FreeXenon
American Male (he/him); INTP ADHD Introverted Geek
Related Game Threads
Campaign Proposal
Rather cliche but it is something to work with. If you like this we can run with it, else I am open to other campaign ideas. =)
Introduction
Sundered Skies is a post apocalyptic game for D&D 3.5 that I am running for Blackroot, djrdjmsqrd, and KrunchyFrogg. This a temporary game until they can find a more permanent game, or if they decide to keep on with this we can keep on trucking. My schedule is hectic and erratic and so shall be the game. The background and history is rather cliche but it is an interesting beginning. So here we go...
History and Background
The civilized races walked the land and paid servitude to the mighty Godling Dragon Lords. Some Lords where just and some were tyrants, but they ruled the mortal races and demanded tribute, and so shall it be. The Lords were divinity given draconic flesh and ruled the four sunned mortal plane for milenia. They banned the worship of the Elder gods of auld and the Elders were all but forgotten. A few mortals still held on to their heretical ways and clung to the worship of the Elders; especially the elves and dwarves whose lifespans were long enough to remember and to have the faith passed on. These elder races covertly worshiped the Elder Gods since the time of their banning by the Lords, and their stubborn refusal to forget that which brought them faith and hope managed to bring the slumbering Elders back into power.
A struggle began between the awakening Elders and the Draconic Lords. Small battles boiled up here and there between their followers, but that was not enough for the Dragon Lords. The Lords gathered together as they have never done before and sought out the resting place of the Elders to put an end to it once and for all. The epic battled spilled from their resting place in another plane back into the prime. The raw amount of magic and divine power released in the battle on the prime had horrible consequences for the creatures and world as they knew it. Their combat tore rifts in the very fabric of space and time which allowed fiendish and abberrant creatures through from another place that mortals were never meant to know of. Their roiling anger and stabbing magics stormed the skies and wrent the earth and all upon it.
The World as it is Today
Ten years have past since the end of the Gods War. The skies are now dark and stormy and the rays from the 4 suns rarely shine through. The result of the battle destroyed the Lords and Elders. Most all magic usring mortals, arcane and divine, were destroyed in the aftermath of the Gods Wars due to a surge in the weave as well as the expenditure of raw divine essences. Planar rifts resulted and turned what remained of mortals and their corpses into undead and opened rifts to other planes letting foul fiends through into the surface world and fell abberations in the underworld. The surface world is dangerous and filled with fell creatures and magic. The underground is not much better.
Civilization exists in small and large city states, some above ground some underground. Magic is harder to find and mortal magic users are rare as most were decimated in the backlash. Some magics remain and were untouched by the backlash from the Gods War. Ruins are abound with magics that were not destroyed as well as knowledge and equipment from a not-so-long-lost age. Many of the Lords' half-spawn survived the Gods War and maintain a level of control on the surface by protecting or controlling small groups of mortals or the Fell.
Most pockets of civilization struggle for subsistence and survival; always wanting for food and healing; always wanting for protection from the Fell that walk the land and threaten to decimate their collective little hope for survival. Travelers rarely come from the outside and are greatly distrusted as they may be Fell that are sent to infiltrate and infect their haven preparing it for invasion or assimilation.
Campaign Proposal
Rather cliche but it is something to work with. If you like this we can run with it, else I am open to other campaign ideas. =)
Introduction
Sundered Skies is a post apocalyptic game for D&D 3.5 that I am running for Blackroot, djrdjmsqrd, and KrunchyFrogg. This a temporary game until they can find a more permanent game, or if they decide to keep on with this we can keep on trucking. My schedule is hectic and erratic and so shall be the game. The background and history is rather cliche but it is an interesting beginning. So here we go...
History and Background
The civilized races walked the land and paid servitude to the mighty Godling Dragon Lords. Some Lords where just and some were tyrants, but they ruled the mortal races and demanded tribute, and so shall it be. The Lords were divinity given draconic flesh and ruled the four sunned mortal plane for milenia. They banned the worship of the Elder gods of auld and the Elders were all but forgotten. A few mortals still held on to their heretical ways and clung to the worship of the Elders; especially the elves and dwarves whose lifespans were long enough to remember and to have the faith passed on. These elder races covertly worshiped the Elder Gods since the time of their banning by the Lords, and their stubborn refusal to forget that which brought them faith and hope managed to bring the slumbering Elders back into power.
A struggle began between the awakening Elders and the Draconic Lords. Small battles boiled up here and there between their followers, but that was not enough for the Dragon Lords. The Lords gathered together as they have never done before and sought out the resting place of the Elders to put an end to it once and for all. The epic battled spilled from their resting place in another plane back into the prime. The raw amount of magic and divine power released in the battle on the prime had horrible consequences for the creatures and world as they knew it. Their combat tore rifts in the very fabric of space and time which allowed fiendish and abberrant creatures through from another place that mortals were never meant to know of. Their roiling anger and stabbing magics stormed the skies and wrent the earth and all upon it.
The World as it is Today
Ten years have past since the end of the Gods War. The skies are now dark and stormy and the rays from the 4 suns rarely shine through. The result of the battle destroyed the Lords and Elders. Most all magic usring mortals, arcane and divine, were destroyed in the aftermath of the Gods Wars due to a surge in the weave as well as the expenditure of raw divine essences. Planar rifts resulted and turned what remained of mortals and their corpses into undead and opened rifts to other planes letting foul fiends through into the surface world and fell abberations in the underworld. The surface world is dangerous and filled with fell creatures and magic. The underground is not much better.
Civilization exists in small and large city states, some above ground some underground. Magic is harder to find and mortal magic users are rare as most were decimated in the backlash. Some magics remain and were untouched by the backlash from the Gods War. Ruins are abound with magics that were not destroyed as well as knowledge and equipment from a not-so-long-lost age. Many of the Lords' half-spawn survived the Gods War and maintain a level of control on the surface by protecting or controlling small groups of mortals or the Fell.
Most pockets of civilization struggle for subsistence and survival; always wanting for food and healing; always wanting for protection from the Fell that walk the land and threaten to decimate their collective little hope for survival. Travelers rarely come from the outside and are greatly distrusted as they may be Fell that are sent to infiltrate and infect their haven preparing it for invasion or assimilation.
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