Necro_Kinder
First Post
Finished my character, lemme know your thoughts
Name: Andarius
Class: Rouge 4
Race: Human
Alignment: CG
Age: 20
Weight: 240 Lbs
Height: 5’10”
Gender: Male
HP: (4d6)
Abilities
STR 12 (+1)
DEX 18 (+4)
CON 10 (+0)
INT 14 (+2)
WIS 10 (+0)
CHA 12 (+1)
Statistics
AC 19 (5 base, 4 Dex)
FORT +1 (1 base)
REF +8 (4 base, +4 Dex)
WILL +1 (1 base)
INIT +4
BAB / Grapple +3/+3
Speed: 30 ft
Melee
+4 Dagger (1d4+1, 19-20 x2)
Ranged
+8 Revolver (2d6, x2, 20 ft)
+8 Rifle (2d10, x2, 60 ft)
+7 Dagger (1d4+1, 19-20 x2, 10 ft)
Feats
Point Blank Shot (1)
Rapid Reload (Personal Firearms) (Bonus)
Quick Draw (3)
Racial Features
Bonus Feat at 1st lvl, bonus skill points
Class Features
Sneak Attack +2d6, Trapfinding, Evasion, Trap Sense +1, Uncanny Dodge
Skills (10 x4 +4) + (11 x3) = 77
Balance +7 (3 Ranks, +4 Dex)
Disable Device +9 (7 Ranks, +2 Int)
Gather Information +8 (7 Ranks, +1 Cha)
Jump +5 (4 Ranks, +1 Str)
Open Lock +11 (7 Ranks, +4 Dex)
Search +9 (7 Ranks, +2 Int)
Sleight of Hand +11 (7 Ranks, +4 Dex)
Tumble +11 (7 Ranks, +4 Dex)
Use Rope +11 (7 Ranks, +4 Dex)
Climb +8 (7 Ranks, +1 Str)
Notice +7 (7 Ranks, +0 Wisdom)
Sneak +11 (7 Ranks, +4 Dex)
Languages
Common
(2 More)
Stuff 41 Lbs
2 MWK Revolvers (760 GP, 4 Lbs)
6 Daggers (12 GP, 6 Lbs)
MWK Rifle (420 GP, 8 Lbs)
Rifle Sight (150 GP, 1 Lb)
2 Speed Loaders (4 GP, -)
100 Bullets (20 GP, -)
Backpack (2 GP, 2 Lbs)
Silk Rope (50 ft) (10 GP, 5 Lbs)
Boot Sheath (30 GP, -)
Lantern, Bull’s-eye (12 GP, 3 Lbs)
Oil, 1 Pint (1 SP, 1 Lb)
Flint and Steel (1 GP, -)
Grappling Hook (1 GP, 4 Lbs)
MWK Thieves’ Tools (100 GP, 2 Lbs)
Traveler’s Outfit (1 GP, 5 Lbs)
3876 GP, 9 SP
Light Load= 43 Lbs
Medium Load= 44-86 Lbs
Heavy Load= 87-130 Lbs
Lift off ground= 260 Lbs
Push / Drag= 650 Lbs
Andarius was born in a small town in South Khorvaire. He was raised by a Priest in the Reformed Church, abondoned on the church's doorstep as a baby. All his life he was taught the ways of the Church and how to make the world a better place. This was all well until he was 12. One night, after he had finished his chores and prayers and on his way to bed, there was a crash as one of the neighborhood gangs broke down the door. His "Father" had refused to pay them protection money, and they were going to take out their payment on his body. Andarius was on the other side of the church when he heard the yells and the gunshots. He ran towards them, fear and panic taking hold of him. As he entered his Father's chambers, he found his lifeless body punctured by bullets. Right then, he vowed he would make the world better. He would uphold the Church, and dispose of those who were evil. He picked up the nearest heavy object (a candelabra) and ran out the door towards the gang members. Before they could react, he had knocked two of them into unconsciousness and picked up of their guns. The others quickly fell.
