Land Outcast
Explorer
[sblock=Ignore this, go to post #23]Well, the Fighter has now Concentration, he and the Paladin can make good use of it now.
Note this is a mechanic in construction, I need help on it.
I recomend reading the Simple Version unless you feel like you have time to spare and don't care risking a headache.
Concentration (Wis)
Technique use:
Allows the use of learnt techniques which involve momentum and/or feints in the weapon use.
[sblock=Simple Version]
1 technique learnt every 2 ranks in Concentration (Provided that teaching is carried out either by other PCs or NPCs... Or a personal technique is developed).
The player must declare the technique to be carried out, and with which weapon it will be carried out, any bonuses from the technique apply only to that weapon.
Can’t be used in conjunction with Combat Expertise, Power Attack, Rage, or similar effects... Note that it can be used in conjunction with Smite Alignemnt, Stunning Fist, and others.
Note that these are only samples, more can be developed with combinations of the Basics (and creation of more Basics would be welcome also).
Basic nº 1
1st Round:
Consumes a Standard Action
DC = 12
AC: +4 Technique Bonus
Attack: No attack allowed
2nd Round:
Consumes a Standard Action
DC = 13
AC: +4 Technique Bonus
Attack: +0 Attack Bonus
Damage: Double
Basic nº 2
1st Round:
Consumes a Standard Action
DC = 12
AC: +4 Technique Bonus
Attack: No attack allowed
2nd Round:
Consumes a Standard Action
DC = 13
AC: +4 Technique Bonus
Attack: +5 Attack Bonus
Damage: Normal
1st Combination
1st Round:
Consumes a Standard Action
DC = 18
AC: +4 Technique Bonus
Attack: No attack allowed
2nd Round:
Consumes a Standard Action
DC = 19
AC: +4 Technique Bonus
Attack: No attack allowed
3rd Round:
Consumes a Standard Action
DC = 20
AC: +4 Technique Bonus
Attack: +5 Attack Bonus
Damage: Double
Basic Defense
Consumes a Standard Action
DC 10 (Arbitrary)
AC: +4 Technique Bonus to AC, +2 Dodge Bonus to AC
Attack: -4
Damage: Normal
Advanced Defense
Consumes a Full Round Action
DC = 15 (Arbitrary)
AC: +4 Technique Bonus, +4 Dodge Bonus
Attack: No attack allowed[/sblock]
[sblock= Complex Version]
Steps:
First:
The player must declare with which weapon the technique will be carried out, any bonuses from the technique apply only to that weapon.
Also has to declare in advance the characteristics of the technique (i.e.: Bonuses to be achieved and how many standard actions will be devoted to it).
Can’t be used in conjunction with Combat Expertise, Power Attack, Rage, or similar effects... Note that it can be used in conjunction with Smite Alignemnt, Stunning Fist, and others.
You must spend the Standard action of the present turn and of an "X" number of subsequent turns. (If during any round a Full-round action is devoted to the technique instead of a Standard action, you get +5 bonus on Concentration checks that round)
You can Fight Defensively when performing a technique.
You can perform a Total Defense Technique, which is a Full-Round Action, Concentration DC 15, and doesn't receive the +5 bonus from using a Full-round Action instead of a Standard Action.
Next:
DC: 6*X (and each round after the first the DC increases by +1)
X is the number of Standard actions to ve devoted to the technique.
Has Weapon Focus with declared weapon: +1 bonus to the check
Has Greater Weapon Focus with declared weapon: +2 bonus to the check
Is using a Masterwork Weapon: +1 bonus to the check
Can’t drop/change weapons for the duration of the technique without interrupting it (but can unsheathe a weapon).
While using a technique, defenses are included into it and it's quite difficult to hit the one performing it. (i.e: +4 technique bonus to AC)
Effect:
If the checks have been succesful, for every Standard (or Full-round) action spent in the technique after the first, you have the option to add one of the following benefits in an attack carried out on the last Standard action/Full-Round action spent on this:
*+5 Technique bonus to the attack roll
*Deal damage as if had rolled a critical hit and the weapon has a critical multiplier of "X" (x2 if 1 extra standard action is used to this effect, x3 if 2 standard actions are used to this effect, etc.) Should a critical hit be rolled, the resulting damage is calculated as if the weapon’s critical multiplyer were (X-1) higher than it actually is.
Note: If you are dealt damage while carrying out the technique, you must do a Concentration check DC equal to the damage done with the attack to avoid interrupting the formula.
Note2: You may "hold" your technique while taking a Double Move Action, but the DC increases as usual, with no additional benefits granted (no +4 technique bonus to AC either).
[sblock=Example 1]
1st level Human Fighter, Weapon Focus (+1), Skill Focus (+3), Power Attack, 4 ranks,
Str 15, Dex 13.
