Sorry for the prolonged absence. My life is somewhat complex at the moment, and I haven't had much time.
Suldulin - your questions deserve comprehensive answers which I haven't got the time to give at present. Cynric's death occurred in the year 687 since the emancipation of Morne and the secession of Hethio from Bairgahei (later called Borchia) - the de facto foundation of Wyre. The calendar is primarily lunar, although solstices and equinoxes are observed - these are legacies of prior Goddess-worship, and the assimilation of older practices by the nascent cult of Oronthon (also then considered primarily a solar deity).
An update to the SH is still some way off, I'm afraid. In the meantime, a few odds and ends:
The Three Bitches of Azzagrat
As Mostin's player charmingly dubbed them. They crop up quite soon. Ilistet is Graz'zt's herald, and Melihaen one of his preferred concubines. Cemdrei was originally a "freelance" demon who insinuated herself into Graz'zt's court. Ilistet and Meliahen are favoured - i.e., through Graz'zt's power (epic spellcasting), they enjoy a +4 inherent bonus to all ability scores. All are built using the elite array.
Ilistet
Advanced Succubus Rogue 3/Blackguard 10; CR 24; medium outsider (chaotic, evil, extraplanar, tanar'ri); HD 12d8+48 plus 3d6+12 plus 10d10+40; hp 220; Init +8; Spd 30ft., fly 50 ft.; AC 40, touch 14, flatfooted 36; Base Atk +22; Grp +29; Atk +34 melee (1d8+12/15-20, +5 cold iron keen longsword); Full Atk: +34/+29/+24/+19 melee (1d8+12/15-20, +5 cold iron keen longsword); SA Energy drain, smite good, sneak attack, spell-like abilities, summon tanar'ri; SQ Aura of despair, aura of evil, command undead, damage reduction 10/cold iron or good, darkvision 60 ft., dark blessing, detect good, evasion, immunity to electricity and poison, resistance to acid 10, fire 10 and cold 10, spell resistance 18, telepathy 100 ft., tongues, trapfinding, trapsense; SV Fort +31 Ref +30 Will +26; AL CE; Str 25 Dex 18 Con 19 Int 20 Wis 16 Cha 35.
Skills and Feats: Bluff +40, Diplomacy +50, Disguise +40 (+44 acting), Escape Artist +24, Hide +24, Intimidate +44, Knowledge (the planes) +25, Knowledge (nobility) +25, Listen +31, Jump +33, Move Silently +24, Search +25, Sense Motive +31, Spot +39, Tumble +26; Cleave, Combat Reflexes, Dodge, Improved Initiative, Improved Critical (longsword), Improved Sunder, Mobility, Mounted Combat, Power Attack.
Energy Drain (Su): Ilistet drains energy from a mortal she lures into some act of passion, or dimply by planting a kiss on the victim. If the target is not willing to be kissed, she must start a grapple, which provokes an attack of opportunity. Ilistet's kiss or embrace bestows one negative level and also has the effect of a suggestion spell asking the victim to accept another kiss from the succubus. The victim must succeed on a DC 34 Will save to resist the suggestion and a DC 34 Fortitude save to remove a negative level. The save DCs are Charisma-based.
Evasion: If Ilistet makes a successful Reflex saving throw against an attack which normally deals half damage on a successful save, she takes no damage from the attack.
Spell-Like Abilities: At will – charm monster (DC26), detect good, detect thoughts (DC 24), ethereal jaunt (self plus 50 pounds of objects only), polymorph (humanoid form only, no limit on duration), suggestion (DC 25), greater teleport (self plus 50 pounds of objects only). Caster level 12th. The save DCs are Charisma-based.
Summon Tanar'ri (Sp): Once per day Ilistet can attempt to summon 1 vrock with a 30% chance of success. This ability is the equivalent of a 3rd level spell.
Tongues (Su): Ilistet has a permanent tongues ability (as the spell, caster level 12th).
Spells Prepared (3/3/3/1; save DCs 13+ Spell Level): 1st – death grimace (x2), doom; 2nd – death knell, demoncall, eagle's splendour; 3rd – abyssal might, contagion, deeper darkness; 4th – freedom of movement
Aura of Despair (Su): Ilistet radiates a malign aura that causes enemies within 10 feet to take a –2 penalty on all saving throws.
Command Undead (Su): Ilistet can rebuke and command undead as an 8th level cleric.
Detect Good (Sp): At will, Ilistet can use detect good, duplicating the effect of the detect good spell.
Smite Good (Su): Three times per day, Ilistet may attempt to smite good with one normal melee attack. She adds +12 to her attack roll and deals +10 points points of damage if the attack is successful.
Sneak Attack: Ilistet's sneak attack deals an extra 5d6 points of damage whenever a foe is denied its Dexterity bonus, or when she is flanking.
