Sepulchrave II
Legend
Another (tough) CR 30 fiend.
Azazel is based on a trumpet archon built with the elite array, advanced to 24 HD, exalted, and then cast down. Maybe he's a little 'less fallen' than other fiends - he has remained truer to the original philosophical impetus behind the Great Revolt. He retains a kind of corrupt nobility.
His synergy with the standard is what makes him really dangerous.
AZAZEL (Standard Bearer of Hell)
Large Outsider (Evil, Extraplanar, Lawful, Baatezu)
Hit Dice: 24d8 +288 (480hp)
Initiative: +11
Speed: 60 ft., fly 180 ft. (perfect)
Armour Class: 62 (-1 Size, +10 Armour, +9 Deflection, +5 Dex, +13 insight, +16 natural), touch 36, flat-footed 53
Base Attack/Grapple: +28/+54
Attack: large +6 speed unholy longword +55 melee (2d6+19/17-20)
Full Attack: large +6 speed unholy longsword +55/+55/+50/+45/+40 melee (2d6+19/17-20)
Space/Reach: 10 ft./10 ft.
Special Attacks: Spell-like abilities, spells
Special Qualities: Aura of menace, attunement, damage reduction 20 / good and epic and silver, darkvision 60 ft., execrated power, fast healing 12, low-light vision, immunity to acid, cold, disease, electricity, fire, petrification, poison and sonics, magic circle against good, rebuke undead, regeneration 12, smite good, spell resistance 45, telepathy 100 ft.
Saves: Fort +26, Ref +21, Will +27
Abilities: Str 37, Dex 25, Con 35, Int 25, Wis 36, Cha 29
Skills: Concentration +39, Diplomacy +48, Escape Artist +35, Gather Information +36, Intimidate +27, Knowledge (Arcana) +34, Knowledge (History) +34, Knowledge (Nobility) +34, Knowledge (Religion) +34, Knowledge (The Planes) +34, Listen +40, Search +34, Sense Motive +40, Spellcraft +38, Spot +40
Feats: Cleave, Dodge, Empower Spell, Great Cleave, Improved Critical (Longsword), Improved Initiative, Improved Sunder, Mobility, Power Attack, Quicken Spell, Planar Turning.
Environment: Nine Hells
Organization: Solitary or Azazel plus 4 pit fiends and 8 erinyes
Challenge Rating: 30
Treasure: Quadruple Standard
Alignment: Lawful Evil
Advancement: –
Level Adjustment: –
Spells: Azazel spontaneously casts spells as a 22nd level Cleric with access to the Evil, Diabolic, Tyranny and War domains. He foregoes the need to use divine foci in his spellcasting, and need not use material components if the value is less than 1000gp. He is considered to have an XP cushion of 15,000 XP/week when casting spells which have an experience point component.
Attunement (Sp): Azazel can commune with his master as a move action.
Spell-Like Abilities: At will – detect good, continual flame, greater teleport, message, plane shift, tongues. Caster level 24th.
Rebuke Undead (Su): Fifteen times per day, Azazel may rebuke undead as a 24th level Cleric. He gains +4 on his turning check due to 25+ ranks in Knowledge (religion). Azazel may also turn good outsiders and rebuke evil outsiders: treat each as having turn resistance equal to one half their SR, rounded down,
Aura of Menace (Su): A profane aura surrounds Azazel when he fights or gets angry. Hostile creatures within 20 feet must make a Will save (DC 41) or take a –2
penalty to attacks, AC and saves until they successfully hit Azazel. A creature that has resisted or broken the effect cannot be effected again by Azazel's aura for 24 hours.
Magic Circle Against Good (Su): A magic circle against good always surrounds Azazel (caster level 24th).
Smite Good (Su): Nine times per day Azazel may attempt to smite good with a normal melee attack. He adds +9 to his attack roll and deals an extra 24 points of damage if successful.
Execrated Power: All variable numeric damage-dealing spell-like abilities and spells used by Azazel are considered Empowered. Furthermore, this extra damage is considered unholy damage.
Tongues (Su): Azazel can speak with any creature that has a language as though using a tongues spell (caster level 24th).
