I originally posted this question on the rules forum, but apparently there aren't any hard and fast rules, so I was just wondering how others deal with this. Here's the orginal question:
Do you just play it by ear, have a house rule, or use some other system? Does it make a difference if the trap is a magical one?
Thanks!
What are the rules for traps when someone has the key?
For example, your players find a key after an encounter and take it with them. Eventually, they find a chest it fits, but (unknown to them) it is trapped and they don't bother checking and just unlock it, eager to get their hands on the anticipated goodies inside.
Does using the key bypass the trap? Or is the trap independant of the key and so still needs to be disabled (so, in the example above, it will still go off)?
Do you just play it by ear, have a house rule, or use some other system? Does it make a difference if the trap is a magical one?
Thanks!