Troubadour
BAB		Ref	Fort	Will	Special
+0		+0	+0	+2	Minne, Minuet
+1		+0	+0	+3	Paean, Requiem
+2		+1	+1	+3	Pastoral, Holy Thre, Madrigal
+3		+1	+1	+4	Unholy Thre, Mambo, Kybele's Thre
+3		+1	+1	+4	Liquefying Thre, Lullaby, Aerial Thre
+4		+2	+2	+5	Operetta, Flame Thre, Bewitching E, Boreal Thre
+5		+2	+2	+5	Spirited E, Electric Thre, Arcane Ballad, Sage E
+6		+2	+2	+6	Mass Lullaby, Andante March, Vivacious E 
+6		+3	+3	+6	Prelude, Swift E
+7		+3	+3	+7	Aubade, Finale, Herculean Etude
+8		+3	+3	+7	Holy Carol, Kybele's Carol, Wistful Elegy
+9		+4	+4	+8	Liquefying Carol, Aerial Carol, Flame Carol
+9		+4	+4	+8	Boreal Carol, Electric Carol, Gavotte
+10		+4	+4	+9	Unholy Carol, Capriccio
+11		+5	+5	+9	Eldritch Ballad, Shining Fantasia
+12		+5	+5	+10	Woeful Elegy, Allegro March
+12		+5	+5	+10	Goddess Hymnus
+13		+6	+6	+11 	Warding Round
+14		+6	+6	+11	Pegasus Mazurka
+15		+6	+6	+12	Maiden's Virelai
Hit Dice: 1d6
Skill Points: 4+Int Bonus (Use Bard skill list)
Melodies once per day per Troubadour level (Only one melody per Troubadour can affect the same creature at a single time)-
Guardian Minne: DR 1/-, + 1/- per 5 levels
Carnage Minuet: +1 Morale Bonus to Melee Damage, + 1 per 5 levels
Healing Paean: Fast Healing 1, + 1 per 5 levels
Discordant Requiem: Enemy takes 1 Damage / round + 1 per 5 levels until she saves
Herb Pastoral: +4 Morale Bonus to saves against Poison, Immunity to Poison at 10
Threnodys: Weakness 2 vs element and -1 to saves vs school + Weakness 2 and - 1 saves per 5 levels (Holy = Positive Energy and Abjuration, Unholy = Negative Energy and Necromancy, Kybele's = Earth/Acid and Divination, Liquefying = Water and Transmutation, Aerial = Air and Conjuration, Flame = Fire and Enchantment, Boreal = Ice and Illusion, Electric = Electricity and Evocation)
Precise Madrigal: +1 Morale Bonus to Melee Attacks, +1 per 5 levels 
Evasive Mambo: +1 Morale Bonus to AC, +1 per 5 levels
Lullaby: As the Sleep spell, but one target only
Intransigent Operetta: +4 Morale Bonus to saves against Compulsions, Immunity to Compulsion at 15
Etudes: +2 Morale Bonus to Stat, +2 per 10 levels (Bewitching = Charisma, Spirited = Wisdom, Sage = Intelligence, Vivacious = Constitution, Swift = Dexterity, Herculean = Strength)  
Arcane Ballad: Enchantresses count spells as 1 level lower for Channeling, Magicians get +4 to Strength and Constitution of summoned creatures, Necromancers get +4 to Strength and +2 hp/HD of their undead, Witches may have two of the participants in a coven use each spell before it fades, and Wizards may substitute any memorised spell for any spell in one of his spellbooks he can browse through as a full-round action  
Mass Lullaby: As the Deep Slumber spell, multiple targets allowed
Andante March: Allies gain an extra Move-Equivalent Action per round
Archer's Prelude: +1 Morale Bonus to Ranged Attack and Damage, +1 per 5 levels 
Vigilant Aubade: +4 Morale Bonus to saves against Sleep, Immunity to Sleep at 15
Dispelling Finale: Dispels spells active on an opponent
Carols:  Resistance 2 vs element and +1 to saves vs school, + Res 2 and + 1 saves per 5 levels (same correspondance as Threnody)
Wistful Elegy: Affected opponent is limited to one partial action per round
Freedom Gavotte: +4 Morale Bonus to saves against Paralysis, Immunity to Paralysis at 20
Calcification Capriccio: +4 Morale Bonus to saves against Petrification, Immunity to Petrification at 20
Eldritch Ballad:  Enchantresses count spells as 2 level lower for Channeling, Magicians get +8 to Strength and Constitution of summoned creatures, Necromancers get +8 to Strength and +4 hp/HD of their undead, Witches may have all three of the participants in a coven use each spell before it fades, and Wizards may substitute any memorised spell for any spell he has learned as a move-equivalent action
Shining Fantasia: +4 Morale Bonus to saves against Level Drain and Death Effects, Immunity to Level Drain and Death Effects at 20
Woeful Elegy: Affected opponent is limited to one move-equivalent action per round
Allegro March: Allies gain an extra partial action per round
Goddess Hymnus: Allies' hit point total remains at 1 or above unless a blow would knock them dead, in which case they become unconscious but stabilised one hit point above death, with the excess damage taken as nonlethal damage
Warding Round:  Allies gain SR 10, + 5 per 5 levels
Pegasus Mazurka: Allies gain a flight speed equal to twice their base movement speed
Maiden's Virelai: As the Dominate Monster spell