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  1. T

    D&D 5E Dark sun Times of change

    So for those of us trapped below, what are our surroundings like? I don't have a very clear picture in my head of what this place consists of. Probably that's just because as a PBP it's been so long in real time since the last time it was described.
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    D&D 5E Dark sun Times of change

    Tarsin is lost in thought trying to remember the layout of the upper levels the vizier is leading us to, trying to choose the most opportune moment to strike, when suddenly the stairs vanish from beneath him. He tries to reach out for a handhold on the wall, but begins to plummet just before he...
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    D&D 5E Dark sun Times of change

    Two questions. 1. What happened to the templar I was engaged with? 2. Who did we leave outside, up above? I seem to recall more Templars of the shadow king, right?
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    D&D 5E Dark sun Times of change

    Tarsin fights off the grapple of the templar who had escaped the net. STR check: 1D20+4 = [16]+4 = 20 He then moves his Hex from the vizier to that templar (bonus action) and brings his metal mace down upon him. Is he prone? I'll make two attacks in sequence in case he is and I have...
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    D&D 5E Dark sun Times of change

    Obviously my compatriots aren't as dazed and slack-jawed as feared; Tarsin will stick with the actions I declared earlier.
  6. T

    D&D 5E Dark sun Times of change

    Can I tell that everybody else is charmed? If so I would change my action if initiative allows for it?
  7. T

    D&D 5E Dark sun Times of change

    Wisdom save: 1D20+2 = [19]+2 = 21 Seeing the templar nearby free from the net, Tarsin pulls out his new metal mace with one hand and with the other casts Armor of Agathys. (5 temporary hit points, and if I get hit with a melee attack the attacker takes 5 cold damage).
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    D&D 5E Dark sun Times of change

    Seeing the others charge in after the Templars, Tarsin waits until Kimet has moved past him and can't see him. then he casts Hex on the vizier (disadvantage on STR), then fires an Eldritch Blast at him. Eldritch Blast : 1D20+6 = [11]+6 = 17 Eldritch Blast damage: 1D10 + 1D6 = [3]+[1] = 4
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    D&D 5E Dark sun Times of change

    Initiative: 1D20+3 = [5]+3 = 8
  10. T

    D&D 5E Dark sun Times of change

    Tarsin is largely ignoring the others once Kimet begins raising the door, looking to see as soon as possible what is going on beyond.
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    D&D 5E Dark sun Times of change

    Quietly Tarsin alerts the others: "He's just through here. Secure them, then let's get through this door!"
  12. T

    D&D 5E Dark sun Times of change

    [Assuming Chick successfully tied up the one templar and Aramalian still has the other grappled] Tarsin pushes past the Templars and listens at the door at the far end of the room. Perception: 1D20 = [20] = 20 A good roll for once! The luck o' the Irish on St Patty's Day! (Not really. I'm...
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    D&D 5E Dark sun Times of change

    Tarsin to the rest of the party: "So there is more. I knew it! And whatever it is it has the Shadow King's attention. I bet even Vorden doesn't know what's down here!" Then more quietly, indicating the Templars, "Tie them up and let's follow."
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    D&D 5E Dark sun Times of change

    Tarsin sees his allies closing on the two docile Templars. "Speak! What did you come here for? The weapons in the armory, or something more?"
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    D&D 5E Dark sun Times of change

    How do the Templars respond to Tarsin's words? Do they give any clear indication that they don't want to fight or is Kimet going to murder them anyway?
  16. T

    D&D 5E Dark sun Times of change

    I declared my action when I rolled initiative. My warlock/ templar ability. That's a saving throw right, so no roll from me? (My spell save DC is 14)
  17. T

    D&D 5E Dark sun Times of change

    Sorry everybody! Initiative: 1D20+3 = [14]+3 = 17 Tarsin is beginning to question this mission and the associated violence. His new metal mace is in his hand, but he attempts to use his "voice of the emperor" power on one of the Templars, shouting "You are hopelessly outnumbered. Share your...
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    D&D 5E Dark sun Times of change

    Perception: 1D20 = [2] = 2 Tarsin is distracted, weary of this seemingly endless descent into disappointing, empty places. He had been convinced upon seeing the armory that they had found what they were looking for, and he is too busy rueing that defeat to listen closely to what lies ahead...
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    D&D 5E Dark sun Times of change

    Tarsin picks up a metal mace from the weapon pile and covers Kimet from a distance, ready to fire a spell. Sent from my [device_name] using EN World mobile app
  20. T

    D&D 5E Dark sun Times of change

    "Surely there's another way out of here other than the ramp we came down. All the metal on Athas is no good to us stuck at the bottom of these ruins." He wrests his attention from the treasure to make a serious inspection of the room for ways out. Investigation: 1D20+3 = [1]+3 = 4 Seriously...
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