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    OD&D Optional Death Rules from Rules Cyclopedia

    The Variant Rules chapter in Rules Cyclopedia has some more forgiving rules for death. It has you roll a saving throw against Death Ray when reaching 0 hit points, and again if taking any damage while below 0 hit points. It also allows for magical healing, and use of Healing skill at -5...
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    OD&D Better Wandering Monster Tables

    I'm interested in seeing what sorts of wandering monster tables people have put together. One of the things 4e did well was encouraging mixed groups of monsters, and I feel old school D&D falls down when it insists the standard wandering monster encounter is a homogenous group except in the...
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    OD&D How do you interpret Yellow Mold spores?

    The entry says you "must make a save vs death ray or choke to death within 6 rounds." It seems like a lot of old rules interpretations hinge on where/when/whether the editor felt a comma was appropriate. The most immediately obvious interpretation is that you make a save when the spores hit...
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    OD&D Melee range and occupied space in BECMI/RC

    I'm not seeing any mention in BECMI/RC D&D regarding how far a character can reach with a melee weapon, or how much space on the map a character occupies. A lot of old dungeons are done in 1"=5' scale, but with some tiny, two square rooms that would never properly contain a D&D combat if we...
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