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    D&D 5E [GUIDE] My Word Is My Sword: The Paladin Guide

    Yeah, it does nothing to change how it currently works: you take the Attack action, which you have to finish before taking a Bonus Action.
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    D&D 5E [GUIDE] My Word Is My Sword: The Paladin Guide

    Depends on the DM or *cough* AL. Keyword is "if", though.
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    D&D 5E [GUIDE] My Word Is My Sword: The Paladin Guide

    1) Because mages and dragons and ray shooters and nasty DEX traps are precisely the kind of scary challenges you want to be tough against, as they're the ones that push your limits. 2) And everyone who is expecting to take damage should be building their own defenses beyond a little bit of HP...
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    D&D 5E [GUIDE] My Word Is My Sword: The Paladin Guide

    No, I'd much rather have the ability to no-sell damage DEX spells and abilities like fireballs and breath attacks, than an extra 8~16 HP between short rests.
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    D&D 5E [GUIDE] My Word Is My Sword: The Paladin Guide

    The saturation point for offense is ending fights before the enemy gets to act. Offense investments have a nearly linear progression, too, beyond the normal class power spikes. Defense doesn't work the same way, because player defenses have poor scaling comparing to the growth in...
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    D&D 5E [GUIDE] My Word Is My Sword: The Paladin Guide

    @FR 1. Death comes from failing Death Saving Throws. Dropping to 0 HP every so often happens and is normal, you just make sure to have a Healing Word handy or pick players up before they expire. A little bit more wiggle room on your starting HP bars is nice but it's more important to decide the...
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    D&D 5E [GUIDE] My Word Is My Sword: The Paladin Guide

    Inspiring Leader is OK but HP is an inefficient line of defense unless you've got resistance. If you've got say a Barbarian and the DM is giving you plentiful short rests it's not a bad pick to increase your dungeoncrawling mode sustain, but you'd rather see it on a Sorcerer or Bard than on the...
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    D&D 5E [GUIDE] My Word Is My Sword: The Paladin Guide

    Just vs AC 19: STR20 Glaive: 256.58 STR18 Glaive: 228.51 STR20 Spear: 223.95 I've been assuming 4 rounds of combat: first is Haste+VoE so only 1 attack, then 3+1 attacks for the next 3 turns. My apologies if you wanted the expected damage for a single given turn.
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    D&D 5E [GUIDE] My Word Is My Sword: The Paladin Guide

    Oh, oops. With the whole deal with the deletion I forgot I had done a different calculation, so I posted the wrong numbers for Glaive in my redone post. That's why I said in the analysis 15~25 yet the numbers show 12% :P It's fixed now. GWM damage is a very legit way to go after you've maxed...
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    D&D 5E [GUIDE] My Word Is My Sword: The Paladin Guide

    Yeah, Dueling on the Spear+PAM. Treated crits with an extra 6d8 (2nd slot smite), though it's not really relevant for looking at the flat difference since both combinations have the same number of attacks and rolls. Also, I haven't been calculating it, but for full disclosure it's worth...
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    D&D 5E [GUIDE] My Word Is My Sword: The Paladin Guide

    Okay, let's try again a bit from memory. RE Haste: If your party has a Sorcerer who knows that Death Is The Best CC, and that therefore Twinned Haste is often the best move when there are two competent martials in the party, then Vengeance Paladin's ability to cast it is merely a nice perk...
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    D&D 5E [GUIDE] My Word Is My Sword: The Paladin Guide

    I made a very long post but clicked reply to thread and it deleted it :(
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    D&D 5E [GUIDE] My Word Is My Sword: The Paladin Guide

    There's a little bit of apples vs oranges here, jumping between Human and Half-Elf analysis. For a VHuman STR 2h build, indeed you can splash warlock (not necessarily hexblade, but hexblade is the best for various reasons) in somewhere and get the 1st level benefits, War Caster not warranted...
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    D&D 5E [GUIDE] My Word Is My Sword: The Paladin Guide

    In the same 3 scenarios above, with GWF affecting DS, IDS, and Holy Weapon die: GWF+GWM: 285.76 GWF+STR20: 257.12 Spear+STR20: 235.23 GWF+GWM: 393.59 GWF+STR20: 397.72 Spear+STR20: 355.75 GWF+GWM: 178.35 GWF+STR20: 191.18 Spear+STR20: 176.35 Applying GWF to all extra damage die rather than...
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    D&D 5E [GUIDE] My Word Is My Sword: The Paladin Guide

    All that thread pertains to is when to use GWM once you already have it, and not the opportunity cost of the feat vs possessing a higher ability score modifier. It has been going on for a while, so leaving aside the matters of armor, Concentration and Haste and other chaff, let's summarize the...
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    D&D 5E [GUIDE] My Word Is My Sword: The Paladin Guide

    My friend, I linked you an anydice damage calculator so you can quickly and easily test and share your scenarios without pulling assumptions such as this out of thin air. Verbose arguments go nowhere when substantiated by dubious napkin math :P
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    D&D 5E [GUIDE] My Word Is My Sword: The Paladin Guide

    I already addressed concentration so I'll focus on this bit. As Blue mentioned above, you are underestimating accuracy in your napkin math. Try this skeleton to do some sims: https://anydice.com/program/132a4 Keeping things brief, fact is that QS/Spear + PAM + Dueling has a better general...
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    D&D 5E [GUIDE] My Word Is My Sword: The Paladin Guide

    Benny89, it seems a bit unwieldy to break down all the spots where you could've done a better analysis in your posts, so i'll post an optimal Half-Elf Hexadin from scratch instead. Half-Elf standard pointbuy 15 10 16 8 8 17 Takes PAM, Elven Accuracy (+1 CHA), and CHA+2 with its ASIs. Dueling...
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