broghammerj
Explorer
I have two major concerns about 4E design. I realize this is all speculation but here goes
1. With the addition of all the new time segments....will the game actually run smoothly? We have quick, immediate, free, standard, etc. This seems to be a more complicating and reminds me of the old 1E segments. I thought this was an annoying expansion from the splatbooks which didn't need to be incorporated.
2. Now that the other classes have what I will refer to as "special maneuvers", will we have to sit around the table waiting for the fighter to pick his attack maneuver much like the wizard of old had to sit around and pick his spells?
1. With the addition of all the new time segments....will the game actually run smoothly? We have quick, immediate, free, standard, etc. This seems to be a more complicating and reminds me of the old 1E segments. I thought this was an annoying expansion from the splatbooks which didn't need to be incorporated.
2. Now that the other classes have what I will refer to as "special maneuvers", will we have to sit around the table waiting for the fighter to pick his attack maneuver much like the wizard of old had to sit around and pick his spells?