Longsword, Chain Shirt, Light steel shield.
1st round:
Declares: Using Longsword, Technique nº 1 (Double damage [1])
Takes a Full-round action (+5 check).
DC = 6*2 => 12
Check: 1d20+12
AC: 20
2nd Round:
End of technique, but has to move to get to his enemy, so he takes a move action.
DC = 6*2 +1 => 13
Check: 1d20+8
AC: 20
Attack: +4 Longsword (2d8+4/19-20; Crit: 3d8+6)[/sblock]
[sblock=Example 2]
1st level Human Fighter, Weapon Focus (+1), Skill Focus (+3), Power Attack, 4 ranks,
Str 15, Dex 13.
Longsword, Chain Shirt, Light steel shield.
1st round:
Declares: Using Longsword, Technique nº 3 (+5 Attack Bonus [1], Double damage [1])
Takes a Full-round action (+5 check).
DC = 6*3 => 18
Check: 1d20+12
AC: 20
2nd Round:
His enemy has moved too far away from him, so he knows he won't get him except he moves towards him... fast!
Double Move Action.
DC = 6*3 +1 => 19
Check: 1d20+8
AC: 16
3rd Round:
His enemy is still far away, he can reach hium if he only moves a bit more...
Standard Action and Move Action.
DC = 6*3 +2 => 20
Check: 1d20+8
AC: 20
4th Round:
Now they are toe to toe!...
Full Round Action.
DC = 6*3 +3 => 21
Check: 1d20+12
AC: 20
Attack: +9 Longsword (2d8+4/19-20; Crit: 3d8+6)[/sblock]
[sblock=Example 3]
1st level Human Fighter, Weapon Focus (+1), Skill Focus (+3), Power Attack, 4 ranks,
Str 15, Dex 13.
Longsword, Chain Shirt, Light steel shield.
This time he feels like he needs some serious protection, so he uses only one standard action.
Declares: Using Longsword, Advanced Defensive Technique (Total Defense)
Full Round Action
DC = 15 (Arbitrary)
Check: 1d20+8
AC: 24
Attack: -
Or maybe he wants to move away...
Declares: Using Longsword, Basic Defensive Technique (Attack +0 [0], Damage x1 [1], Fighting Defensively)
Takes a Standard action, given that he wants to move away from his enemy
DC = 10 (Arbitrary)
Check: 1d20+8
AC: 22
Attack: -1 Longsword (1d8+2/19-20)
[/sblock][/sblock][/sblock]
Note this is a mechanic in construction, I need help on it.
I recomend reading the Simple Version unless you feel like you have time to spare and don't care risking a headache.
Concentration (Wis)
Technique use:
Allows the use of learnt techniques which involve momentum and/or feints in the weapon use.
[sblock=Simple Version]
1 technique learnt every 2 ranks in Concentration (Provided that teaching is carried out either by other PCs or NPCs... Or a personal technique is developed).
The player must declare the technique to be carried out, and with which weapon it will be carried out, any bonuses from the technique apply only to that weapon.
Can’t be used in conjunction with Combat Expertise, Power Attack, Rage, or similar effects... Note that it can be used in conjunction with Smite Alignemnt, Stunning Fist, and others.
Note that these are only samples, more can be developed with combinations of the Basics (and creation of more Basics would be welcome also).
Basic nº 1
1st Round:
Consumes a Standard Action
DC = 12
AC: +4 Technique Bonus
Attack: No attack allowed
2nd Round:
Consumes a Standard Action
DC = 13
AC: +4 Technique Bonus
Attack: +0 Attack Bonus
Damage: Double
Basic nº 2
1st Round:
Consumes a Standard Action
DC = 12
AC: +4 Technique Bonus
Attack: No attack allowed
2nd Round:
Consumes a Standard Action
DC = 13
AC: +4 Technique Bonus
Attack: +5 Attack Bonus
Damage: Normal
1st Combination
1st Round:
Consumes a Standard Action
DC = 18
AC: +4 Technique Bonus
Attack: No attack allowed
2nd Round:
Consumes a Standard Action
DC = 19
AC: +4 Technique Bonus
Attack: No attack allowed
3rd Round:
Consumes a Standard Action
DC = 20
AC: +4 Technique Bonus
Attack: +5 Attack Bonus
Damage: Double
Basic Defense
Consumes a Standard Action
DC 10 (Arbitrary)
AC: +4 Technique Bonus to AC, +2 Dodge Bonus to AC
Attack: -4
Damage: Normal
Advanced Defense
Consumes a Full Round Action
DC = 15 (Arbitrary)
AC: +4 Technique Bonus, +4 Dodge Bonus
Attack: No attack allowed[/sblock]
[sblock= Complex Version]
Steps:
First:
The player must declare with which weapon the technique will be carried out, any bonuses from the technique apply only to that weapon.
