Krug
Newshound
Kobold adventurers wanted. 1st level; stats as from the SRD/MM (view here), 30 point buy, any alignment, max gold for their class. Able to post at least once every two days. Up to 5 adventurers wanted.
Also allowed are Zweibolds, slightly modified from this free supplement over at RPGNow.com. They're essentially two-headed kobolds, with male and female versions being different. I modified them (see below) so that the level adjustment is +0. Only up to two allowed for the party.
Fast and loose adventuring, with a humorous touch. There are firearms in this campaign, rules taken from Dragon #321.
Race summary:
Characters are from the Blackfoot Tribe, a fairly progressive bunch of kobolds led by Amartj, a kobold sorceror-queen who's also an expert with her gun. The tribe has dealings with other humanoids, particularly in trading. Other change is that instead of dire weasels, kobolds use giant lizards as mounts, as befitting their reptilian heritage.
Also allowed are Zweibolds, slightly modified from this free supplement over at RPGNow.com. They're essentially two-headed kobolds, with male and female versions being different. I modified them (see below) so that the level adjustment is +0. Only up to two allowed for the party.
Fast and loose adventuring, with a humorous touch. There are firearms in this campaign, rules taken from Dragon #321.
Race summary:
Kobold characters possess the following racial traits:
— –4 Strength, +2 Dexterity, –2 Constitution.
—Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
—A kobold’s base land speed is 30 feet.
—Darkvision out to 60 feet.
—Racial Skills: A kobold character has a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.
—Racial Feats: A kobold character gains feats according to its character class.
— +1 natural armor bonus.
—Special Qualities (see above): Light sensitivity.
—Automatic Languages: Draconic. Bonus Languages: Common, Undercommon.
—Favored Class: Sorcerer.
—Level adjustment +0.
Zweibold Males have the following characteristics:
- About the height and weight of a dwarf male.
- +2 Str, -2 Int, -2 Cha
- Medium Size
- Base speed: 30'
- +1 bonus to Listen, Spot and Search checks
- Darkvision: 60'
- Natural Armor: +1
- Unique body shape (Armor costs 50% more)
- Automatic Languages: Draconic and Common
- Favored Class: Fighter
- Level Adjustment: 0
Zweibold Females have the following characteristics:
- About the height and weight of a dwarf female
- +2 Wis, -2 Int
- Medium size
- Base speed: 30'
- +1 racial bonus to Intimidate, Sense Motive
- +1 racial bonus to Listen, Spot and Search checks
- Darkvision: 60'
- Natural Armor: +1
- Unique body shape (Armor costs 50% more)
- Automatic Languages: Draconic and Common
- Favored Class: Cleric
- Level Adjustment: +0
Characters are from the Blackfoot Tribe, a fairly progressive bunch of kobolds led by Amartj, a kobold sorceror-queen who's also an expert with her gun. The tribe has dealings with other humanoids, particularly in trading. Other change is that instead of dire weasels, kobolds use giant lizards as mounts, as befitting their reptilian heritage.
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