Michael Linke
Adventurer
I'm not seeing any mention in BECMI/RC D&D regarding how far a character can reach with a melee weapon, or how much space on the map a character occupies. A lot of old dungeons are done in 1"=5' scale, but with some tiny, two square rooms that would never properly contain a D&D combat if we assume the modern 5' area for a character in combat.
While I could allow several characters to cram onto a map square rules-wise, so many of my models are mounted on 1" bases. I'm thinking of instead upscaling these old dungeons to 1"=10'. Or is it intentional that Room #3 of Zanzer Tem's dungeon isn't the party ganking a lone Goblin, but rather an unplanned 1-on-1 brawl in close quarters?
While I could allow several characters to cram onto a map square rules-wise, so many of my models are mounted on 1" bases. I'm thinking of instead upscaling these old dungeons to 1"=10'. Or is it intentional that Room #3 of Zanzer Tem's dungeon isn't the party ganking a lone Goblin, but rather an unplanned 1-on-1 brawl in close quarters?