Ladies and Gents,
I am not going to say anything else until I have the final license in my hot little hands.
I am reading the thread, absorbing all the opinions, rants, speculations, thoughts, and musings. I have chimed in on a couple posts but beyond that, sitting here on Saturday morning, with out the license in front of me, I am quickly skating into the realm of speculation and I don't not want to unnecessarily add gas to the fire that may or may not be there. Until I see the final language in the licenses I am going avoid claiming that the language will say x or y.
I will say this Linae and I (and a lot of other people at WOTC) worked our butts off to get the GSLs done.
First and foremost, we are trying to design the license to best support our business, the business of selling 4e products. We want third party publishers to support 4e. We want them to move forward with us. We'll have two licenses, one that supports fantasy genre gaming and one that acts as a bit of a catch all to support everything else (modern, sci-fi, super-hero etc). In the end this license may not be for everyone but we are designing it to be good enough for most. Regardless of what we do with the license and system, on the spectrum of fully closed to fully open, there will be alternative viewpoints and opinions and they all have a level of validity.
Wizards clearly derived benefit from the OGL but I think the jury will be out for eternity on exactly what the benefits were and weren't. It's the stuff message boards were made for. Was the OGL perfect? No, but it certainly got a lot of people playing and making RPGs and the industry is stronger for it. I am a big proponent of open gaming, I get the network effect. The OGL and D20 SRD created benefits for D&D 3.x but I also recognize there are some bugaboos in the openness as well.
We had simple goals in mind with the license. 1) Support WotC's core RPG business. 2) Continue the notion set with the OGL that if publishers want to make books that work with D&D (and other WOTC brands) there will be an option for them. 3) Have a license that works for WoTC but keeps our involvement in the license to as minimal as possible 4) Keep the barriers to entry as low as possible. Simple goals but not always simple solutions.
I am at GAMA next week. On Thursday I am back in the office and on Friday I hope to have the license in my hand. Many of us will spend a week or so combing over it, again and again, making sure we are totally happy with it, only then will we send it out to folks like Clark, Chris, Erik, Russ, and the other publishers we are talking with.
I will keep you posted on the final results as I am sure folks like Clark will do as well.
