WotC Article said:Instead, the majority of a character’s item slots are spent on what I call the “Big Six”:
- Magic weapon
- Magic armor & shield
- Ring of protection
- Cloak of resistance
- Amulet of natural armor
- Ability-score boosters
And what about PCs who select Craft Item feats which allow them to introduce Big Six items into the game themselves? Would you disallow the feats, then?FickleGM said:If you craft the challenges carefully, you can run a game without the "Big Six", but instead hand out the seldom used specialized items.
Sir Brennen said:And what about PCs who select Craft Item feats which allow them to introduce Big Six items into the game themselves? Would you disallow the feats, then?
And "craft challenges carefully" seems to be a pretty generic answer. What does that mean, exactly? I think you need to have a good understanding of how much an impact eliminating Big Six items is going to have on the game. A fighter who doesn't have +2 on his armor, shield, weapon, cloak and STR that he might ordinarily have... how much do you reduce the encounter? -1 CR? Do you lower the STR on creatures so they aren't as likely to hit? Do you lower their CHA so their spell-like abilities don't have as high a save? Do you lower their DEX or Natural Armor so they're a little easier to hit? What to you do, why, and when?