Brasswatchman
First Post
Monster stolen unrepentantly from classic Squaresoft RPG Secret of Mana/Seiken Densetsu 2.

RABITE
Small Animal
Hit Dice: 1d8+1 (5 hp)
Initiative: +3 (Dex)
Speed: 20 feet (4 squares)
Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12.
Base Attack/Grapple: +0/-1
Attack: Bite +4 melee (1d4+6)
Full Attack: Bite +4 melee (1d4+6)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Low-light vision, scent.
Saves: Fort +2, Ref +2, Will +0
Abilities: Str 19, Dex 17, Con 12, Int 1, Wis 12, Cha 2
Skills: Jump +10, Listen +2, Spot +3, Survival +1.
Feats: Alertness, Skill Focus (Jump).
Environment: Temperate forest
Organization: Solitary or pack (5-20).
Challenge Rating: 1/2
These deceptively cute balls of fuzz, who lack any significant limbs and must therefore bounce from place to place, are actually voracious carnivores. Little more than mouths wrapped in fur, they bounce from region to region, consuming anything and everything in their path.
Combat
See thing, eat thing – that is the extent of rabite tactics. While they tend to fall into large groups wandering the countryside, they don’t particularly have any kind of a pack mentality; a rabite pack will merely attempt to surround and consume anything they see.
Skills: Rabites receive a +4 racial bonus on Jump checks.
Edit: Forgot about natural armor.

RABITE
Small Animal
Hit Dice: 1d8+1 (5 hp)
Initiative: +3 (Dex)
Speed: 20 feet (4 squares)
Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12.
Base Attack/Grapple: +0/-1
Attack: Bite +4 melee (1d4+6)
Full Attack: Bite +4 melee (1d4+6)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Low-light vision, scent.
Saves: Fort +2, Ref +2, Will +0
Abilities: Str 19, Dex 17, Con 12, Int 1, Wis 12, Cha 2
Skills: Jump +10, Listen +2, Spot +3, Survival +1.
Feats: Alertness, Skill Focus (Jump).
Environment: Temperate forest
Organization: Solitary or pack (5-20).
Challenge Rating: 1/2
These deceptively cute balls of fuzz, who lack any significant limbs and must therefore bounce from place to place, are actually voracious carnivores. Little more than mouths wrapped in fur, they bounce from region to region, consuming anything and everything in their path.
Combat
See thing, eat thing – that is the extent of rabite tactics. While they tend to fall into large groups wandering the countryside, they don’t particularly have any kind of a pack mentality; a rabite pack will merely attempt to surround and consume anything they see.
Skills: Rabites receive a +4 racial bonus on Jump checks.
Edit: Forgot about natural armor.
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