Graf
Explorer
Sooo...
A while ago I launched a game I was thinking of as "extreme-Points-of-Light", where the world was in bad shape and the players were the only heroes.
They grew up in a small town with a mystical mind control effect that kept people docile, prevented them from leaving the boundaries of the town and kept them alive. The characters would start out "sub-1st level" (we didn't have the books then) and be possessed by heroic souls (-> become first level characters) as the narrative progressed.
It had a lot of things that feature prominently in my games like mysteries to uncover (history has been forgotten, everyone in the town is illiterate, heroic souls are supposed to be extremely powerful but the ones in the PCs aren't, the gods can't be directly contacted, etc), weird NPCs, spooky happenings, etc.
I wanted it to be interactive so players could define their own heroic soul, make up backstories among the different heroic souls, create their NPCs and effects in the town, create items they'd gotten from a mysterious NPCs (which appeared to be toys for children, but would actually turn out to be magical items later).
We only ever had a couple of players, but the people who posted were enthusiastic and really contributed a lot; the whole thing felt a bit like a collective storytelling experience and I was pretty satisfied.
In another thread someone said:
Anyway, turnover was high. People who dropped seemed to indicate that they liked the game, but it was too much work to play (you're DMing your own PC, helping DM other people's PCs and it was a lot of reading and writing).
And, of course, when players drop out in a game with a lot of character specific plots/events/stories and only a couple of players it's a lot of work to rebuild the campaign so that it's now centered around the right people and there are plot hooks that are appropriate to new "main characters".
I can start another game, of course, but the ePoL game is basically "built". It's got enough story stuff to run, probably for 10~20 levels. I feel that I shouldn't try to start something new unless there's really no interest (partially because I think it'll probably being weird anyway, and I'll wind up in a similar situation).
So, given that I think there's some demand for 4e games and I want to run one, I'm asking for input. If you're interested in playing some version of ePoL I'd appreciate feedback on the following:
(If you think I should drop my New Weird setting and run something else just skip to the last question)
Player determination of storytelling OOC (not through character action but putting stuff in as a fellow storyteller -- PICK ONE OR MAKE UP YOUR OWN)
Degree of Mystery (PICK ONE OR MAKE UP YOUR OWN)
Plus: if players are adding stuff in then it being mysterious gave people space and freedom.
Plus: I like to find out stuff in character when I play. If someone says "so-and-so is really a demon" then it's just a sentence, you absorb the info and move on. I like to play out finding that in a story. -But-, obviously, my tastes are kinda divergent from the main.
But, obviously, I can just leave it vague.
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I'm not interested in New Weird/ePoL but I do want to play 4e DnD. (FILL IN THE BLANKS -- duh, right? )
My current favorite alternate game ideas (in no particular order) are
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You don't need to look at any of the threads that have come before, but, just for completeness's sake, the original OOC thread & IC thread.
A while ago I launched a game I was thinking of as "extreme-Points-of-Light", where the world was in bad shape and the players were the only heroes.
They grew up in a small town with a mystical mind control effect that kept people docile, prevented them from leaving the boundaries of the town and kept them alive. The characters would start out "sub-1st level" (we didn't have the books then) and be possessed by heroic souls (-> become first level characters) as the narrative progressed.
It had a lot of things that feature prominently in my games like mysteries to uncover (history has been forgotten, everyone in the town is illiterate, heroic souls are supposed to be extremely powerful but the ones in the PCs aren't, the gods can't be directly contacted, etc), weird NPCs, spooky happenings, etc.
I wanted it to be interactive so players could define their own heroic soul, make up backstories among the different heroic souls, create their NPCs and effects in the town, create items they'd gotten from a mysterious NPCs (which appeared to be toys for children, but would actually turn out to be magical items later).
We only ever had a couple of players, but the people who posted were enthusiastic and really contributed a lot; the whole thing felt a bit like a collective storytelling experience and I was pretty satisfied.
