Mid-level Xen'drik Expedition (Recruiting Closed)

Mellub, I was thinking of something more sentimental hehe.
Anyway, it doesn't seem bad at all, but I can't decide until Isida post her background.
 

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What if the three of us were a party, and had something we were looking for together? Perhaps we heard rumors of House Cannith using a creation forge down that way. And we want to find out what we can. I am easy, so what ever you want is cool by me.
 

gabrion said:
Psion/metamind is fine. I will allow artificer as well, but I'm not a huge fan. To discourage it a bit, I require anyone who wants to play one to retroactively make a list of all the items they made from their crafting reserve level by level. Not only do I find artificers to be a pain because of extra required downtime, but I find them pretty easy to abuse. All that said, I won't actually hold it against you in the selection process if you make that choice, just be aware that I'll be watching you.



Don't do that - the wayfinders are a bunch of panzies. Really though, dark concepts are fine as long as they are willing to work with the party.
Psion (Keniticist) with "dark/selfish" tendences it is.

Here are my roles: 17, 15, 14, 14, 14, 14 (Drop 12)

In terms of background are you looking for something simple or complex, a paragraph or essay? ;) Or simply a brief history on exploits and motivation for going to far off exotic places?

-Blood
 
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Mellubb said:
What if the three of us were a party, and had something we were looking for together? Perhaps we heard rumors of House Cannith using a creation forge down that way. And we want to find out what we can. I am easy, so what ever you want is cool by me.

That is indeed a great idea! Count with me!
 

The intertwined backgrounds also interests me...being a crafter and elementalist, he would be intrigued by Golem standing up to all that nature could throw at him. A Cannith forge..."we are all forged from the four basic elements: earth, water, fire, and air... even including warforged. If we could find one of the creation forges, and based on my logic, we may be able to figure out how to make warforged and other creations, with the basic component of the elements"....just something to throw at you to get you going.
 

Well, up to my character, he is there disabled on the ground, now it's up to you if you want to make a common background to the moment you find Golem.
From there we could work something up for the rest of the background
 

Roth Mac Lyr, Human Barbarian/Bard/War Chanter

Here is the final version of Roth Mac Lyr, although I may add some to the Appearance/Personality bit later.

[sblock=Character Sheet]Name: Roth Mac Lyr
Class: Barbarian 6/Bard 1/War Chanter 1
Race: Human
Alignment: CN
Age: 26
Weight: 190 lbs
Height: 6’2”
Gender: Male

HP: 84 / 84 (6d12+2d8+16)

Abilities
STR 18 (+4)
DEX 16 (+3)
CON 15 (+2)
INT 13 (+1)
WIS 13 (+1)
CHA 15 (+2)

Statistics

AC 21 (+8 Armor, +3 Dex)

FORT +9 (7 Base, +2 Con)
REF +7 (4 Base, +3 Dex)
WILL +5 (4 Base, +1 Wis)

Speed: 40ft
INIT +7 (+3 Dex, +4 Improved Initiative)

Melee (+7/+2 Bab, +4 Str)
+14/+9 +2 Two-Handed Hammer (2d6+6 dmg, x2 crit)
+12/+7 +2 Mighty Composite Longbow +4 (1d8+4 dmg, x3 crit, up to +4 Str dmg)

Feats
Combat Expertise
Weapon Focus (Two-Handed Hammer)
Track

Racial Features
+1 bonus feat at 1st level
+4 skill points at 1st level and +1 skill point at every level after

Class Features
Fast Movement
Rage 2/day
Trap Sense +2
Uncanny Dodge
Improved Uncanny Dodge
Bardic Music
Bardic Knowledge
Countersong
Fascinate
Inspire Courage +1

Skills
Handle Animal +11 (9 ranks, +2 Cha)
Intimidate +11 (9 ranks, +2 Cha)
Hide +12 (9 ranks, +3 Dex, +5 Cloak of Elvenkind)
Move Silently +12 (9 ranks, +3 Dex, +5 Boots of Elvenkind)
Perform (Singing) +12 (10 ranks, +2 Cha)
Ride +12 (9 ranks, +3 Dex)
Sleight of Hand +12 (9 ranks, +3 Dex)
Survival +11 (10 ranks, +1 Wis)

