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    Underdark maps

    Hi guys, I'm going to start a modified P2 Demon Queen's Enclave as an adventure immediately following on from the Halls of the Fire Giant King from Dungeon #200. I need a map of the Underdark to use to connect the fire giants' caverns in Dungeon #200 to the drow settlement in P2. It really...
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    D&D 4E 4E Protection from the Elements

    Hi guys, Quick, dumb question: What's the name of a 4E ritual that protects you from natural environmental effects (baking desert sun, icy blizzards etc.)? Thanks, Al'Kelhar
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    Saving against daze in the "middle" of your turn

    Hi guys, I'm after a bit of the good ol' ENWorld wisdom. The White Well hexblade in our campaign has the Starfire Womb feat (not surprisingly. Its benefit is as follows: "When you deal damage with a power that has the radiant or fear keyword, immediately roll a saving throw to relieve a...
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    The Whole Implement - Wizard Powers for Arcanists

    Hi guys, It always bothered me a bit that wizards were never really defined by their principal class feature, that is, their choice of implement. While everyone was familiar with the abuse of the Orb of Imposition class feature, the class features derived from implement specialisation didn't...
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    Readying Tide of Iron

    Hi guys, a little rules question. My fighter has Tide of Iron and is able to push 2 squares with it (craghammer + bludegon expertise feat). Instead of attacking on his turn, he readies Tide of Iron with a trigger along the lines of "I attack with Tide of Iron if any enemy adjacent to me makes...
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    Interaction of White Lotus Hindrance and Terrain Advantage

    Hi guys, I'd like a little help with rules clarification. The Benefit of the White Lotus Hindrance feat states: "When you hit an enemy with an arcane at-will attack power, that enemy treats all squares adjacent to you as difficult terrain until the end of your next turn." (My emphasis) The...
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    Walls, line of sight, and obscuring terrain

    Hi guys, My wizard is about to reach 9th level, and is going to take wall of fire as one of his 9th-level daily attack powers. The power's description states that a wall of fire "blocks line of sight". It does not state that any of the squares of the wall are obscured in any way. (FWIW the...
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    Monster defences

    I keep seeing references to monster Fort being high (relative to other NADs) and Will being low (again, relative to other NADs). Inituitively this seems right - on the basis that a sizeable proportion of monsters are melee combatants, and therefore have Str/Con higher than Wis/Cha - but I'm...
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    Battlefield Archer quarry damage

    Hi guys, The archer ranger in my campaign has just reached 11th level and has taken the Battlefield Archer paragon path. The paragon path has the following class feature: Battlefield Experience (11th level): You can designate more than one creature as your quarry at a time, up to a number...
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    Looking for thread on masterwork armour

    Hiya, a while back there was a thread on whether magical armour of a certain enhancement bonus was "automatically" masterwork. Unfortunately, I haven't been able to find that thread. Is someone able to help with a link, please? Many thanks, Al'Kelhar
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    Actions before initiative count

    Hi guys, Is a character or creature able to take opportunity actions or immediate actions in the first round of combat (not a surprise round) before their turn in the initiative order? Cheers, Al'Kelhar
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    Explain Spiritual Weapon to me

    Spiritual Weapon (Cleric Attack 5) Effect: You conjure a weapon that appears in the target's square and attacks. Your allies gain combat advantage against the target. You can move the weapon up to 10 squares to another enemy's square as a move action. The weapon lasts until the end of your...
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    Size limits on forced movement of enemies?

    Many powers allow PCs to move enemies about the battlefield. Some appear to have size limits, e.g. Tide of Iron (Fighter At-Will 1). But a few, such as quite a few of the rogue powers (e.g Positioning Strike, Trick Strike, Deadly Positioning), do not. Last session our rogue threatened to use...
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    Grasping Shadows - Best wizard 1 encounter power?

    The wizard power grasping shadows from Dragon 364 is a 1st-level encounter attack power, with the following characteristics: Area: burst 1 within 10 squares Target: Each creature in burst Attack: Intelligence vs. Will Hit: 2d8 + Intelligence modifier psychic damage, and the target is slowed...
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    Druid alternate class feature - elemental companion

    Recently I read a WotC book containing an alternate druid class feature - the druid swapped animal companion and wild empathy class features for the elemental companion class feature. Basically, instead of an animal companion, the druid gained an Small elemental companion, which grew in size and...
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    Recommended powers and feats for 6th level psion

    I've never played a psionic character before, and I'm looking at designing a 6th level psion (kineticist). What powers do you recommend I take? The build I'm looking for should a good mix of offence, defence, and useful. I'm currently working on the following list: 1st level : call to mind...
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    Explain Energy Missile to me

    From the SRD: For 3 PPs, how many energy missiles do I manifest, and how much damage does each do? Can I manifest up to 5 missiles, each doing 3d6 damage? Or do I manifest 1 missile only with each manifestation, but it "bounces" between up to 5 targets (within 15 ft), doing 3d6 points of...
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    Point Blank Shot: Precision damage?

    Is the +1 bonus damage granted by the point blank shot feat considered precision damage for the purposes of damage multipliers such as criticals and the manyshot feat? That is, if an arrow from a longbow shot at a target withi 30' by a creaure with the point blank shot feat does 1d8+1 points of...
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    Fleshiver: 5th-level Power Word Stun?

    Fleshiver is a 5th-level Sor/Wiz necromancy spell from Player's Guide to Faerun. The spell has a Range of Close and a Target of one creature. Its effect is to snap the creature's bones, causing it debilitating pain and injuries; consquently I have interpreted the Target line as restricting it...
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    Outsiders mop the floor with spellcasters

    Outsiders (the creature type), by design have: - spell resistance; - energy resistance; - good saves across the board. Thus, by design, outsiders are spellcasters' worst nightmares. It seems to me that spellcasters faced with outsiders are best advised to assist their companions with spells...
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