IA: A Teacher for Laynie

Bront said:
OOC: Oh, does that mean gear too? Or you worrying about that?
(OOC: I'll handle the gear. Also, you can bump yourself to 40 Point Buy (+ the two stat raises). It shouldn't take too long--basically you are just reassigning stats and then picking feats and skills plus Terrain Mastery, and deciding how many in each of Ranger and Rogue of course. Remember the Endurance prereq of HW)
 

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(OOC: Okay. Skills not done yet though. Also, I haven't calculated the attacks correctly)

Name: ?
Class: Rogue2/Ranger3/HorizonWalker7
Race: Elf
Size: Medium
Gender: Male
Alignment: CN
Deity: Mongrel

Str: 14 +2 (6p.) Level: 12 XP: -
Dex: 26 +8 (10p.) BAB: +12 HP: 94 (2d6+10d8+24)
Con: 14 +1 (6p.) Grapple: +14 Dmg Red: 0
Int: 14 +2 (6p.) Speed: 30'
Wis: 14 +2 (6p.) Init: +7
Cha: 14 +2 (6p.) ACP: 0

Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +4 +0 +8 +0 +1 +1 24
Touch: 19 Flatfooted: 16


Base Mod Misc Total
Fort: 8 +2 +3 +13
Ref: 8 +8 +3 +19
Will: 3 +2 +3 +8*
*+2 more vs Enchantments

Weapon Attack Damage Critical
Sabre of the Wanderer + 1d6+1 15-20x2
(+1 Keen Holy Rapier)
Morning's Blade +2 1d6+1 19-20x2
(+1 Bane vs Things Weak Against Sunlight)
Dagger (thrown) +3(3) 1d4+1 19-20x2
MW Comp Longbow (+2 Str) (110') +3 1d8+1 20x3
Unarmed +2 1d3+1 NL 20x2

Languages: Common, Elven, Sylvan, Undercommon

Abilities:
-Low-Light Vision
-Immune to Sleep
-+2 to saves vs Enchantment
-+2 to Listen, Search, Spot
-Secret Door Finding
- +1d6 Sneak attack damage
- Trapfinding
- Evasion
- Track
- Combat Style
- Wild Empathy 3 + 2 = 5
- Favored Enemy: Humanoid(Elf) +2
-- bonus on Bluff, Listen, Sense Motive, Spot, and Survival check
-- bonus on weapon damage rolls
-Terrain Mastery
-- Underground: 60 foot Darkvision, +1 to attack and damage vs Underground
-- Plains: +4 to Spot, +1 to attack and damage vs Plains
-- Forest: +4 to Hide, +1 to attack and damage vs Forest
-- Desert: Immune to Fatigue and Exhaustion effects causes only Fatigue
+1 to attack and damage vs Desert
-- Marsh: +4 to Move Silently, +1 to attack and damage vs Marsh
-- Shifting(Planar): Dimension Door every 1d4 rounds,
+1 to attack and damage vs shifting outsiders and elementals
-- Cavernous(Planar): 30 foot Tremorsense


Feats: Track, Endurance, ?

Skill Points: 116 Max Ranks: 15/7.5
86
Skills Ranks Mod Misc Total
Appraise 0 +3 +3
Balance 3 +2 +5
Bluff 3 +2 +5
Climb 0 +1 +1
Concentration 0 +1 +1
Diplomacy 3 +2 +5
Disable Device 2 +3 +5
Disguise 0 +2 +2
Escape Artist 0 +2 +2
Forgery 0 +2 +2
Gather Information 3 +2 +5
Handle Animal 1 +1 +2
Heal 1 +1 +2
Hide 15 +8 +4 +27
Intimidate 0 +2 +2
Jump 0 +1 +1
Knowledge: Local 2 +3 +5
Knowledge: Nature 2 +3 +5
Knowledge: Geography 1 +3 +4
Listen 3 +1 +4
Move Silently 15 +8 +4 +27
Open Lock 2 +2 +4
Perform: Dance 2 +2 +4
Ride 0 +2 +2
Search 2 +3 +4
Sense Motive 3 +1 +4
Sleight of Hand 3 +2 +5
Spot 3 +1 +4
Survival 2 +1 +3
Swim 0 +1 +1
Tumble 2 +2 +4
Use Rope 0 +2 +2

