun! I'm sticking with "meh" on light. If cantrips were more numerous I'd say go for it, but I tend to find, even at the best the wizard can expect (5), it's good to have flexibility with 2 damage cantrips, then there are much better utility...
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    D&D 5E [GUIDE] A Blast From the Past: Wizarding 101

    Sorry, should have responded to this one a long time ago (life and such). I didn't mean to imply you could use lucky to reroll portent rolls, only that having both lucky and portent at the same time gives you a whole lot of opportunities to change fate. I had a diviner with both in one game...
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    D&D 5E [GUIDE] A Blast From the Past: Wizarding 101

    That's a damned good point about Unseen Servant and I'm embarrassed not to have considered it. I've revised the rating accordingly and will have to give this a try myself. Strangely enough, I don't think I've seen other players use it this way often, but yeah you sure can! Yeah, the MM/Shield...
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    D&D 5E [GUIDE] A Blast From the Past: Wizarding 101

    Just to note, the guide has now been updated for Xanathar's. Sorry it took so long (life and stuff.) Also added in a discussion of Lore Master just for fun. :)
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    D&D 3E/3.5 Thoughts of a 3E/4E powergamer on starting to play 5E

    Oh sure, I'm not saying not to work with the DM, only that it can be tough to find the right balance. My observation is that, particularly for some classes, a lot of players find some dissatisfaction with the classes in 5e. I think a lot of it comes under the guise of "My class is mainly...
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    D&D 3E/3.5 Thoughts of a 3E/4E powergamer on starting to play 5E

    Yeah, this resonated with me. From my own observation, there's always the danger of a good-faith homebrew fix for one problem, causing other balancing problems. I'm all for homebrew but sometimes they have to be considered carefully.
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    D&D 5E 5e's stumbles

    Yeah it's sort of like taxes, mosquitoes or the impending death that awaits us all in that respect isn't it? The Vancian aspect was definitely "nominal" to say the least. It was a totally different animal which is why I'd forgotten it was my point. They called it a wizard, but calling 2...
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    D&D 5E 5e's stumbles

    Oh, god, I'd forgotten 4e. And for good reason...I'm not sure I count that thing they called a wizard among the examples from past editions. I'm not saying that some people didn't enjoy that thing, or that it wasn't worth playing...just that they pigeonholed wizards into "controllers" when...
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    D&D 5E 5e's stumbles

    Thanks for the reply Gadget. Yeah I do agree feats sometimes got out of hand. I think it got worse in 4e which seemed particular ripe for abuse of feat/item/ability combos that were nuts. But overall they felt "nice" particularly as a way of customization and that fixed the cookie-cutter...
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    D&D 5E 5e's stumbles

    Heh, these types of replies don't feel "helpful" to me...I think you could say this about just about anything to be dismissive. Otherwise, Tony, you do raise some fair points. However, for me at least, it still feels off. I totally get what you're saying about the wasted slots...
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    D&D 5E 5e's stumbles

    Oh I think the feats themselves are fine (other than a few clunkers as you say), but I'd rather the old 3e or 4e system of getting them as a regular course of action rather than as an option instead of +2 ability which is going to limit the degree to which people will/can take them. Also...
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    D&D 5E 5e's stumbles

    Oh I should add to my ranting, the "Feat" system in 5e which is awful. The addition of feats to 3e and 4e was one of the most brilliant innovations to character customization...there were issues such as "feat taxes" and such of course, but overall it was a nice design element. Removing the...
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    D&D 5E 5e's stumbles

    Totally late to this thread, so sorry if I repeat. I *like* 5e, but like most versions it has it's limitations. My main beef right now is the low number of spells per day, particularly at high levels, that casters get. I know casters had to be balanced better in this edition than in previous...
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    D&D 5E [GUIDE] A Blast From the Past: Wizarding 101

    Thank you sir! I think the thing to remember with any guide, is that it's really generalities and, of course, one person's experience. I think they're also most helpful to people who are maybe new to a class and just want to see the thoughts of others. If you've got a build in mind and you...
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    D&D 5E [GUIDE] A Blast From the Past: Wizarding 101

    I would dispute this, but I think it's besides the point...there are so many ways to play a wizard...control is certainly one. But that's part of the fun of wizard...you can use it to design many very different PCs rather than a single way or doing it.
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    D&D 5E [GUIDE] A Blast From the Past: Wizarding 101

    That's only one way to play a wizard. Wizards were exclusively about control in 4e, but not so much either prior or before. You could always design a great control wizard (and still can in 5e), but they've gone back to giving players options on how to design their wizard (hence fireball as a...
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