Skills: Ilistet has a +8 racial bonus on Spot and Listen checks. When using her polymorph ability, she gains a +10 circumstance bonus to Disguise checks.
Possessions: Amulet of the planes, +5 mithril breastplate, +5 mithril heavy shield, +5 cold iron keen longsword, +3 unholy lance, Horn of Zelatar.
The Horn of Zelatar
This long clarion, wrought from black steel is borne by Ilistet in her capacity as Graz'zt's herald. When winded it produces a 200 ft. cone of sound which deals 20d6 points of sonic damage: creatures within the cone are stunned for one round and deafened for 4d6 rounds. A successful Fortitude save (DC 34) negates the stunning and halves the damage and the duration of the deafness. The Horn of Zelatar may be winded no more than once every five rounds.
Ilistet's Steed
Unique Wyvern (Advanced, Fiendish, Monster of Legend); CR 17; gargantuan dragon; HD 21d12+231; hp 368; Init +7; Spd 40 ft., fly 120 ft.; AC 29, touch 9, flatfooted 26; Base Atk +21; Grp +54; Atk +38 melee (2d8+17 plus poison, sting) or +38 melee (4d8+17, talon) or +38 melee (8d6+17, bite); Full Atk: +38 melee (2d8+17 plus poison, sting) and +36 melee (8d6+17, bite) and +36 melee (4d8+17, 2 talons) and +36 melee (4d6+8, 2 wings); SA Frightful presence, improved grab, poison, smite good; SQ Darkvision 60 ft., damage reduction 10/magic, fast healing 5, greater damage, low-light vision, immunity to sleep and paralysis, resistance to cold 10 and fire 10, scent, spell resistance 25; SV Fort +23 Ref +15 Will +14; AL CE; Str 45 Dex 16 Con 33 Int 8 Wis 14 Cha 13.
Skills and Feats: Bluff +25, Jump +41, Listen +26, Search +23, Spot +29; Ability Focus (poison), Alertness, Fling Enemy, Flyby Attack, Improved Initiative (B), Multiattack (B), Deadly Poison, Power Attack, Snatch, Virulent Poison.
Frightful Presence (Ex): When Ilistet's Steed screeches it inspires terror in all creatures within 20 feet which have fewer than 21 HD or levels. Each target must succeed at a Will save (DC 21) or become shaken until out of range. A successful save leaves that opponent immune to Illistet's Steed's frightful presence for 24 hours.
Poison (Ex): Ilistet's Steed delivers its poison (DC 35) with its sting. The initial damage is 2d6 Con, and the secondary damage is 4d6 Con. The save DC is Constitution-based.
Improved Grab (Ex): If Ilistet's Steed hits with its talons, it can start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and stings.
Smite Good (Su): Once per day, Ilistet's Steed can make a normal melee attack to deal +20 damage to a good opponent.
Skills: Ilistet's Steed has a +3 racial bonus on Spot checks.
***
Cemdrei
Advanced Succubus Fighter 16; CR 24; medium outsider (chaotic, evil, extraplanar, tanar'ri); HD 10d8+40 plus 16d10+64; hp 237; Init +13; Spd 30ft.; AC 38, touch 16, flatfooted 32; Base Atk +23; Grp +29; Atk +37 melee (1d6+11/15-20, +3 adamantine anarchic speed scimitar); Full Atk: +37/+37/+32/+27/+22 (1d6+11/15-20, +3 adamantine anarchic speed scimitar); SA Energy drain, spell-like abilities, summon tanar'ri; SQ Damage reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, fire 10 and cold 10, spell resistance 18, telepathy 100 ft., tongues; SV Fort +21 Ref +21 Will +16; AL CE; Str 18 Dex 28 Con 19 Int 18 Wis 18 Cha 30
Skills and Feats: Balance +26, Bluff +39, Diplomacy +47, Disguise +20 (acting +24), Escape Artist +24, Hide +28, Intimidate +34, Jump +21, Knowledge (the planes) +14, Listen +27, Move Silently +24, Search +19, Sense Motive +33, Spot +22, Tumble +21; Combat Expertise, Combat Reflexes, Dodge, Improved Combat Expertise, Improved Disarm, Greater Weapon Focus (Scimitar), Greater Weapon Specialization (Scimitar), Improved Critical (scimitar), Improved Initiative, Mobility, Power Attack, Quick Draw, Raptor School, Spring Attack, Superior Initiative, Weapon Finesse, Weapon Focus (Scimitar), Weapon Specialization (Scimitar).
Energy Drain (Su): Cemdrei drains energy from a mortal she lures into some act of passion, or dimply by planting a kiss on the victim. If the target is not willing to be kissed, Cemdrei must start a grapple, which provokes an attack of opportunity. Cemdrei's kiss or embrace bestows one negative level and also has the effect of a suggestion spell asking the victim to accept another kiss from the succubus. The victim must succeed on a DC 33 Will save to resist the suggestion and a DC 33 Fortitude save to remove a negative level. The save DCs are Charisma-based.
