Just checking... how many times have your players died?

1.5 deaths

This is in the drow game that's been going on for about a month, with approximately 2 seesions per week (it varies... stupid flaky college kids). The "full" death was the fighter/rogue getting utterly savaged by a hook horror after attracting its attentin with a painful sneak attack (in melee, the poor fool). The "half" death was the variant druid getting turned to mush while fighting a half-drow chaos beast. He's not technically dead, but the charisma checks to stay solid are hard for him, so it's probably only a matter of time before he loses enough wisdom to become a chaos beast himself, especially since the clerics aren't high enough level to heal him and friendly civilization is a long ways off.

However, I might let him continue playing as the half-drow chaos beast if he wants to...
 

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Out of 5 PCs in my last campaign, 2 died (and stayed dead). There's no resurrection / reincarnation / deus-ex-machina.

ironregime
 

No player deaths so far.....

Character deaths though... The last game I DM'ed (earlier this year) there were numerous character deaths. In fact enough character deaths that it eventually led to the demise of the campaign when there were no longer any surviving characters who had *any* vested interests in why they were in the Underdark area to begin with. It was my first time back DM'ing after a long absence and I think the no fudging and going for a gritty game did more harm than good. I've learned my lesson I think.
 

Lessee:

The monk died in Year1 at the rending talons of a troll. (We were all kinda shocked at that.)

Mage #3 commited suicide via monster in Year 3 when she ran off on her own to kill an injured manticore by herself.

I think someone died briefly in Year 4 fighting a BBEG but I can't remember now...

Year 5 has been more bloody. The halfling archer got slaughtered by a broodkeeper a few months back and last session a goblin priest imploded mage #4 and creeping doomed the fighter and the thief.
 

I have only had one player die, as far as I know.
He died the year after I finished High school, of a siezure while swiming (competitivly)
But I don't keep in touch with everyone I have ever gamed with, some of them were on bad roads.

On a less dark note:
current game 19 sessions:
Monk - to ghouls, CdG
Ranger - to sumoned snake (poison)
(same day, both raised)
Th/Ftr/Wiz - Stone Drake ambush
Barbarian/Spirit shaman - Dragon
Mycoind Thief - abandoned for RP reasons.

the session before last they defeated the BBEG, rested then almost got killed by his last lieutant. I indicated a willingness to bend rules to prevent the lieutant from killing them.
It was the shank of the evening, and I won't do that again.
 
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Classically I've had a history of killing characters, one campaign, almost every player had had to change characters at least once, and that was a large group of 7 players. But in my latest campaign, I'm having trouble doing the characters in, the campaign started out good, with killing two characters at 3rd level, but 5 months later and I haven't killed another, though all the player's have been at deaths door, multiple times.
 

Soul Harvest Statistics: Sextons of Bezantur (Local #666)


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Average Character Level = 10 / Total Character Deaths = 6

Average No. of Dead PCs (Per Level) = 0.6

Welcome to Thay ....
 

No players.

PCs going through ToEE, now at level 7/8.
I've lost three characters in the last three sessions. Other than that, there was the TPK where everyone got Res'd due to a homebrew Divine Intervention rule. Before that my cleric and the party sorcerer both got taken out the same session, but were Reincarnated as Elves (we were Human) by the party druid. I'm sure I'm missing one or two more...
 

godawful said:
smart (or mean) monsters . . . . . (by not fudging) . . . . .

Smart Players make the difference.

An Int 2 monster isn't really a threat to an Int 12 Fighter, unless the whole encounter is based in brute force. Unless of course the GM is playing the Int 2 critter as having an Int 18 (I have seen that, which I consider fudging in a different fashion).

FWIW- I have seldom fudged for my Players.
 

Harmon said:
Smart Players make the difference.

An Int 2 monster isn't really a threat to an Int 12 Fighter, unless the whole encounter is based in brute force. Unless of course the GM is playing the Int 2 critter as having an Int 18 (I have seen that, which I consider fudging in a different fashion).

FWIW- I have seldom fudged for my Players.

Yup - I play the dumb guys plenty dumb. They will learn eventually that a spiked chain has a lot of reach in the hands of an enlarged half orc but probably not in time. ;)

3 PC deaths in my current campaign. Honestly I don't keep track of the number of sessions (although I probably should). 2 from an Ogre Zombie way back at level 2 and one from a Remorhaz at level 8. The party is level 10 right now and the game has been going on for about 2 years once/week.
 

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