Equipment: Cost Weight
Thistleweave Armour +2
(acts like Mithril Studded Leather)
Sabre of the Wanderer
Morning's Blade
4 Daggers
MW Comp Longbow (Str +2)
40 Arrows
Gloves of Dexterity +4
Belt of Con +2
Saddle of the Moonrider
(Mount shares all beneficial effects that target the rider and skill check results
while the rider is riding)

Backpack 2gp 2lb
-Bedroll 1sp 5lb
-25' Silk Rope 5gp 2.5lb
-Waterskin 1gp 4lb
-2 day(s) Trail Rations 1gp 2lb
-Thieves Tools 30gp 1lb
-5 Candles 5cp
-Oil Flask 1sp 1lb
-Hooded Lantern 7gp 2lb

Belt pouch 1gp .5lb
-2 Pitons 2sp 1lb
-5 Fishhooks 5cp
-3 Chalk 3cp
-Flint & steel 1gp
-Cure Light Wounds Potion 50gp

Eirian, Midnight Lunari
-Stuff See Horse Entry
Total Weight: Money:

Lgt Med Hvy Lift Push
Max Weight:

Age: ?
Height: 5'7"
Weight: 133lb
Eyes: Green
Hair: White
Skin: Cream
 

Sweet. 12th level?
1st: Blind-fight
3rd: Weapon Finesse
6th: Two Weapon Defense
9th: Improved Two Weapon Fighting
12th?: Dodge
 

Bront said:
Sweet. 12th level?
1st: Blind-fight
3rd: Weapon Finesse
6th: Two Weapon Defense
9th: Improved Two Weapon Fighting
12th?: Dodge
Yup, I decided 12th was more fun due to Feat, Stat Raise, and BAB == 11. Blind-fight is to synergise with Tremorsense, I gather? It's actually a good flavour choice, even though you may not have looked and wondered about Favoured Enemy (elves) :]
 


Okay, here's what I have. Adding feats momentarily. You could probably take Combat Expertise if you wanted that instead of Dodge.
[SBLOCK=SuperVanitri]Name: ?
Class: Rogue2/Ranger3/HorizonWalker7
Race: Moon Elf
Size: Medium
Gender: Male
Alignment: CN
Deity: Mongrel

Str: 14 +2 (6p.) Level: 12 XP: -
Dex: 26 +8 (10p.) BAB: +12 HP: 94 (2d6+10d8+24)
Con: 14 +1 (6p.) Grapple: +14 Dmg Red: 0
Int: 16 +2 (6p.) Speed: 30'
Wis: 14 +2 (6p.) Init: +7
Cha: 14 +2 (6p.) ACP: 0

Base Armor Shld Dex Size Nat Def Misc Total
Armor: 10 +4 +0 +8 +0 +1 +1 +1 25
Touch: 20 Flatfooted: 16


Base Mod Misc Total
Fort: 8 +2 +3 +13
Ref: 8 +8 +3 +19
Will: 3 +2 +3 +8*
*+2 more vs Enchantments

Weapon Attack Damage Critical
Sabre of the Wanderer +21/+16/+11 1d6+3(+2d6) 15-20x2
(+1 Keen Holy Rapier) (+19/+14/+9 when using both weapons)
Morning's Blade +21/+16/+11 1d6+3 19-20x2
(+1 Bane vs Things Weak Against Sunlight)
Morning's Blade +19/+14/+9 1d6+2 19-20x2
(Off-hand)
Dagger (thrown) +20/+15/+10(4) 1d4+2 19-20x2
MW Comp Longbow (+2 Str) (110') +20/+15/+10 1d8+2 20x3
Unarmed +20/+15/+10 1d3+2 NL 20x2