Languages
Common
Nordic

Equipment 71 lbs; 330gp
+2 Two-Handed Hammer (8320gp, 15 lbs)
+2 Mighty Composite Longbow +4 (8500gp, 3 lbs)
+3 Breastplate (9350gp, 30 lbs)
Cloak of Elvenkind (2500gp, 1 lb)
Boots of Elvenkind (2500gp, 1 lb)
Backpack (2gp, 2 lbs)
-Rope (Hempen, 50ft) (1gp, 10 lbs)
-Grappling Hook (1gp, 4 lbs)
-5 Sunrods (10gp, 5 lbs)
-Flint and Steel (1gp, 0 lbs)
[/sblock]
[sblock=Background]Hailing from the frozen wastelands of Frostfell north of Khorvaire, Roth Mac Lyr was born a prince to King Dain Mac Lyr. Despite his presitigious title, Roth never led an easy life - no one in Frostfell ever did. Hordes of undead and strange beasts born of the cruel climate constantly roamed and plagued the land. Every young lad was trained for battle at the earliest age possible to help in the fight against the never-yielding threats of Frostfell, and Roth was no exception. He quickly mastered any weapon placed in his hands, though he had a fondness for one of the weapons his father had gained in his many conquests - a large magical hammer that even the strongest lad would need two hands to properly swing.

While out on a hunting trip with his good friend, Kal Frostreaver, the two returned to their village to find it had been overrun by undead. They hacked and smashed through throngs of the foul creatures before finding Roth's father dieing from his wounds, who told them with his last words of a distant land to the far south that the two must go to. So together, they left their demolished and forsaken village and made south.

By the time Roth and Kal had reached the Bitter Sea, they were half-starved and weary from their journey. Still, they managed to construct a makeshift raft and set sail for a land they wern't even sure existed. They made it to Khorvaire, but were both near death and would surely have perished were it not for the aide of an elven cleric by the name of Vadania Moonwhisper. She, Roth, and Kal became good friends, and together they searched the land for excitement, adventure, and treasure.

Of their many adventures, just a few include ridding a subterranean fortress of an evil druid, delving into a long abandoned dwarf stronghold riddled with orcs and even a black dragon, and saving a town from the clutches of a tyrannical mind flayer. On an ill-fated journey into the sewers of Sharn to find the source of an undead menace, Kal Frostreaver fell in battle, and Roth and Vadania were forced to flee. Devastated by the loss of his childhood friend and only remaining kin, Roth decided that he must leave Vadania, as she would bring back sorrowful memories of Kal - a decision he very much regrets to this day.

Finally working up the courage to give adventuring another try, Roth has answered a call from the Coinlords to travel to Xen'drik. He knows that he may fall as his best friend did, but he also knows that it's what Kal and his father would have wanted him to do.[/sblock]
[sblock=Appearance/Personality]Roth Mac Lyr is a tall and imposing northman with a thick full beard and tough, weatherbeaten and scarred skin. His hair is blonde and his eyes a cold blue, and he wears a spiked helmet traditional of the warriors of his people. He is seldom seen without battle kit, and he sports a blue tribal band tattoo around his left bicep.
[sblock=Portrait]
84a6920f-f93e-451b-8149-f1e5a664bce5
[/sblock]

Roth Mac Lyr is an admirer of the simple things in life - like having a cold ale or (his newest found pleasure) smoking the dried leaves of tobacco grown by the halflings of Talenta. However, his laid back nature is often not readily apparent while dealing with matters business and adventure. He relishes the opportunity to show his skill in battle, and has a great deal of respect for those who fight alongside him. Since the loss of his friend, he is somewhat reluctant to quickly trust or become friends with new people - although he is also naturally somewhat drawn towards companionship now that he is left with no one.[/sblock]
 

@bloodweaver - For backgrounds I would like at least a couple of paragraphs to go along with any given submission. If you feel like writing more, that's fine too. Either way, you should cover (at minimum) a brief history as well as explaining motivations for working for the coinlords in xen'drik.
 

Here's my elfy druid submission. Work in progress, but I think it's going well. Ranged support with bow and spells with combat animal companion. Capable of wildshaping for melee support, and I'm building her towards Augment Summoning at level 9 for some good summons.

Was considering Weapon Finesse and a rapier to make her unusually good in melee without wildshape...but nah. :)

Oy...a bit delayed here. I will write out a summary of her background though.

Maighan is from a circle of Gatekeeper druids in the Eldeen Reaches. She originally came to Khorvaire to study with the orcs of Eldeen after taking her druidic vows, which was frowned on in Aerenal since it meant she would not follow in the veneration of the Undying Court. The ancient lore of the Gatekeepers, combined with what she had learned of elven history from her father, who was a lorekeeper of Aerenal, fascinated her. She came to realize that even though Gatekeepers were especially trained to deal with Xoriat, there were other dangerous dimensions out there. Elf history of the fall of giantkind and the liberation of the elves bespoke of some. Most interestingly to Maighan though, the old histories suggested that the giants had...with help...been able to end a great interplanar war by magically shoving the other plane away from Eberron, so it could not return.