In another thread someone said:
I don't know if I would say go so far as to say Murakami-level personally. But I confess to strong New Weird tendencies that influenced the world building.Zweischneid said:Been parsing through the X-treme POL thread, awsome stuff, a bit of a D&D version of hardboiled wonderland and the end of the world.. though the Japan tales might have added to that impression.
Anyway, turnover was high. People who dropped seemed to indicate that they liked the game, but it was too much work to play (you're DMing your own PC, helping DM other people's PCs and it was a lot of reading and writing).
And, of course, when players drop out in a game with a lot of character specific plots/events/stories and only a couple of players it's a lot of work to rebuild the campaign so that it's now centered around the right people and there are plot hooks that are appropriate to new "main characters".
I can start another game, of course, but the ePoL game is basically "built". It's got enough story stuff to run, probably for 10~20 levels. I feel that I shouldn't try to start something new unless there's really no interest (partially because I think it'll probably being weird anyway, and I'll wind up in a similar situation).
So, given that I think there's some demand for 4e games and I want to run one, I'm asking for input. If you're interested in playing some version of ePoL I'd appreciate feedback on the following:
(If you think I should drop my New Weird setting and run something else just skip to the last question)
Player determination of storytelling OOC (not through character action but putting stuff in as a fellow storyteller -- PICK ONE OR MAKE UP YOUR OWN)
- I realize it's a lot of work but I'd like to play ePoL as is and add story narrative (i.e. by writing in character as a fellow storyteller)
- I wouldn't mind adding things in OOC, but I don't want to have to type it in IC (or would rather the DM do it)
- I have another idea ____________ (example: Players spending "drama points" to change the world, or create NPCs/locations, etc.)
- I wouldn't mind having a chance make an occasional suggestion but I don't want to have to do much
- Straight DnD! We make the characters, you make the world!
Degree of Mystery (PICK ONE OR MAKE UP YOUR OWN)
- I like ePoL as it is now; where both the player characters and the players don't know much about the world
- I don't mind not knowing about the big picture secrets but I want to know more about the little details of the town (AKA I don't like weird NPCs/events around my character).
- I don't mind not knowing about the town and the little plots but I want to know more about the metaplot (AKA I don't like having this weird metaplot hanging around that I don't know about).
- I don't mind my character being in the dark but -I- want to know about ________. (world history, the sort of things we'll be facing in the future, my characters past lives, the metaplot, current actors in the world, etc)
- I'd like for you to dial down the mystery level overall; I want to know more about the town/the word/everything in IC and OOC. (AKA I'm here to play DnD not some weird pseudo-novel you think you're writing)
- I have another idea/opinion/suggestion/preference _________.
Plus: if players are adding stuff in then it being mysterious gave people space and freedom.
Plus: I like to find out stuff in character when I play. If someone says "so-and-so is really a demon" then it's just a sentence, you absorb the info and move on. I like to play out finding that in a story. -But-, obviously, my tastes are kinda divergent from the main.
But, obviously, I can just leave it vague.
[/sblock]
I'm not interested in New Weird/ePoL but I do want to play 4e DnD. (FILL IN THE BLANKS -- duh, right? )
- I'd like to play __________ because ___________
My current favorite alternate game ideas (in no particular order) are
- A narrative flashback based game set during in Eberron's Last War (mostly goblins, with a bugbear or a hobgoblin tossed in).
- A spelljammer game where everyone helps build the sphere of the base of an old idea I had (or multiple spheres? or spelljammer with some sort of mystic paths between worlds in addition to ships? or heavily modded Spider Queen?)
- Everyway-style planar hopping (again resurrecting an old idea I had)
- something based around 1st edition Darksun box set...; you'd have to suffer through a lot of arbitrary conversions and rules discussion.
(PS I don't have the Planescape chops to do a pure Planescape game... I love the setting but it's outside of my capacities.)
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You don't need to look at any of the threads that have come before, but, just for completeness's sake, the original OOC thread & IC thread.
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