Gruns
Explorer
Middle of the road.
Group: 3 Players + 1 DM
Three are married, one is gay but otherwise attached. All age 30-35 "normal professionals". Three of us have known each other for almost 15 years. The new guy's wife works with my wife, and he recently joined a few years ago. We try to meet once a week, but usually ends up being 3 times a month due to schedule conflicts.
Wealth: Fairly normal, a touch below average though. I usually DM, and assign treasure by hand and rarely consult the random treasure charts. While there may be less stuff, it's usually more useful to the group. PCs can usually buy most potions, minor scrolls. Weapons and armor up to +1. Better stuff is usually custom commissioned from NPC's or as quest rewards. None of the PCs have ever Crafted a thing.
Sourcebooks: Generally just the 3 core books, and the 4 Complete books. This is mostly because that's all we all own. If someone had another book they'd want to use, I'd look it over and most likely allow it. No Psionics!
Characters: Fairly high Point Buy. I don't remember the exact number but it allows you to have Ability Scores of 18,16,14,12,10,8. No level adjusted races. While I'd allow monstrous LA0 races such as kobolds or something, no one has an interest in that sort of thing, really. No one ever goes after Prestige Classes. Not too much multi-classing. I've even houseruled out Favored Classes, and eliminated multiclass XP penalties, but still no one cares. Max Hit Points every level. No one ever plays a melee type. Never any cohorts.
Gameplay: More hack and slash than roleplay. As much as I despise them, my group actually likes a good dungeon crawl with no plot to get in the way. PC death is virtually non-existant, though it has happened. PC's usually have to try very hard to get themselves killed, though. I don't fudge any die rolls, and roll fairly open in front of everyone, so they know I play things pretty straightforward. To allieviate the bad luck that's bound to happen, I have a psuedo-Action point system that gets the PCs out of trouble fairly often. Many a death has been overcome with the use of these cards. 99% of my adventures are homebrew, usually with ideas taken from various sources such as movies, books or even other adventures. Though we are currently running RHoD, because it's my favorite module ever. This campaign is the first time we've passed level 9. Characters are level 11 at the moment, and may end at level 12 depending on how they fare in the last part of this adventure. When this adventure ends, we're starting anew again. Someone else is going to be DMing so that I get to play again!
That pretty much covers it...
Later!
Gruns
Group: 3 Players + 1 DM
Three are married, one is gay but otherwise attached. All age 30-35 "normal professionals". Three of us have known each other for almost 15 years. The new guy's wife works with my wife, and he recently joined a few years ago. We try to meet once a week, but usually ends up being 3 times a month due to schedule conflicts.
Wealth: Fairly normal, a touch below average though. I usually DM, and assign treasure by hand and rarely consult the random treasure charts. While there may be less stuff, it's usually more useful to the group. PCs can usually buy most potions, minor scrolls. Weapons and armor up to +1. Better stuff is usually custom commissioned from NPC's or as quest rewards. None of the PCs have ever Crafted a thing.
Sourcebooks: Generally just the 3 core books, and the 4 Complete books. This is mostly because that's all we all own. If someone had another book they'd want to use, I'd look it over and most likely allow it. No Psionics!
Characters: Fairly high Point Buy. I don't remember the exact number but it allows you to have Ability Scores of 18,16,14,12,10,8. No level adjusted races. While I'd allow monstrous LA0 races such as kobolds or something, no one has an interest in that sort of thing, really. No one ever goes after Prestige Classes. Not too much multi-classing. I've even houseruled out Favored Classes, and eliminated multiclass XP penalties, but still no one cares. Max Hit Points every level. No one ever plays a melee type. Never any cohorts.
Gameplay: More hack and slash than roleplay. As much as I despise them, my group actually likes a good dungeon crawl with no plot to get in the way. PC death is virtually non-existant, though it has happened. PC's usually have to try very hard to get themselves killed, though. I don't fudge any die rolls, and roll fairly open in front of everyone, so they know I play things pretty straightforward. To allieviate the bad luck that's bound to happen, I have a psuedo-Action point system that gets the PCs out of trouble fairly often. Many a death has been overcome with the use of these cards. 99% of my adventures are homebrew, usually with ideas taken from various sources such as movies, books or even other adventures. Though we are currently running RHoD, because it's my favorite module ever. This campaign is the first time we've passed level 9. Characters are level 11 at the moment, and may end at level 12 depending on how they fare in the last part of this adventure. When this adventure ends, we're starting anew again. Someone else is going to be DMing so that I get to play again!
That pretty much covers it...
Later!
Gruns