Possessions: Azazel wears a +5 heavy fortification mithril breastplate. In his left hand, he bears the Sword of Azazel. When acting in his official capacity, in his right he bears the Standard of Hell.
Sword of Azazel: Large +6 speed unholy longsword; AL LE; Int 5, Wis 21, Cha 35; Empathy, 60 ft. vision and hearing, Ego score 37.
Languages: The Sword of Azazel understands Infernal and Celestial.
Lesser Powers: Wielder has free use of Uncanny Dodge (as a 5th level barbarian) and Evasion.
Awesome Power: astral projection (wielder only) at will.
Special Purpose: Slay good outsiders.
Special Purpose Power: destruction (heightened to 12th level, DC 34) upon those it strikes. This ability is used at the 30th level of spellcasting power.
The Sword of Azazel is a major artifact.
The Standard of Hell
The Standard of Hell is a paradigmatic artifact which grants a +4 morale bonus to the armour class, attack rolls and saving throws of all devils within eyesight of the banner and imposes a similar –4 morale penalty to all celestials within view. When firmly grasped, the Standard of Hell confers a +10 profane bonus to all attacks, damage rolls and saving throws, and spell resistance 80 to the holder. If the bearer of the Standard of Hell is a lawful evil outsider with the Planar Turning ability, he or she may rebuke or command up to 500 HD of evil outsiders, or turn or destroy up to 500 HD of chaotic or good outsiders as a 50th level Cleric. If the targets of this ability are both chaotic and evil, the bearer of the Standard of Hell may choose which function to apply. In all cases, the effective turn resistance possessed by outsiders is not effective against the Standard of Hell.
Creatures of nonevil or nonlawful alignment and less than 6 divine ranks who touch the Standard of Hell must succeed at a DC 50 Fortitude save or be extinguished by the Standard. This saving throw must be repeated every round that the Standard of Hell is grasped: each round the DC increases by +1. Creatures slain in this manner can only be resurrected or reincarnated by the direct intervention of a deity with the supreme portfolio and the life and death salient divine ability.
Azazel is based on a trumpet archon built with the elite array, advanced to 24 HD, exalted, and then cast down. Maybe he's a little 'less fallen' than other fiends - he has remained truer to the original philosophical impetus behind the Great Revolt. He retains a kind of corrupt nobility.
His synergy with the standard is what makes him really dangerous.
AZAZEL (Standard Bearer of Hell)
Large Outsider (Evil, Extraplanar, Lawful, Baatezu)
Hit Dice: 24d8 +288 (480hp)
Initiative: +11
Speed: 60 ft., fly 180 ft. (perfect)
Armour Class: 62 (-1 Size, +10 Armour, +9 Deflection, +5 Dex, +13 insight, +16 natural), touch 36, flat-footed 53
Base Attack/Grapple: +28/+54
Attack: large +6 speed unholy longword +55 melee (2d6+19/17-20)
Full Attack: large +6 speed unholy longsword +55/+55/+50/+45/+40 melee (2d6+19/17-20)
Space/Reach: 10 ft./10 ft.
Special Attacks: Spell-like abilities, spells
Special Qualities: Aura of menace, attunement, damage reduction 20 / good and epic and silver, darkvision 60 ft., execrated power, fast healing 12, low-light vision, immunity to acid, cold, disease, electricity, fire, petrification, poison and sonics, magic circle against good, rebuke undead, regeneration 12, smite good, spell resistance 45, telepathy 100 ft.
Saves: Fort +26, Ref +21, Will +27
Abilities: Str 37, Dex 25, Con 35, Int 25, Wis 36, Cha 29
Skills: Concentration +39, Diplomacy +48, Escape Artist +35, Gather Information +36, Intimidate +27, Knowledge (Arcana) +34, Knowledge (History) +34, Knowledge (Nobility) +34, Knowledge (Religion) +34, Knowledge (The Planes) +34, Listen +40, Search +34, Sense Motive +40, Spellcraft +38, Spot +40
Feats: Cleave, Dodge, Empower Spell, Great Cleave, Improved Critical (Longsword), Improved Initiative, Improved Sunder, Mobility, Power Attack, Quicken Spell, Planar Turning.