Suppose the same could be done for Xoriat? Obviously, it wouldn't do to take it lightly. Extensive research would have to be done...and most of all, new and better sources of information would have to be found. That meant journeying to what was left of the giant's old empire. To uncover the secrets of the giants, and perhaps learn a bit more about her own people, Maighan worked diligently to locate and join a group headed there.

Not complete, but a reasonable summary. I also filled in an item I'll be wanting. The Ring of Mighty Summons from Complete Mage. 14k of summony goodness. :)

[sblock=Maighan the Hierophant]Name: Maighan
Class: Druid 8
Race: Elf
Alignment: NG
Age: 125
Weight: 110 lbs
Height: 5’4”
Gender: Female

HP: 72/72

Abilities
STR 10 (+0)
DEX 18 (+4)
CON 14 (+2)
INT 13 (+1)
WIS 18 (+4)
CHA 14 (+2)

Statistics
AC 14 (10 + 4 Dex)

FORT +9 (7 Base, +2 Con)
REF +8 (4 Base, +4 Dex)
WILL +11 (7 Base, +4 Wis)

Speed: 30ft
INIT +4 (+4 Dex)

Melee (+6/+1 Bab, +0 Str)

Ranged (+10/+5, +6 BAB +4 Dex)

Feats
1 Gatekeeper Initiate
3 Spell Focus: Conjuration
6 Natural Spell

Racial Features
+2 Dex, -2 Con
Low Light Vision
Immune to magic sleep
+2 save vs Enchantment
+2 Spot, Listen, Search
Detect Secret Doors
Weapon Proficiencies

Class Features
Animal Companion
Nature Sense
Wild Empathy
Woodland Stride
Trackless Step
Resist Nature's Lure
Wild Shape 3/day (Small - Large)

Skills 20+35
Concentration (Con)
Handle Animal (Cha)
Heal (Wis)
Knowledge (nature) (Int)
Knowledge (history) (Int) (cc)
Listen (Wis)
Spellcraft (Int)
Spot (Wis)
Survival (Wis)

Languages
Common, Elvish, Druidic, Sylvan

Spellcasting (Druid: Caster level 8, DC 14+lvl)
Prepared
0 -
1 -
2 -
3 -
4 -

Equipment

Ring of Mighty Summons, 14k
More pending

[/sblock]

...I dunno if I'm feeling this. The build is solid, and the background is a perfect match...but the fey warlock would be so much fun to play. So bright and chirpy.

I'll try to get a finished post, one way or another tomorrow. Hope that's okay. :)
 
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I have been waiting for an Eberron campaign like this to come up. I have two concepts both based around the warshaper PrC from Complete Warrior.

The first is a shifter that has devoted themselves to developing their shifting powers for combat purposes. The build would be Ftr 4 / Warshaper 2 / Weretouched Master 2 (ECS). The next several levels would be devoted to the 2 PrCs.

The second is a changeling that has made itself into a daring warrior and a man of mystery. The build would be Beguiler 2 / Swashbuckler 3 / Warshaper 3. After another level of the PrC it would be on to a gish PrC, probably the Abjurant Champion from Complete Mage.

The first build would be an offensive powerhouse when shifting and a decent archer when not. The second would be pretty decent in melee and be able to fill face, trap and possibly scout roles, plus be a great spy and have a few special tricks up his sleeves.

I like the idea of playing each. The first would be violent and vicious, but not in a wild, bestial way. By going fighter rather than barbarian I think of the character as deliberate, purposeful and calculating in his savagely violent attacks. Plus there is the whole Wolverine factor which is appealing. The second is playing a changeling against type, having invented a dashing, charming persona to hide behind. He is outgoing and witty and always seems to keep people off balance and guessing. He is endlessly resourceful always seeming to have yet another trick up his sleeve, always seeming to know than he possibly should.

The first would be coming to Xen'drik to test his mettle and to make a name for himself. Being a shifter, and a ferocious one at that, he has never found the respect and renown he longs for among more civilized folks. The second would be escaping to Xen'drik, having run one scheme to many and been exposed. The jungles of the southern continent seem a good hiding place and working within the Coin Lords organiazation seems like a good opportunity to rebuild his lost lifestyle.

Gabrion, do you find one or the other more appealing or a better fit for the campaign or the emerging party?

Here are my rolls btw.

[sblock=Disclaimer]I have always been a lurker here on ENWorld before but I have been a member of the WotC board for years and I have been playing D&D for over 15 years. Just in case the post count is an issue. :)[/sblock]
 

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