Spell-Like Abilities: At will – charm monster (DC24), detect good, detect thoughts (DC 22), ethereal jaunt (self plus 50 pounds of objects only), polymorph (humanoid form only, no limit on duration), suggestion (DC 23), greater teleport (self plus 50 pounds of objects only). Caster level 12th. The save DCs are Charisma-based.
Summon Tanar'ri (Sp): Once per day Cemdrei can attempt to summon 1 vrock with a 30% chance of success. This ability is the equivalent of a 3rd level spell.
Tongues (Su): Cemdrei has a permanent tongues ability (as the spell, caster level 12th).
Skills: Cemdrei has a +8 racial bonus on Spot and Listen checks. When using her polymorph ability, she gains a +10 circumstance bonus to Disguise checks.
Possessions: Amulet of health +4, headband of perfect excellence, +3 mithril chain shirt, +5 mithril buckler, +3 adamantine anarchic speed scimitar.
***
Melihaen
Advanced Succubus Rogue 5/Assassin8; CR 23; medium outsider (chaotic, evil, extraplanar, tanar'ri); HD 10d8+40 plus 5d6+20 plus 8d6+32; hp 183; Init +14; Spd 60ft., fly 50ft.; AC 36, touch 20, flatfooted 26; Base Atk +18; Grp +20; Atk +31 melee (1d6+5/15-20, +3 greater wounding keen shortsword); Full Atk: +31/+26/+21/+16 melee (1d6+5/15-20, +3 greater wounding keen shortsword); SA Death attack, energy drain, sneak attack +7d6, spell-like abilities, spells, summon tanar'ri; SQ Damage reduction 10/cold iron or good, darkvision 60 ft., evasion, hide in plain sight, immunity to electricity and poison, improved uncanny dodge, resistance to acid 10, fire 10 and cold 10, spell resistance 18, telepathy 100 ft., tongues, trapfinding, trapsense; SV Fort +14 Ref +27 Will +14; AL CE; Str 14 Dex 31 Con 19 Int 24 Wis 18 Cha 30
Skills and Feats: Balance +60, Bluff +36, Climb +22, Diplomacy +44, Disguise +36 (acting +40), Escape Artist +36, Hide +36, Intimidate +40, Jump +60, Knowledge (the planes) +23, Listen +28, Move Silently +49, Search +33, Sense Motive +30, Spot +28, Tumble +60; Combat Expertise, Combat Reflexes, Dodge, Improved Critical (rapier), Improved Death Attack, Improved Initiative, Mobility, Weapon Finesse
Death Attack (Ex): If Melihaen studies her victim for 3 rounds before making a sneak attack she has the possibility of either killing or paralyzing her victim for 1d6+9 rounds. Melihaen's death attack has a DC of 27.
Spells Known (5/5/5/2 per day; save DCs 17+ Spell Level): 1st – angry ache, ghost sound, jump, true strike; 2nd – cat's grace, darklight, fox's cunning, invisibility, undetectable alignment; 3rd – deeper darkness, false life, nondetection, sadism; 4th – freedom of movement, glibness, modify memory.
Evasion (Ex): If Melihaen makes a successful Reflex saving throw against an attack which normally deals half damage on a successful save, she takes no damage from the attack.
Spell-Like Abilities: At will – charm monster (DC24), detect good, detect thoughts (DC 22), ethereal jaunt (self plus 50 pounds of objects only), polymorph (humanoid form only, no limit on duration), suggestion (DC 23), greater teleport (self plus 50 pounds of objects only). Caster level 12th. The save DCs are Charisma-based.
Summon Tanar'ri (Sp): Once per day Melihaen can attempt to summon 1 vrock with a 30% chance of success. This ability is the equivalent of a 3rd level spell.
Tongues (Su): Melihaen has a permanent tongues ability (as the spell, caster level 12th).
Sneak Attack: Melihaen's sneak attack deals an extra 7d6 points of damage whenever a foe is denied its Dexterity bonus, or when she is flanking.
Energy Drain (Su): Melihaen drains energy from a mortal she lures into some act of passion, or dimply by planting a kiss on the victim. If the target is not willing to be kissed, she must start a grapple, which provokes an attack of opportunity. Melihaen's kiss or embrace bestows one negative level and also has the effect of a suggestion spell asking the victim to accept another kiss from the succubus. The victim must succeed on a DC 31 Will save to resist the suggestion and a DC 31 Fortitude save to remove a negative level. The save DCs are Charisma-based.
Skills: Melihaen has a +8 racial bonus on Spot and Listen checks. When using her polymorph ability, she gains a +10 circumstance bonus to Disguise checks.
Possessions: Boots of swiftness, +3 greater wounding keen shortsword, +5 leather armour of greater silent moves.