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Adventurer
I have a player in my game who wants to create feats. He is 8th level and has just taken the Devoted Defender PrC from Sword and Fist. The Devoted Defender gains the Harms Way ability, which allows them to pick a person to defend as a free action at the start of a round. Basically, if the person the DD is defending is within 5 feet of the DD and they are about to get hit the DD can swap places with the defendee.
The player came up with some feats to enhance the DD. I've never had a player create feats so I'm not sure how to handle them. I'm not comfortable with the idea but I want to give others a chance to look at them and let me know if they are balanced and if they would allow something like this in their game. Thanks for any input!
Dynamic Defender:
Prerequisites: Harms Way ability
Benefit: You may use a move action to choose a different charge for your harms way ability in place of the original.
Normal: As a free action you choose your charge when you roll initiative. This cannot change during a combat.
Long Armed Defender:
Prerequisites: Harms Way ability
Benefit: You may use your harms way ability to switch places with your charge so long as the charge is within your reach. This feat also applies if you have taken the Universal Defender feat.
Normal: You only use harms way within five feet of your charge.
Universal Defender:
Prerequisites: Harms Way, Dynamic Defender
Benefit: You no longer need to pick one ally as your charge. You may use your harms way ability with any ally within five feet of you.
Normal: You only have one charge.
The player came up with some feats to enhance the DD. I've never had a player create feats so I'm not sure how to handle them. I'm not comfortable with the idea but I want to give others a chance to look at them and let me know if they are balanced and if they would allow something like this in their game. Thanks for any input!

Dynamic Defender:
Prerequisites: Harms Way ability
Benefit: You may use a move action to choose a different charge for your harms way ability in place of the original.
Normal: As a free action you choose your charge when you roll initiative. This cannot change during a combat.
Long Armed Defender:
Prerequisites: Harms Way ability
Benefit: You may use your harms way ability to switch places with your charge so long as the charge is within your reach. This feat also applies if you have taken the Universal Defender feat.
Normal: You only use harms way within five feet of your charge.
Universal Defender:
Prerequisites: Harms Way, Dynamic Defender
Benefit: You no longer need to pick one ally as your charge. You may use your harms way ability with any ally within five feet of you.
Normal: You only have one charge.
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