He spent the next eight years of his life wandering South Khorvaire looking for those he deemed too evil to live. Gangs, cults, thieves, murderers, and the like were all disposed of. Recently, Father Mikel and the Holy Office of the Inquisition have contacted Andarius and given him names and places of people they deem unworthy of life, something Andarius is grateful for. It cuts down on the work he has to do. He has givin his life to the Church, and it is noticable. He will kill, then administer last rites to the deceased. His trademark is a small card with a sliver flame on it he leaves on the bodys of his "victims"
Name: Andarius
Class: Rouge 4
Race: Human
Alignment: CG
Age: 20
Weight: 240 Lbs
Height: 5’10”
Gender: Male
HP: (4d6)
Abilities
STR 12 (+1)
DEX 18 (+4)
CON 10 (+0)
INT 14 (+2)
WIS 10 (+0)
CHA 12 (+1)
Statistics
AC 19 (5 base, 4 Dex)
FORT +1 (1 base)
REF +8 (4 base, +4 Dex)
WILL +1 (1 base)
INIT +4
BAB / Grapple +3/+3
Speed: 30 ft
Melee
+4 Dagger (1d4+1, 19-20 x2)
Ranged
+8 Revolver (2d6, x2, 20 ft)
+8 Rifle (2d10, x2, 60 ft)
+7 Dagger (1d4+1, 19-20 x2, 10 ft)
Feats
Point Blank Shot (1)
Rapid Reload (Personal Firearms) (Bonus)
Quick Draw (3)
Racial Features
Bonus Feat at 1st lvl, bonus skill points
Class Features
Sneak Attack +2d6, Trapfinding, Evasion, Trap Sense +1, Uncanny Dodge
Skills (10 x4 +4) + (11 x3) = 77
Balance +7 (3 Ranks, +4 Dex)
Disable Device +9 (7 Ranks, +2 Int)
Gather Information +8 (7 Ranks, +1 Cha)
Jump +5 (4 Ranks, +1 Str)
Open Lock +11 (7 Ranks, +4 Dex)
Search +9 (7 Ranks, +2 Int)
Sleight of Hand +11 (7 Ranks, +4 Dex)
Tumble +11 (7 Ranks, +4 Dex)
Use Rope +11 (7 Ranks, +4 Dex)
Climb +8 (7 Ranks, +1 Str)
Notice +7 (7 Ranks, +0 Wisdom)
Sneak +11 (7 Ranks, +4 Dex)
Languages
Common
(2 More)
Stuff 41 Lbs
2 MWK Revolvers (760 GP, 4 Lbs)
6 Daggers (12 GP, 6 Lbs)
MWK Rifle (420 GP, 8 Lbs)
Rifle Sight (150 GP, 1 Lb)
2 Speed Loaders (4 GP, -)
100 Bullets (20 GP, -)
Backpack (2 GP, 2 Lbs)
Silk Rope (50 ft) (10 GP, 5 Lbs)
Boot Sheath (30 GP, -)
Lantern, Bull’s-eye (12 GP, 3 Lbs)
Oil, 1 Pint (1 SP, 1 Lb)
Flint and Steel (1 GP, -)
Grappling Hook (1 GP, 4 Lbs)
MWK Thieves’ Tools (100 GP, 2 Lbs)
Traveler’s Outfit (1 GP, 5 Lbs)
3876 GP, 9 SP
Light Load= 43 Lbs
Medium Load= 44-86 Lbs
Heavy Load= 87-130 Lbs
Lift off ground= 260 Lbs
Push / Drag= 650 Lbs
Andarius was born in a small town in South Khorvaire. He was raised by a Priest in the Reformed Church, abondoned on the church's doorstep as a baby. All his life he was taught the ways of the Church and how to make the world a better place. This was all well until he was 12. One night, after he had finished his chores and prayers and on his way to bed, there was a crash as one of the neighborhood gangs broke down the door. His "Father" had refused to pay them protection money, and they were going to take out their payment on his body. Andarius was on the other side of the church when he heard the yells and the gunshots. He ran towards them, fear and panic taking hold of him. As he entered his Father's chambers, he found his lifeless body punctured by bullets. Right then, he vowed he would make the world better. He would uphold the Church, and dispose of those who were evil. He picked up the nearest heavy object (a candelabra) and ran out the door towards the gang members. Before they could react, he had knocked two of them into unconsciousness and picked up of their guns. The others quickly fell.
He spent the next eight years of his life wandering South Khorvaire looking for those he deemed too evil to live. Gangs, cults, thieves, murderers, and the like were all disposed of. Recently, Father Mikel and the Holy Office of the Inquisition have contacted Andarius and given him names and places of people they deem unworthy of life, something Andarius is grateful for. It cuts down on the work he has to do. He has givin his life to the Church, and it is noticable. He will kill, then administer last rites to the deceased. His trademark is a small card with a sliver flame on it he leaves on the bodys of his "victims"