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    Role Call (a D&D Adventurers League convention)

    I’m organizing a small Adventurers League convention in the St. Louis area called Role Call (see below), and I was wondering what the best way to get the word out might be. So far, I have distributed flyers to all of the game stores in the area, sent out notices via meetup.com, added the...
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    D&D 5E Swordfin Games Superbundle!

    If you are looking for an exceptional gaming value, the Swordfin Games Super Bundle is for you, This bundle includes all of the products released by Swordfin Games in 2016 at a savings of over 75% off the cover price! This collection of 25 products includes several “silver” and “copper”...
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    D&D 5E Swordfin Games Superbundle

    If you are looking for an exceptional gaming value, the Swordfin Games Super Bundle is for you, This bundle includes all of the products released by Swordfin Games in 2016 at a savings of over 75% off the cover price! This collection of 25 products includes several “silver” and “copper”...
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    Paperless AL Play

    I enjoy rolling physical dice at the table, but for keeping track of character stats, abilities, skills, and inventory, I prefer a tablet. I’ve never had a DM object to an electronic character sheet, but for conventions, I always carry a paper copy as a precaution. Also, I’ve been using Excel...
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    DMs Guild Murder in Velen, a 10-Level DMs Guild Adventure!

    The duchy of Velen is a bastion of law and order in an otherwise untamed land. Its ruler, Duke Calchais, holds his citizens and visitors to his city to a high standard of conduct. When Velen's harbormaster is murdered, the duke enlists the aid of adventurers to see that justice is served. Was...
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    DMs Guild Porting DMs Guild Adventures to Fantasy Gounds

    I recently ported my adventure Hand of the Wychlaran to Fantasy Grounds and put it up on the DMs Guild. The guidelines in the FAQ suggest disabling your old product after you create a new one for Fantasy Grounds on the website, but I opted not to go this route. Instead, I made Hand of the...
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    D&D 5E Looking for an adventure review

    Last week I released my fourth DMs Guild adventure. It’s titled Hand of the Wychlaran. This is the first adventure I’ve released with a set price. The rest of my adventures have all been Pay What You Want, and while I have by no means gotten rich from them, they’ve received decent reviews, and...
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    DMs Guild Journey to the High Country, a DMs Guild adventure supplement!

    High Thane Urrim Stonepick of Citadel Hoarfrost seeks to strengthen relations and open trade between his stronghold and the nation of Rashemen. In an effort to gain favor with the Wychlaran, the masked witches who guide the nation, the High Thane has selected several groups of young dwarves to...
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    DMs Guild Hand of the Wychlaran, a DMs Guild adventure!

    The goblins of the Nanraak tribe are disappearing. Can you learn the reason behind their mysterious departure? Hand of the Wychlaran is a 6-hour Forgotten Realms™ adventure for characters of 3rd level. The adventure takes place in the High Country of Rashemen located in northeastern Faerûn but...
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    DMs Guild Journey to the Long Road, a DMs Guild adventure!

    With winter fast approaching, the dwarves of Citadel Hoarfrost make their way back to their mountain home, ending their trading season. On the Long Road, one such party of young dwarves makes the return journey from Damara through the Giantspire Mountains, but the late season weather threatens...
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    DMs Guild Journey to the Summer City, a DMs Guild adventure!

    The cool days of spring have given way to the warmth of summer, bringing the dwarves of Citadel Hoarfrost forth from their mountain home to buy and sell goods throughout the surrounding lands. On the Cold Road, one such party of young dwarves makes their way toward the summer city of Bildoobaris...
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    DMs Guild Journey to the Buried Vale, a DMs Guild adventure!

    With the snows of winter receding, the scouts of Citadel Hoarfrost have spotted an unexplored cave nearby in the Buried Vale. As their first assignment, a group of young dwarven adventurers has been selected to journey to the vale and delve the recent discovery. But is their assignment all that...
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    Adventure: Search for the Shadfly Tapestry

    Wizard's of the Coast makes some pretty spectacular adventures for their 4th edition product. Their delve format is intuitive and makes the DM's job much easier when it comes to running an encounter. I've always enjoyed the included poster maps, too, but unfortunately the maps usually on cover a...
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