under construction...
Major Wulfram ir'Hellekanus
Male Human Ex-paladin 2/ Hexblade 3/ Ur-priest 2/ Bone Knight 1
Lawful Evil
[sblock=Crunch]Str 16 +1 level
Dex 13
Con 15
Int 14
Wis 16
Cha 14 +1 level
Hit Points ??
AC ??, Touch ??, Flat ??
Init +1
BAB +7, Grap +9
Speed ?? (base 30 ft, load 0/33, heavy armor)
Fort +10 (6 base +2 Cha +2 Con), Ref +4 (1 base +2 Cha +1 Dex), Will +11 (6 base +2 Cha +3 Wis)
+?? Melee, weaponname, 1d6+??, 20/x2
+??/+?? Melee, weaponname/weaponname, 1d6+??/1d6+??, 20/x2
+?? Ranged, weaponname, 1d6+??, 20/x2, 30'r
+??/+?? Ranged, weaponname/weaponname, 1d6+??/1d6+??, 20/x2, 30'r
Medium, 7'0" tall, 264 lbs, 32 yrs old
Silvery-white hair, hazel eyes, dark toned skin
Speaks Common, Halfling
+ Bluff (6)
+ Concentration (5)
+ Craft - Armorsmithing (6)
+ Craft - Weaponsmithing (2)
+ Intimidate (2)
+ Knowledge - Arcana (5)
+ Knowledge - The Planes (4)
+ Knowledge - Religion (8)
+ Ride (6)
+ Spellcraft (11)
+ Listen (0)
+ Spot (0)
Feats
-Iron Will
-Power Attack *human bonus
-Education *flaw bonus
-Spell Focus (Evil)
-Quicken Spell
Flaw
-Shaky
Human Traits
-Medium Size
-Base land speed 30 ft.
-1 extra feat at 1st level
-4 extra skill points at 1st level and 1 extra skill point at each additional level
-Automatic Langages: Common. Bonus Languages: Any (other than secret languages)
-Favored Class: Any
Paladin Abilities
*those listed below are only the ones retained as per
-Divine Grace
-Lay on Hands
Hexblade Abilities
-Hexblade's Curse 1/day (DC 13)
-Arcane Resistance
-Mettle
Ur-Priest Abilities
-Rebuke Undead
Bone Knight Abilities
-Bonecraft Armor
-Paladin Conversion
-Rebuke Undead
Spells Prepared
0th- Spell1, Spell2
1st- Spell1, Spell2
2nd- Spell1, Spell2[/sblock]
[sblock=Background]A prodigy from the Rekkenmark Academy, Wulfram comes from the presigious noble house of Hellekanus who have a long line of exhibiting excellence in their chosen field: war.
Coming from an old military family, he was enrolled (like his fathers) in the prestigious Rekkenmark Academy top of his class at the age of 16. While at the academy, he was indoctrinated in the ways of the Karrnathi. To serve one's country, to put the needs of Karrnath before those of one's own and to honor those that had come before.
After his graduation, he was quickly sent to the front with command of his own squad which came to fight in some of the most influential and pivotal battles of the war. One of these battles, the Battle of the Bones, led him to be inducted into the Order of Rekkenmark where he came to rub shoulders with some of the greatest military minds Karrnath had to offer.
Now, 2 years after the war has ended, Major Wulfram ir'Hellekanus was assigned to patrol the southern border of Karrnath near the Mournlands to guard against any incursion by the twisted monstrosities within. Even in this time of peace, there were rumors of war.
A month ago, he was summoned by a member of the Order, Warlord Augustus Kraal, who told him of rumors that this peace is nothing but a null period in the war. Hoping that war would come soon, he tells Wulfram of rumors coming from the continent of mysteries, Xen'drik. Wulfram learns from the warlord that there may be a weapon in that continent that would be able to prove to be invaluable to the war effort and enable Karrnath to have the upper hand when war breaks out again.
So travelling to this mysterious continent, Wulfram goes without question.
[/sblock]
He will be more of a frontline fighter/ melee cleric.
