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    Prison breakout help

    I have had several problems starting this campaign but I have come up with a good way of starting it but it requires a Prison break, the party escape with several NPC commoners and come across others during the quest which they can choose to free or leave, at the end they can choose to help the...
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    Naming a bad guy help

    I have a design for a world in which we have started a campaign but while I have most of the information I have struggled for days to come up with a convincing set of evil guys, I have the "Sauron" character (that isn't the name of the character) but his/her lieutenants are a problem. I thought...
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    Complex party Companion

    I want to make a companion to the party, essentially it is a guide, I was thinking of a Slime from Dragon Warrior, for those who haven't played it they are weak Ooze type creatures, friendly but with limited Fire magic. I have no idea how to stat it since it will advance with the general level...
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    How do you measure "Timing"?

    I am wondering how you measure a character's "timing", for example sliding under a closing door or jumping between moving platforms, is it just a case of movement/jump skill and assume the character times it perfectly? I have considered the "it just doesn't work with D&D mechanics" argument but...
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    New Monster question

    I am creating an adventure where the party invade an underground research lab experimenting on Resurrection (without the gods' help) but it is a work in progress, the level 8s are fighting the guards and defenses outside while the Level 1-2 party progress inside, I don't know whether to kill the...
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    Bladeling questions

    for those who don't know Bladeling is a monster from MM2, now I have two questions about it: 1) easiest being "DR 5/+1 (Slashing and Piercing only)" means what? any Blunt weapon penetrates or is it immune to Blunt weapons and only +1 slashing/piercing weapons work? 2) How does the loss of a...
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    Help Improving "fetch" quests

    I am designing a quest that requires the party gather the items needed for a ritual, at large I haven't decided on the ingredients because they are going to be "go and get the seeds from this tree guarded by X monster" but I was wondering if anyone had any ideas how to make them less routine and...
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    Revealing character background information

    I want to start by saying the party are OK with this, I made their character backstories with them. The party are all Human soldiers in a wasteland area, far from their home, but really are Shapeshifters that have come to believe they are Human, if anyone has played Prototype 1 then that sort...
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    Balancing a particular encounter

    to those who posted in my earlier post, I decided to abandon the idea of having large gaps between the first few adventures but I will have medium gaps of a month or so between them Now, I want to have a rather difficult encounter to reward brains over brawn (well, still brawn because it is a...
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    Having Years in-game between adventures, Good/Stupid

    I am designing the start of a new campaign and I was wondering about starting at Level 1 and explaining some of the recent historical changes by having the player's characters be part of the events. This would allow the players to steer events how they will but it means several gaps of a year...
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    Need help with a Scifi Prison

    I have a new campaign about to start and I have decided that the player's are going to run a small intro-adventure group before starting the campaign. The party are going to be a group of Warforged who were constructed in an underground Manufacturing plant which doubles as a Prison for the great...
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    DMs Advice - Player's bad assumptions

    Now firstly I know that 99% of bad player assumptions are down to poor DM planning (maybe not 99% but a portion, to be determined later) but there are times where players see something and latch on to it and go in the wrong direction. An example of this is: "You enter a Dwarven Stronghold that...
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    Need build advice - Bard

    I want to specialise, not optimise, a Human Bard in Healing and Inspire Courage abilities (and any other cool but similar powers) this character is a performer who heals anyone injured around (think Cleric/Bard but Pure Bard) I will have Perform (Sing) maxed but everything is undecided, I need...
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    Gauntlet of monsters, looking for one

    I have a weird scenario, I don't know how to approach it... History Wraith Demons have been released, they lack a physical body and so the ability to affect the world around them but can possess weak willed or unfortunate individuals (they haven't identified the common point of the "bodies")...
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    Ending a quest with a last second steal from the players

    I am curious whether ending a quest to recover an artefact (which is way above the party's level, 1, so they will expect it I think) with someone swooping in and stealing it from the player's grasp is too...I don't know the word I am looking for, cheap? or is it ok so long as is it is only once...
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    Animated Shields

    I was looking at the "Animated" enhancement and I was curious 1) Can you make an Animated Tower Shield (I assume so because it doesn't say you can't) and 2) Why do you still take the penalties associated with wielding a shield when you aren't, is it just for balance? (I don't see a reason why...
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    Can an Animal be a boss

    I am creating a campaign and creating several story arcs that overlap but the one I am wondering about is where the party "accidently" release a number of animals (maybe Magic Beasts I haven't designed them all yet) into the world and must recapture them, now this won't be done in an afternoon...
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    Masterwork Club 300 Gp?

    I have never really looked at it, but a character has asked, does a Masterwork weapon (+300 Gp to the price) which costs 0Gp such as the Sling/Quarterstaff/Club cost just the 300Gp or can it not be made into a masterwork weapon
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    Pointless quests

    maybe a misleading title but I couldn't think of anything else... Would you run a quest as a DM where if everything goes to plan there will be no combat or puzzle solving. The idea is to introduce an enemy army (what they specialise in, melee combat, and how they are trained) and that they...
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    Beguiler with High Intelligence

    I have played with Wizards and Sorcerers before but never the Beguiler or the Warmage, he knows any spell he can cast of that level from his list, meaning that having an Intelligence of 18 at 1st level means the Beguiler has 1 spell/day for 3rd and 4th level spells, does that mean that he can...
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