BadMojo
First Post
Iku Rex said:Peerless Archer (Silver Marches)
Does Peerless Archer need any significant conversion to 3.5e? Also, I may be mistaken but isn't that PRC heavily slanted towards fighting orcs and other goblinoids?
Iku Rex said:Peerless Archer (Silver Marches)
The "Sharp Shooting" ability to ignore cover and concealment needs to be converted.BadMojo said:Does Peerless Archer need any significant conversion to 3.5e?
Nope.BadMojo said:Also, I may be mistaken but isn't that PRC heavily slanted towards fighting orcs and other goblinoids?
Ring of blinking.Korak said:I just can't justify listing sneak attack damage in a bow entry. The conditions are just too harsh, unless you count on assistance from party spellcasters to deny the enemy its dex every round, or use feats that preclude you from taking full attacks...
Crossbow sniper + rapid reload. 60' and 1/2 dex mod to damage.Korak said:not to mention having to be within 30'.
Magesmiley said:There's a feat in Heroes of Battle that lets you completely ignore the cover penalties caused by friendlies. The feat name is escaping me, but the archer in my game has it and its proved very handy on numerous occasions, allowing her to fire through the group's tank with impunity.
Iku Rex said:The "Sharp Shooting" ability to ignore cover and concealment needs to be converted.
Iku Rex said:Ring of blinking.
Iku Rex said:Crossbow sniper + rapid reload. 60' and 1/2 dex mod to damage.
If that was all you got: maybe. But fortunately you also get to strike as an invisible creature (no dex mod against you and +2 on attacks), attacks against you (including targeted spells) have 50% miss chance, you take half damage from area effects, half damage from falling, you can walk through walls and you can attack ethereal creatures. You can activate he ring as often as you like - in a dungeon you may not have to spend an action at the start of combat.Korak said:Is a 20% miss chance (ie. give up roughly one hit per round), and sacrificing a full attack in the first round (spend standard action to activate ring) and every 8 rounds after that to reactivate, in order to get an extra 2d6 damage on the other 80% of would be hits, against a limited set of creatures really worth it? Personally, I think that is very weak sauce for 27,000 gold pieces.
Iku Rex said:If that was all you got: maybe. But fortunately you also get to strike as an invisible creature (no dex mod against you and +2 on attacks), attacks against you (including targeted spells) have 50% miss chance, you take half damage from area effects, half damage from falling, you can walk through walls and you can attack ethereal creatures. You can activate he ring as often as you like - in a dungeon you may not have to spend an action at the start of combat.
And why only 2d6? If you're making a character that can get sneak attack on almost all his attacks there'll probably be more rogue/ninja levels in there. (I was replying to your comment in general, not with regards to a specific build.)