Major Wulfram ir'Hellekanus
Male Human Ex-paladin 2/ Hexblade 3/ Ur-priest 2/ Bone Knight 1
Lawful Evil
[sblock=Crunch]Str 16 +1 level
Dex 13
Con 15
Int 14
Wis 16
Cha 14 +1 level
Hit Points ??
AC ??, Touch ??, Flat ??
Init +1
BAB +7, Grap +9
Speed ?? (base 30 ft, load 0/33, heavy armor)
Fort +10 (6 base +2 Cha +2 Con), Ref +4 (1 base +2 Cha +1 Dex), Will +11 (6 base +2 Cha +3 Wis)
+?? Melee, weaponname, 1d6+??, 20/x2
+??/+?? Melee, weaponname/weaponname, 1d6+??/1d6+??, 20/x2
+?? Ranged, weaponname, 1d6+??, 20/x2, 30'r
+??/+?? Ranged, weaponname/weaponname, 1d6+??/1d6+??, 20/x2, 30'r
Medium, 7'0" tall, 264 lbs, 32 yrs old
Silvery-white hair, hazel eyes, dark toned skin
Speaks Common, Halfling
+ Bluff (6)
+ Concentration (5)
+ Craft - Armorsmithing (6)
+ Craft - Weaponsmithing (2)
+ Intimidate (2)
+ Knowledge - Arcana (5)
+ Knowledge - The Planes (4)
+ Knowledge - Religion (8)
+ Ride (6)
+ Spellcraft (11)
+ Listen (0)
+ Spot (0)
Feats
-Iron Will
-Power Attack *human bonus
-Education *flaw bonus
-Spell Focus (Evil)
-Quicken Spell
Flaw
-Shaky
Human Traits
-Medium Size
-Base land speed 30 ft.
-1 extra feat at 1st level
-4 extra skill points at 1st level and 1 extra skill point at each additional level
-Automatic Langages: Common. Bonus Languages: Any (other than secret languages)
-Favored Class: Any
Paladin Abilities
*those listed below are only the ones retained as per
-Divine Grace
-Lay on Hands
Hexblade Abilities
-Hexblade's Curse 1/day (DC 13)
-Arcane Resistance
-Mettle
Ur-Priest Abilities
-Rebuke Undead
Bone Knight Abilities
-Bonecraft Armor
-Paladin Conversion
-Rebuke Undead
Spells Prepared
0th- Spell1, Spell2
1st- Spell1, Spell2
2nd- Spell1, Spell2[/sblock]
[sblock=Background]A prodigy from the Rekkenmark Academy, Wulfram comes from the presigious noble house of Hellekanus who have a long line of exhibiting excellence in their chosen field: war.
Coming from an old military family, he was enrolled (like his fathers) in the prestigious Rekkenmark Academy top of his class at the age of 16. While at the academy, he was indoctrinated in the ways of the Karrnathi. To serve one's country, to put the needs of Karrnath before those of one's own and to honor those that had come before.
After his graduation, he was quickly sent to the front with command of his own squad which came to fight in some of the most influential and pivotal battles of the war. One of these battles, the Battle of the Bones, led him to be inducted into the Order of Rekkenmark where he came to rub shoulders with some of the greatest military minds Karrnath had to offer.
Now, 2 years after the war has ended, Major Wulfram ir'Hellekanus was assigned to patrol the southern border of Karrnath near the Mournlands to guard against any incursion by the twisted monstrosities within. Even in this time of peace, there were rumors of war.
A month ago, he was summoned by a member of the Order, Warlord Augustus Kraal, who told him of rumors that this peace is nothing but a null period in the war. Hoping that war would come soon, he tells Wulfram of rumors coming from the continent of mysteries, Xen'drik. Wulfram learns from the warlord that there may be a weapon in that continent that would be able to prove to be invaluable to the war effort and enable Karrnath to have the upper hand when war breaks out again.
So travelling to this mysterious continent, Wulfram goes without question.
[/sblock]
He will be more of a frontline fighter/ melee cleric.
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