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Converting First Edition monsters from DRAGON magazine

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BOZ

Creature Cataloguer
exactly. patterning the attack after that gaze, i think it will work just fine.
 

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Shade

Monster Junkie
Like so?

Mindwiping Domination Gaze (Su): As the feeblemind and dominate monster spells; at will; DC x; caster level xth. The save DC is Charisma-based.

Mindwiping domination gaze has a range of 30 feet. Those targeted by the prowler's gaze must succeed on two saving throws, one for feeblemind and the other for dominate monster.
 

Mortis

First Post
Shade said:
Like so?

Mindwiping Domination Gaze (Su): As the feeblemind and dominate monster spells; at will; DC x; caster level xth. The save DC is Charisma-based.

Mindwiping domination gaze has a range of 30 feet. Those targeted by the prowler's gaze must succeed on two saving throws, one for feeblemind and the other for dominate monster.
That'll work. :)

Caster Level: 15?

Regards
Mortis
 


Shade

Monster Junkie
Dragon #7 said:
The zombies then become the recipient of the monster’s eggs which she carefully injects underneath the skin of the victims with the brown tentacles that line her mouth.*
*However no matter how tenderly she does this the victim still takes 1-8 points of damage.

The Zombeis are then turned loose to wander aimlessly about for 2-8 days until the eggs hatch and disclose their wriggling contents, cute little baby prowlers. The zombei now becomes their first meal, he lays down calmly as the little devils pick his bones clean.

To restore the minds of the zombeis it is necessary to acquire the services of 3 Patriarchs, who simultaneously cast dispell evils upon the zombei who then regains his mind.


Dragon #37 said:
The Zombie(s) then become the recipient of the monster’s eggs, which she carefully injects underneath the skin of the victims with the brown tentacles that line her mouth. No matter how tenderly she does this, however, the victim still takes 1-8 points of damage. The Zombies are then turned loose to wander about aimlessly for 2-8 days until the eggs hatch and disclose their wriggling contents, cute little baby Prowlers. The Zombie now becomes their first meal; he lies down quietly as the little devils pick his bones clean.

To restore the minds of the Zombies, it is necessary to acquire the services of 3 High Priests (9th-level Clerics or higher), who simultaneously cast Dispel Evil spells upon the Zombie, who then regains control of his mind.

Some inspiration...

Implant (Ex): A red slaad that hits with a claw attack can inject an egg pellet into the opponent's body. The affected creature must succeed on a DC 16 Fortitude save to avoid implantation. The save DC is Constitution-based.

Often the slaad implants an unconscious or otherwise helpless creature (which gets no saving throw). The egg gestates for one week before hatching into a blue slaad that eats its way out, killing the host. Twenty-four hours before the egg fully matures, the victim falls extremely ill (-10 to all ability scores, to a minimum of 1). A remove disease spell rids a victim of the pellet, as does a DC 25 Heal check. If the check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient.

Implant (Ex): A webbird that succeeds in making a melee touch attack with its ovipositor against an immobilized foe can inject 2d4 eggs into the opponent's body. The eggs gestate in 1d4+2 rounds before hatching into 2d4 pink grubs that begin eating their host at an alarming rate, inflicting 1 point of damage per grub each round until they are removed or the host dies. One minute after a host is killed in this fashion, the grubs emerge as adult webbirds. A remove disease spell rids the victims of the eggs and grubs, as does cutting them out with a DC 14 Heal check. Each attempt at this Heal check deals 1d4 points of damage to the patient, regardless of whether it succeeds or not. The grubs can also be killed by incinerating infected bodies.

Webbirds may only make ovipositor attacks against incapacitated, pinned, or otherwise helpless foes. In the round they make the attack they are considered to be grappling their victim and lose their Dexterity bonus to AC.
 

BOZ

Creature Cataloguer
man, i was so glad to see that ability finally printed for the webbird. there are plenty of AD&D critters that can implant eggs and such, and most of them had not been converted to 3E for us to use as comparisons. :)
 

Shade

Monster Junkie
BOZ said:
man, i was so glad to see that ability finally printed for the webbird. there are plenty of AD&D critters that can implant eggs and such, and most of them had not been converted to 3E for us to use as comparisons. :)

And its timing was impeccable. :cool:

I was quite impressed with the webbird update. Even the artwork was cool.
 


Shade

Monster Junkie
Looking at this again, it seems that the primary attack should be a tail slap, which would then have improved grab leading to constrict. It seems like it only bites those who have become "zombies".

So...

Constrict (Ex): A prowler deals automatic tail damage with a successful grapple check.

Improved Grab (Ex): To use this ability, a prowler must hit with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it succeeds on the grapple check, it can constrict.

Does this seem right?
 


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