In my mind, it's about quantity and clarity.Anthtriel said:I think the naysayers have a point here: You can rule the +x boni of items away and instead give all characters the same enhancements, sure, but you could do the same thing in a 3E campaign, so where is the major improvement?
Now I realize that the system has been streamlined considerably, and house-ruling it, from what we know, will be a lot easier, there are a lot expected items to compensate for. But it's also not the holy grail that some expected.
Others are only critizing it out of spite of course, but that isn't new and won't change.
Quantity: there are only three +X slots in 4E, as opposed to basically all of them in 3E.
Clarity: the 4E rules prescribe (supposedly) exactly what +X a character 'deserves' at each level. Also, there are no questions about which +X's a character 'should' have: they should have all three. In 3E, trying to do this would have raised a lot of questions, at least for me. Do all characters get the +X to all six stats, or is it just to their primary stat? If I pick the former, I'm buffing Monks and Paladins like crazy, but if I pick the latter, I'm penalizing them because they no longer have a way to boost up their secondary stats, whereas a Wizard or Cleric really just needs one stat to be effective. What about the million ways to boost your AC? Do I grant them all to every character? If I don't, what do I do when the Fighter complains that he needs a ring of deflection and an amulet of natural armor to be competitive (since the whole point of this exercise was to get rid of +X items)? If I do, how are my monsters ever going to hit anybody? If I dole them out on a per-class basis, what is the Wizard getting to compensate for this free +15 to AC that the Fighter got?