Elephant
First Post
der_kluge said:Heh, that choker has more hit points than a CR 8 green dragon!
Wow. I didn't realize that as I was creating the statblock. Should I perhaps drop a couple of the sorcerer levels?
der_kluge said:Heh, that choker has more hit points than a CR 8 green dragon!
Elephant said:Wow. I didn't realize that as I was creating the statblock. Should I perhaps drop a couple of the sorcerer levels?
Raven Crowking said:Assign me whatever room you like. That is an awesome map.
RC
der_kluge said:Yea, maybe. He could still open with ray of enfeeblement.
Elephant said:I weakened his tactics instead and added some notes about relatively easy ways the party could get him in melee. I also marked it as EL 10; if the choker grabs the arcane PC, that character's death is likely in 1-2 rounds. If, OTOH, he picks on the rogue, he'll have a harder time even hitting, so he'll do less Power Attack damage.
Does that seem more fair? I could weaken the encounter even more by hiding him behind a stalagmite in the middle of the room - he'll grab a PC, and then the others can easily flank him. That seems like it might be going TOO far though.
der_kluge said:The problem with that is that the "parent" would leave a large horde of treasure around unguarded. So, you'd essentially be giving the PCs a lot of high level loot without the work.
I like it fine as is - two young siblings. If you kill them, the mother might still come looking for you, but she probably lives elsewhere.