When I looked at the healer again, I realized that most of her class abilities
made very little sense once I changed her into a warmage-style spontaneous
caster. So I've almost completely rebuilt the healer's class abilities.
alignment: any nonevil
hit dice: d8
skill points: 4/level
class skills: concentration, craft, diplomacy, handle animal,
knowledge(nature), knowledge(religion), profession, sense motive,
spellcraft, survival
class defense bonus: poor
weapon and armor proficiency: simple weapons, no armor
spells: healers spontaneously cast any spell on their list, in the
manner of the dread necromancer or warmage
Code:
level bab fort ref will special spells per day
1 0 2 0 2 healing hands, 4/3
turn undead
2 1 3 0 3 skill focus(heal) 4/4
3 1 3 1 3 advanced learninging 5/4/3
4 2 4 1 4 effortless healing 5/4/4
5 2 4 1 4 - 5/5/4/3
6 3 5 2 5 advanced learning 5/5/4/4
7 3 5 2 5 - 6/5/5/4/3
8 4 6 2 6 bonus feat 6/5/5/4/4
9 4 6 3 6 - 6/6/5/5/4/3
10 5 7 3 7 - 6/6/5/5/4/4
11 5 7 3 7 advanced learning 6/6/6/5/5/4/3
12 6 8 4 8 - 6/6/6/5/5/4/4
13 6 8 4 8 - 6/6/6/6/5/5/4/3
14 7 9 4 9 bonus feat 6/6/6/6/5/5/4/4
15 7 9 5 9 - 6/6/6/6/6/5/5/4/3
16 8 10 5 10 Advanced learning 6/6/6/6/6/5/5/4/4
17 8 10 5 10 - 6/6/6/6/6/6/5/5/4/3
18 9 11 6 11 bonus feat 6/6/6/6/6/6/5/5/4/4
19 9 11 6 11 - 6/6/6/6/6/6/5/5/5/4
20 10 12 6 12 advanced learning 6/6/6/6/6/6/5/5/5/4
healing hands (ex): whenever a healer casts a spell that cures hit point damage,
she adds her Cha modifier to the amount of damage healed. This only applies to
healer spells.
skill focus(heal): if the healer already has this feat, choose a different one.
advanced learning: each time she gains this ability, the healer can add one spell
to her list from the Good, Protection, or Sun domains; this spell can be a level
no higher than the highest-level spell she can cast
effortless healing (ex): casting conjuration[healing] spells does not provoke
an AoO. This only applies to healer spells.
bonus feat: choose one of the following feats - augment healing#, empower turning#,
quicken turning#, disciple of the sun#, sacred boost#, sacred healing#,
extra turning, improved turning, iron will, brew potion, font of life^,
indominatable soul2, ritual blessing2, divine fortune2, divine ward2,
sacred radiance2
# complete divine, ^ Heroes of Horror,2 PHB 2
healer spell list
* spell is in the Mini's handbook (also in Spell Compendium)
0: create water, cure minor wounds, deathwatch, detect magic, detect poision,
light, mending, purify food and drink, read magic
1: bless water, cure light wounds, goodberry, protection from evil, remove fear,
remove paralysis, sanctuary, speak with animals
2: calm emotions, cure moderate wounds, delay poison, gentle repose,
remove blindness/deafness, remove disease, lesser restoration
3: close wounds*, create food and water, cure serious wounds, neutralize poison,
remove curse, restoration, status
4: cure critical wounds, death ward, freedom of movement, mass cure light wounds,
panacea*
5: atonement, break enchantment, mass cure moderate wounds, raise dead,
revivify*, stone to flesh, true seeing
6: greater restoration, heal, heroes' feast, mass cure serious wounds, regenerate
7: mass cure critical wounds, repulsion, resurrection
8: discern location, holy aura, mass heal
9: foresight, gate, true resurrection