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  1. Kinematics

    D&D (2024) Weapon mastery on non-standard weapons

    So I'm wondering about people's thoughts on if weapon mastery applies (or can apply) to non-standard weapons. Particular examples: If I use a chair leg as an improvised weapon, which the game says I can treat like a club, would I be able to use the Slow weapon mastery, assuming I'd taken club...
  2. Kinematics

    Level Up (A5E) Stronghold garrison veterans

    On page 361 of the Adventurer's Guide, the Garrison option for strongholds says that you get a garrison half the size of the number of staff for the stronghold, and that for every 30 soldiers in the garrison, you get 1 veteran. On page 371, the Wilverley Castle example stronghold has a staff of...
  3. Kinematics

    Level Up (A5E) Belt of Hill Giant Strength

    OK, this is a trivial-level question, but: Is there a reason that the Belt of Hill Giant Strength grants 20 Str instead of 21? All the other giant strength belts give odd values corresponding to their equivalents from O5E (23/25/27/29). It makes no difference for the strength bonus granted...
  4. Kinematics

    Level Up (A5E) Fatigue and Dash

    The Fatigue chart in the Adventurer's Guide (p.619) says that level 1 Fatigue means you cannot Sprint. In the A5E.tools website, it says that level 1 Fatigue means you cannot Sprint or Dash. There is no errata for that Fatigue entry. Which is correct, and should the errata page be updated?
  5. Kinematics

    Level Up (A5E) Travel Pace

    Travel Pace in chapter 4 of Trials and Tribulations gives the smallest unit in feet per minute. The berserker Talent, Path of Blustery Autumns, gives you a +10 foot increase to your speed when calculating Travel Pace. Is that 10' added to the "per minute" calculation, or is it assumed to be a...
  6. Kinematics

    D&D General Rethinking alignment yet again

    So, I was watching an interview with Alexander Macris, a game developer promoting his Kickstarter (link) on dwarven civilizations. During the interview, a bit of a discussion on alignment came up, and he made an interesting point: the alignment system (and particularly the chaotic and evil axes)...
  7. Kinematics

    D&D 5E Anticipatory Movement

    So, a recent thread praising the improvements in movement in 5E reminded me of a thing that has annoyed me about movement for a while. In the latest cycle of consideration, I came up with a couple extra "movement" actions that feel like they'd help alleviate things. Hold Your Distance Choose a...
  8. Kinematics

    Homebrew Level Up character sheet

    Kinematics submitted a new resource: Level Up character sheet - Level Up character sheet Read more about this resource...
  9. Kinematics

    D&D 5E Exploring the economics of Raise Dead

    This is related to other "How does magic affect the world?" topics, such as last year's topic on the impact of the Frabricate spell on the world's economy. There may be some similarities, or reuse of ideas. The motivation for this thread was sparked by the recent Hostage Crisis comic from the...
  10. Kinematics

    Starfinder Help me understand sunder

    I'm working on building a vanguard character for a Starfinder game. As I've gone back and forth, I settled on an Aspect that provided the Improved Combat Maneuver (sunder) as the bonus feat (it was chosen for the Acrobatics bonus). I started looking into how viable it was to make use of the...
  11. Kinematics

    Mike Mearls' Happy Fun Hour: Barbarian Marauder

    Twitch stream archive link: https://www.twitch.tv/videos/246267086 Today's stream was a little cleanup on the Acrobat Rogue, followed by the initial design of the Marauder subclass for Barbarian. Mike got into a lot of little details regarding why certain limitations are in place, or...
  12. Kinematics

    Encounters per day

    So, the DMG infamously suggests 6 to 8 encounters per day (of the medium-to-hard variety), which most gaming tables find... untenable. However I've discovered data that has led me to a different conclusion. This is fallout of the work of trying to define prices for magic items. That in turn...
  13. Kinematics

    D&D 5E Revised Disadvantage/Advantage

    OK, this came out of brainstorming on @DEFCON 1's post about exhaustion, and the trouble with the impact of disadvantage on all ability checks at the first level of exhaustion. However I'm finding the idea more generally attractive, and would like comment on it. The basic idea is to change the...
  14. Kinematics

    D&D 5E Restraint vs difficult terrain immunity

    Would a character with immunity to difficult terrain caused by ice and snow be able to be restrained via a method that used lots of snow (ie: super difficult terrain/avalanche/etc)?
  15. Kinematics

    D&D 5E Spell Creation System

    In a previous thread, I've been recording my thoughts on attempts to balance spell creation. Well, I've accumulated enough that I now have a "system". The question is, how good is it? I've written up the details of my conclusions in a Word doc (though it doesn't include all the spreadsheet...
  16. Kinematics

    D&D 5E Questions on spell and class balance

    This thread will be a collection of spell and class balance questions I have. 1) I'm trying to build a yuki-onna/storm sorcerer with more of a focus on ice spells than lightning spells. (Currently still has a balance of both, because I'm not ready to completely rewrite the subclass.) Along...
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