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  1. 3

    Campaigns: How long is too long?

    It depends one the people playing and the rules chosen. If players don't take ownership of the world (leading armies/nations/organizations, trying to achieve godhood, or starting families) high level D&D can become repetitive unless you move out to The Planes. Meanwhile an intrigue game like...
  2. 3

    How should a GM handle refused plots

    I'm of a mind that if you're forcing a game down people's throats you're wrong. Whatever makes the most people have the most fun wins. I've had the luxury of being a city dweller so I can discard disruptive PC's when I run and abandon poor game masters when I play so my pragmatism may not be an...
  3. 3

    Interesting encounters - what is the secret sauce?

    Every monster entry had an "ecology" section. It had social/mating/feeding habits for every entry in the game. A quick Google search can get you either the originals or synopses of them. Sent from my SM-N910V using EN World mobile app
  4. 3

    Interesting encounters - what is the secret sauce?

    I'm a list guy so here's a list of ways to spice up encounters both violent and boring (I mean social). As far as dungeon design mixing the familiar and fantastical for flavorful or mechanical effects keeps player engaged and excited about what basically amounts to a series of boxes full of...
  5. 3

    Is the Hobby Holding You Back From Being Great?

    Nothing personal but your assistant coach sounds full of it. Great people still have hobbies. You need to dedicate yourself to become great at something but that has nothing to do with hobbies and everything to do with not wasting time on the couch for four hours a night getting fatter and...
  6. 3

    Looking for feedback on how to proceed with my project for a Final Fantasy Ivalice Alliance RPG

    You may want to try a flow chart leveling system similar to FFG's Star Wars mashed up with FFX's system. A lot of the fun for me in the games was planning character progression ten+ levels out. I find percentage systems to be clumsy if you want my two cents on game mechanics.
  7. 3

    Nudity, inclusivity and racial representation in RPGs

    I understand your vision and I respect what you're trying to do. I'm just saying that you're leaving money on the table in the form of every book that gets returned or never purchased because of nudity. If it's limited to harpies and lamia you're probably good to go, all the classic paintings of...
  8. 3

    Nudity, inclusivity and racial representation in RPGs

    I love that you're being gender inclusive! My gaming group is half female and nearly almost all of us have families. Game day is more like game day care. I feel like adding gratuitous nudity is going to subvert the good you're doing though. People who would be wowed by your progressive thinking...
  9. 3

    Take Your First Look At The Upcoming ALTERNITY RPG!

    It came with practice. Once you got a feel for the difficulty track it was pretty smooth running. It helped to note the players resistance modifiers on a cheat sheet.
  10. 3

    Looking for adventure ideas

    They would probably need help reaching things on top shelves. And now for an answer that doesn't sound antagonistic ;). If you're shooting for something lighter perhaps the dwarves could be: seeking advisors/testers/models/guinea pigs for new products (booze/armaments/mushroom drugs) designed...
  11. 3

    Take Your First Look At The Upcoming ALTERNITY RPG!

    I was a huge fan of the original Alternity and still use it when I want a detailed rule system that functions close to how the real world does. So far it looks like they're keeping that feel while building a combat game that has engrossing settings and locals that only get more exciting with the...
  12. 3

    Battle Map Software

    I looked at Roll20. It doesn't do much of anything I can't do with graph paper. The remote virtual table top is essential as I have six in person players and two Skype players. Combat grids are right out due to distance.
  13. 3

    Battle Map Software

    I've been running a slew of games for a long time and have shied away from battle maps for a long list of reasons. I would pay good money ($100 range if it was good enough and had enough bells and whistles) for a program that did all of the following. ( I haven't seen anything that does all this...
  14. 3

    New DM needing help with a hook

    Someone (bystander, dude-with-a-grudge, conspirator with the kidnappers, etc.) accuses the PCs of being involved. Now they have to clear their name. It lights a fire under their butts and creates a linear entrance into a nuanced campaign. To clear their names they'll have to confront the...
  15. 3

    Slaves/Peasents :)

    Autocorrect correct Is this like a "Life Debt" kind of thing? That can be fun especially if saving their lives is the only escape. A fun angle could be semi betrayal where you arrange to allow them to fall into peril so you can save them and free yourself.
  16. 3

    How important is game balance to you?

    I think this is a philosophical difference. I think fun is the only essential part of gaming. Different priorities and experiences are probably the only thing making this a conversation at this point. I don't disagree with any of your points and you echoed a lot of my sentiments. I'm on a...
  17. 3

    How important is game balance to you?

    That wasn't referring to rules problems per se. A good GM should design a campaign to showcase each player's style and character in fair portions. Game balance isn't an issue if everyone shows up to have fun. Plenty of us have enjoyed Rifts, Paranoia or older Star Wars systems. Good campaign...
  18. 3

    Stats. Hate them ? Love them ? Think they can be better ? Or an outdated concept ?

    I would say that Paladium had a few stats that felt forced. Unless you rolled extremely well there was no use for several stats at all. To a much lesser degree charisma has become less usefull in D&D, in the (bad?) old days it provided a slew of passive effects (reactions of NPCs and henchmen...
  19. 3

    How important is game balance to you?

    An unbalanced game can be tons of fun if run well. Any GM worth his/her salt can keep everyone useful if they want to be. One instance where game balance becomes vital is when you want to run a one shot module and there won't be a second session for the underpowered/improperly built characters...
  20. 3

    Stats. Hate them ? Love them ? Think they can be better ? Or an outdated concept ?

    The rules are what make the ability scores/stats valid and it's pretty obvious when a game is just forcing a stat to be there out of a sense of obligation. Too many games try to be accessible to veteran gamers by keeping the standard D&D ability scores. Even D&D went up to twelve "sub-abilities"...
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