Environment: Nine Hells
Organization: Solitary or Azazel plus 4 pit fiends and 8 erinyes
Challenge Rating: 30
Treasure: Quadruple Standard
Alignment: Lawful Evil
Advancement: –
Level Adjustment: –
Spells: Azazel spontaneously casts spells as a 22nd level Cleric with access to the Evil, Diabolic, Tyranny and War domains. He foregoes the need to use divine foci in his spellcasting, and need not use material components if the value is less than 1000gp. He is considered to have an XP cushion of 15,000 XP/week when casting spells which have an experience point component.
Attunement (Sp): Azazel can commune with his master as a move action.
Spell-Like Abilities: At will – detect good, continual flame, greater teleport, message, plane shift, tongues. Caster level 24th.
Rebuke Undead (Su): Fifteen times per day, Azazel may rebuke undead as a 24th level Cleric. He gains +4 on his turning check due to 25+ ranks in Knowledge (religion). Azazel may also turn good outsiders and rebuke evil outsiders: treat each as having turn resistance equal to one half their SR, rounded down,
Aura of Menace (Su): A profane aura surrounds Azazel when he fights or gets angry. Hostile creatures within 20 feet must make a Will save (DC 41) or take a –2
penalty to attacks, AC and saves until they successfully hit Azazel. A creature that has resisted or broken the effect cannot be effected again by Azazel's aura for 24 hours.
Magic Circle Against Good (Su): A magic circle against good always surrounds Azazel (caster level 24th).
Smite Good (Su): Nine times per day Azazel may attempt to smite good with a normal melee attack. He adds +9 to his attack roll and deals an extra 24 points of damage if successful.
Execrated Power: All variable numeric damage-dealing spell-like abilities and spells used by Azazel are considered Empowered. Furthermore, this extra damage is considered unholy damage.
Tongues (Su): Azazel can speak with any creature that has a language as though using a tongues spell (caster level 24th).
Possessions: Azazel wears a +5 heavy fortification mithril breastplate. In his left hand, he bears the Sword of Azazel. When acting in his official capacity, in his right he bears the Standard of Hell.
Sword of Azazel: Large +6 speed unholy longsword; AL LE; Int 5, Wis 21, Cha 35; Empathy, 60 ft. vision and hearing, Ego score 37.
Languages: The Sword of Azazel understands Infernal and Celestial.
Lesser Powers: Wielder has free use of Uncanny Dodge (as a 5th level barbarian) and Evasion.
Awesome Power: astral projection (wielder only) at will.
Special Purpose: Slay good outsiders.
Special Purpose Power: destruction (heightened to 12th level, DC 34) upon those it strikes. This ability is used at the 30th level of spellcasting power.
The Sword of Azazel is a major artifact.
The Standard of Hell
The Standard of Hell is a paradigmatic artifact which grants a +4 morale bonus to the armour class, attack rolls and saving throws of all devils within eyesight of the banner and imposes a similar –4 morale penalty to all celestials within view. When firmly grasped, the Standard of Hell confers a +10 profane bonus to all attacks, damage rolls and saving throws, and spell resistance 80 to the holder. If the bearer of the Standard of Hell is a lawful evil outsider with the Planar Turning ability, he or she may rebuke or command up to 500 HD of evil outsiders, or turn or destroy up to 500 HD of chaotic or good outsiders as a 50th level Cleric. If the targets of this ability are both chaotic and evil, the bearer of the Standard of Hell may choose which function to apply. In all cases, the effective turn resistance possessed by outsiders is not effective against the Standard of Hell.
Creatures of nonevil or nonlawful alignment and less than 6 divine ranks who touch the Standard of Hell must succeed at a DC 50 Fortitude save or be extinguished by the Standard. This saving throw must be repeated every round that the Standard of Hell is grasped: each round the DC increases by +1. Creatures slain in this manner can only be resurrected or reincarnated by the direct intervention of a deity with the supreme portfolio and the life and death salient divine ability.
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