der_kluge
Adventurer
Shieldhaven said:Re: halfling (Jeeral Smoketallow) - I am currently setting things up so that the contents of the room justify his continuing presence there. He doesn't ever need to leave, because he's a fifth-level cleric and can cast create food and water. He doesn't want to leave because the pillar on the island is corrupting him and making him its pawn. We'll see if I can make this idea play out intelligibly.
I suppose, in terms of a metagame approach to the cave, I'm writing this as if the pillar itself is just as worthy of a goal for dungeon-crawling as slaying Artix and Ferix would be. This is intended as a good thing - a GM who wanted to drop this cave into their campaigns would find that it either added a huge cool dragon fight to an essentially archaeological mission, or added a dark prophecy and archaeology to their essentially monsterslaying mission.
der_kluge, since this is your baby, I'm looking to you to make sure you dig this. If this isn't a direction that interests you, say so and I'll devise alt.wickedness.
Haven
It's not "my baby". But, I'm really digging where you're going with this. So, I look forward to seeing what you come up with.