How do you see your campaign? Even though my games is standard sword and sorcery my setting tends to be wild west, rough and tumble guys in rough and tumble towns that are on the edge of wilderness, filled with transit workers such as ranchers, miners, and solders. Law is loose and far between. Ghost towns are my ruins, mines my caverns.
I see medieval times as more controlled with less wilderness and long term populations, such as farmers, guards, merchants. Law is defined and almost everywhere. Ruins are catacombs, sewers are caverns.
How do you perceive your campaign?
I see medieval times as more controlled with less wilderness and long term populations, such as farmers, guards, merchants. Law is defined and almost everywhere. Ruins are catacombs, sewers are caverns.
How do you perceive your campaign?