Languages: Common, Elven, Sylvan, Undercommon

Abilities:
-Low-Light Vision
-Immune to Sleep
-+2 to saves vs Enchantment
-+2 to Listen, Search, Spot
-Secret Door Finding
- +1d6 Sneak attack damage
- Trapfinding
- Evasion
- Track
- Combat Style
- Wild Empathy 3 + 2 = 5
- Favored Enemy: Humanoid(Elf) +2
-- bonus on Bluff, Listen, Sense Motive, Spot, and Survival check
-- bonus on weapon damage rolls
-Terrain Mastery
-- Underground: 60 foot Darkvision, +1 to attack and damage vs Underground
-- Plains: +4 to Spot, +1 to attack and damage vs Plains
-- Forest: +4 to Hide, +1 to attack and damage vs Forest
-- Desert: Immune to Fatigue and Exhaustion effects causes only Fatigue
+1 to attack and damage vs Desert
-- Marsh: +4 to Move Silently, +1 to attack and damage vs Marsh
-- Shifting(Planar): Dimension Door every 1d4 rounds,
+1 to attack and damage vs shifting outsiders and elementals
-- Cavernous(Planar): 30 foot Tremorsense


Feats: Track, Endurance, TWF, Improved TWF, Weapon Finesse, Blind-Fight, TWD, Greater TWF

Skill Points: 116 Max Ranks: 15/7.5
Skills Ranks Mod Misc Total
Appraise 0 +2 +2
Balance 0 +8 +2 +10
Bluff 5 +2 +7
Climb 0 +2 +1
Concentration 0 +2 +1
Diplomacy 5 +2 +4 +11
Disable Device 0 +2 +5
Disguise 0 +2 +2 +4
Escape Artist 0 +8 +8
Forgery 0 +2 +2
Gather Information 0 +2 +2
Handle Animal 5 +2 +7
Heal 0 +2 +2
Hide 15 +8 +9 +32
Intimidate 0 +2 +2
Jump 5 +2 +2 +11
Knowledge: Nature 1 +2 +2 +5
Knowledge: Geography 8 +2 +10
Listen 10 +2 +2 +14
Move Silently 15 +8 +9 +32
Open Lock 0 +8 +8
Perform: Dance 0 +2 +2
Ride 15 +8 +23
Search 5 +2 +2 +9
Sense Motive 5 +2 +7
Sleight of Hand 0 +8 +5
Spot 10 +2 +6 +18
Survival 15 +2 +17 (+19 for Tracking)
Swim 0 +2 +1
Tumble 15 +8 +2 +25
Use Rope 0 +8 +2

Equipment: Cost Weight
Thistleweave Armour +2
(acts mechanically like Mithril Leather)
Sabre of the Wanderer
Morning's Blade
4 Daggers
MW Comp Longbow (Str +2)
40 Arrows
Gloves of Dexterity +4
Belt of Str +2
Amulet of Health +2
Cloak and Boots of Elvenkind
Saddle of the Moonrider
(Mount shares all beneficial effects that target the rider and skill check results
while the rider is riding)

Backpack 2gp 2lb
-Bedroll 1sp 5lb
-25' Silk Rope 5gp 2.5lb
-Waterskin 1gp 4lb
-2 day(s) Trail Rations 1gp 2lb
-Thieves Tools 30gp 1lb
-5 Candles 5cp
-Oil Flask 1sp 1lb
-Hooded Lantern 7gp 2lb

Belt pouch 1gp .5lb
-2 Pitons 2sp 1lb
-5 Fishhooks 5cp
-3 Chalk 3cp
-Flint & steel 1gp
-Cure Light Wounds Potion 50gp

Eirian, Midnight Lunari
-Stuff See Horse Entry
Total Weight: Money:

Lgt Med Hvy Lift Push
Max Weight:

Age: ?
Height: 5'7"
Weight: 133lb
Eyes: Green
Hair: White
Skin: Cream[/SBLOCK]
 
Last edited:

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