Roth Mac Lyr, Human Barbarian/Bard/War Chanter
Here is the final version of Roth Mac Lyr, although I may add some to the Appearance/Personality bit later.
[sblock=Character Sheet]Name: Roth Mac Lyr
Class: Barbarian 6/Bard 1/War Chanter 1
Race: Human
Alignment: CN
Age: 26
Weight: 190 lbs
Height: 6’2”
Gender: Male
HP: 84 / 84 (6d12+2d8+16)
Abilities
STR 18 (+4)
DEX 16 (+3)
CON 15 (+2)
INT 13 (+1)
WIS 13 (+1)
CHA 15 (+2)
Statistics
AC 21 (+8 Armor, +3 Dex)
FORT +9 (7 Base, +2 Con)
REF +7 (4 Base, +3 Dex)
WILL +5 (4 Base, +1 Wis)
Speed: 40ft
INIT +7 (+3 Dex, +4 Improved Initiative)
Melee (+7/+2 Bab, +4 Str)
+14/+9
+2 Two-Handed Hammer (2d6+6 dmg, x2 crit)
+12/+7
+2 Mighty Composite Longbow +4 (1d8+4 dmg, x3 crit, up to +4 Str dmg)
Feats
Combat Expertise
Weapon Focus (Two-Handed Hammer)
Track
Racial Features
+1 bonus feat at 1st level
+4 skill points at 1st level and +1 skill point at every level after
Class Features
Fast Movement
Rage 2/day
Trap Sense +2
Uncanny Dodge
Improved Uncanny Dodge
Bardic Music
Bardic Knowledge
Countersong
Fascinate
Inspire Courage +1
Skills
Handle Animal +11 (9 ranks, +2 Cha)
Intimidate +11 (9 ranks, +2 Cha)
Hide +12 (9 ranks, +3 Dex, +5 Cloak of Elvenkind)
Move Silently +12 (9 ranks, +3 Dex, +5 Boots of Elvenkind)
Perform (Singing) +12 (10 ranks, +2 Cha)
Ride +12 (9 ranks, +3 Dex)
Sleight of Hand +12 (9 ranks, +3 Dex)
Survival +11 (10 ranks, +1 Wis)
Languages
Common
Nordic
Equipment 71 lbs; 330gp
+2 Two-Handed Hammer (8320gp, 15 lbs)
+2 Mighty Composite Longbow +4 (8500gp, 3 lbs)
+3 Breastplate (9350gp, 30 lbs)
Cloak of Elvenkind (2500gp, 1 lb)
Boots of Elvenkind (2500gp, 1 lb)
Backpack (2gp, 2 lbs)
-Rope (Hempen, 50ft) (1gp, 10 lbs)
-Grappling Hook (1gp, 4 lbs)
-5 Sunrods (10gp, 5 lbs)
-Flint and Steel (1gp, 0 lbs)
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[sblock=Background]Hailing from the frozen wastelands of Frostfell north of Khorvaire, Roth Mac Lyr was born a prince to King Dain Mac Lyr. Despite his presitigious title, Roth never led an easy life - no one in Frostfell ever did. Hordes of undead and strange beasts born of the cruel climate constantly roamed and plagued the land. Every young lad was trained for battle at the earliest age possible to help in the fight against the never-yielding threats of Frostfell, and Roth was no exception. He quickly mastered any weapon placed in his hands, though he had a fondness for one of the weapons his father had gained in his many conquests - a large magical hammer that even the strongest lad would need two hands to properly swing.
While out on a hunting trip with his good friend, Kal Frostreaver, the two returned to their village to find it had been overrun by undead. They hacked and smashed through throngs of the foul creatures before finding Roth's father dieing from his wounds, who told them with his last words of a distant land to the far south that the two must go to. So together, they left their demolished and forsaken village and made south.
By the time Roth and Kal had reached the Bitter Sea, they were half-starved and weary from their journey. Still, they managed to construct a makeshift raft and set sail for a land they wern't even sure existed. They made it to Khorvaire, but were both near death and would surely have perished were it not for the aide of an elven cleric by the name of Vadania Moonwhisper. She, Roth, and Kal became good friends, and together they searched the land for excitement, adventure, and treasure.
Of their many adventures, just a few include ridding a subterranean fortress of an evil druid, delving into a long abandoned dwarf stronghold riddled with orcs and even a black dragon, and saving a town from the clutches of a tyrannical mind flayer. On an ill-fated journey into the sewers of Sharn to find the source of an undead menace, Kal Frostreaver fell in battle, and Roth and Vadania were forced to flee. Devastated by the loss of his childhood friend and only remaining kin, Roth decided that he must leave Vadania, as she would bring back sorrowful memories of Kal - a decision he very much regrets to this day.
Finally working up the courage to give adventuring another try, Roth has answered a call from the Coinlords to travel to Xen'drik. He knows that he may fall as his best friend did, but he also knows that it's what Kal and his father would have wanted him to do.[/sblock]
[sblock=Appearance/Personality]Roth Mac Lyr is a tall and imposing northman with a thick full beard and tough, weatherbeaten and scarred skin. His hair is blonde and his eyes a cold blue, and he wears a spiked helmet traditional of the warriors of his people. He is seldom seen without battle kit, and he sports a blue tribal band tattoo around his left bicep.
[sblock=Portrait]
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Roth Mac Lyr is an admirer of the simple things in life - like having a cold ale or (his newest found pleasure) smoking the dried leaves of tobacco grown by the halflings of Talenta. However, his laid back nature is often not readily apparent while dealing with matters business and adventure. He relishes the opportunity to show his skill in battle, and has a great deal of respect for those who fight alongside him. Since the loss of his friend, he is somewhat reluctant to quickly trust or become friends with new people - although he is also naturally somewhat drawn towards companionship now that he is left with no one.[/sblock]