Also has to declare in advance the characteristics of the technique (i.e.: Bonuses to be achieved and how many standard actions will be devoted to it).
Can’t be used in conjunction with Combat Expertise, Power Attack, Rage, or similar effects... Note that it can be used in conjunction with Smite Alignemnt, Stunning Fist, and others.
You must spend the Standard action of the present turn and of an "X" number of subsequent turns. (If during any round a Full-round action is devoted to the technique instead of a Standard action, you get +5 bonus on Concentration checks that round)
You can Fight Defensively when performing a technique.
You can perform a Total Defense Technique, which is a Full-Round Action, Concentration DC 15, and doesn't receive the +5 bonus from using a Full-round Action instead of a Standard Action.
Next:
DC: 6*X (and each round after the first the DC increases by +1)
X is the number of Standard actions to ve devoted to the technique.
Has Weapon Focus with declared weapon: +1 bonus to the check
Has Greater Weapon Focus with declared weapon: +2 bonus to the check
Is using a Masterwork Weapon: +1 bonus to the check
Can’t drop/change weapons for the duration of the technique without interrupting it (but can unsheathe a weapon).
While using a technique, defenses are included into it and it's quite difficult to hit the one performing it. (i.e: +4 technique bonus to AC)
Effect:
If the checks have been succesful, for every Standard (or Full-round) action spent in the technique after the first, you have the option to add one of the following benefits in an attack carried out on the last Standard action/Full-Round action spent on this:
*+5 Technique bonus to the attack roll
*Deal damage as if had rolled a critical hit and the weapon has a critical multiplier of "X" (x2 if 1 extra standard action is used to this effect, x3 if 2 standard actions are used to this effect, etc.) Should a critical hit be rolled, the resulting damage is calculated as if the weapon’s critical multiplyer were (X-1) higher than it actually is.
Note: If you are dealt damage while carrying out the technique, you must do a Concentration check DC equal to the damage done with the attack to avoid interrupting the formula.
Note2: You may "hold" your technique while taking a Double Move Action, but the DC increases as usual, with no additional benefits granted (no +4 technique bonus to AC either).
[sblock=Example 1]
1st level Human Fighter, Weapon Focus (+1), Skill Focus (+3), Power Attack, 4 ranks,
Str 15, Dex 13.
Longsword, Chain Shirt, Light steel shield.
1st round:
Declares: Using Longsword, Technique nº 1 (Double damage [1])
Takes a Full-round action (+5 check).
DC = 6*2 => 12
Check: 1d20+12
AC: 20
2nd Round:
End of technique, but has to move to get to his enemy, so he takes a move action.
DC = 6*2 +1 => 13
Check: 1d20+8
AC: 20
Attack: +4 Longsword (2d8+4/19-20; Crit: 3d8+6)[/sblock]
[sblock=Example 2]
1st level Human Fighter, Weapon Focus (+1), Skill Focus (+3), Power Attack, 4 ranks,
Str 15, Dex 13.
Longsword, Chain Shirt, Light steel shield.
1st round:
Declares: Using Longsword, Technique nº 3 (+5 Attack Bonus [1], Double damage [1])
Takes a Full-round action (+5 check).
DC = 6*3 => 18
Check: 1d20+12
AC: 20
2nd Round:
His enemy has moved too far away from him, so he knows he won't get him except he moves towards him... fast!
Double Move Action.
DC = 6*3 +1 => 19
Check: 1d20+8
AC: 16
3rd Round:
His enemy is still far away, he can reach hium if he only moves a bit more...
Standard Action and Move Action.
DC = 6*3 +2 => 20
Check: 1d20+8
AC: 20
4th Round:
Now they are toe to toe!...
Full Round Action.
DC = 6*3 +3 => 21
Check: 1d20+12
AC: 20
Attack: +9 Longsword (2d8+4/19-20; Crit: 3d8+6)[/sblock]
[sblock=Example 3]
1st level Human Fighter, Weapon Focus (+1), Skill Focus (+3), Power Attack, 4 ranks,
Str 15, Dex 13.
Longsword, Chain Shirt, Light steel shield.
This time he feels like he needs some serious protection, so he uses only one standard action.
Declares: Using Longsword, Advanced Defensive Technique (Total Defense)
Full Round Action
DC = 15 (Arbitrary)
Check: 1d20+8
AC: 24
Attack: -
Or maybe he wants to move away...
Declares: Using Longsword, Basic Defensive Technique (Attack +0 [0], Damage x1 [1], Fighting Defensively)
Takes a Standard action, given that he wants to move away from his enemy
DC = 10 (Arbitrary)
Check: 1d20+8
AC: 22
Attack: -1 Longsword (1d8+2/19-20)
[/sblock][/sblock][/sblock]
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