dougmander
Explorer
For us, in no particular order:
- three players, with me as DM.
- more often than not any magic item is available provided the community wealth level is appropriate
- wide open choices on books and materials -- I trust my players
- house rules: reroll 1s for PC hit dice and curing spells; drama points you can spend to reroll or to avoid damage from a single attack; we don't use individual xp awards, just level up when it seems appropriate in the story
- in general, settings, campaigns, and adventures are homebrew but lately I've been using published modules more frequently
- campaigns often reach 15th level or higher, and people play the same PCs for many years, rotating between a small stable of 2-3 PCs each
- PC death is exceptionally unlikely, because my players are extremely skillful and work well as a team. PC death is a major event and is likely to be woven into subsequent story development, as the survivors deal with the loss, seek revenge, etc.
- rarely do we have the "classic" 4 roles covered, but that also maybe changing. Currently, we have a paladin, a fighter, and a sorcerer.
- balance of combat and puzzle solving/exploration; most character development occurs OOC in conversations before and after the game session; very little theatrics in-game
- dungeon crawls are common, but we also do plane-hopping stuff
- 3 males, 1 female, all around 40 years old
- play only with close friends
-Sessions are 2 hours
-sessions are biweekly
-play is at my place
-used to use minis and dwarven forge scenery, but it's too much of a bother for a 2-hour session
- three players, with me as DM.
- more often than not any magic item is available provided the community wealth level is appropriate
- wide open choices on books and materials -- I trust my players
- house rules: reroll 1s for PC hit dice and curing spells; drama points you can spend to reroll or to avoid damage from a single attack; we don't use individual xp awards, just level up when it seems appropriate in the story
- in general, settings, campaigns, and adventures are homebrew but lately I've been using published modules more frequently
- campaigns often reach 15th level or higher, and people play the same PCs for many years, rotating between a small stable of 2-3 PCs each
- PC death is exceptionally unlikely, because my players are extremely skillful and work well as a team. PC death is a major event and is likely to be woven into subsequent story development, as the survivors deal with the loss, seek revenge, etc.
- rarely do we have the "classic" 4 roles covered, but that also maybe changing. Currently, we have a paladin, a fighter, and a sorcerer.
- balance of combat and puzzle solving/exploration; most character development occurs OOC in conversations before and after the game session; very little theatrics in-game
- dungeon crawls are common, but we also do plane-hopping stuff
- 3 males, 1 female, all around 40 years old
- play only with close friends
-Sessions are 2 hours
-sessions are biweekly
-play is at my place
-used to use minis and dwarven forge scenery, but it's too much of a bother for a 2-hour session
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