[Grim Tales/Modern/D&D] Fire and Fury - accepting alts (6/6)

Mavnn

First Post
Player - Characters
Lobo Lurker - Jude 'Law' Lawson
Bobitron - Timo Kovinnen
Insight - Ian Raines
Ranger Rick - Adam Weishaupt
Mr. Prez - Richard Robins
Elocin - Interest expressed

Alts welcome!


Game Thread: Here
Rogue's Gallery: Here


"All tests green, landing area prep'd. Security?"

"Check. Perimeter guard locked and loaded, containment fencing live."

"OK folks, rev up the recorders. We are go, repeat, we are go. Transition in 30 seconds, prepare for incoming."

"Targeting report a 2% discrepency from prediction, Control. Advise?"

"We are still green to go, Targeting. Abort if discrepency hits 5%. Transition in 15 seconds."

"Copy Control. Discrepency holding steady at 2%."

"Transition in 10... 9... 8... 7... 6... 5... 4..."

"Control, we have a power surge! Power consumption up ten times and climbing!"

"Control, we are loosing lock, repeat..."

"Control, we have lost containment! Fence power is down..."

"Control, we are losing communications..."


Silence


On the 21st January 2018, Washington Artic Research Station ceased communication without notice. What very few people knew was that the station not only ceased communications: it ceased to exist. Nothing was left at the site except for a smooth crator 200 yards in diameter.

What even fewer people knew was why.


"Captain, you'll be aware of why we've called you in."

"You need someone to find out what happend at Washington."

"Close. We know what happend at Washington, Captain. We need someone to go get Washington back."

"Sir?"

"Washington was a research base, Captain. And you're about to become one of maybe 50 people outside the base to find out what it was actually researching."

"Yes, sir."

"Dimension physics, soldier. Prof. Henderson reckoned that he had actual proof of at least one complete, seperate, dimension. He was even able to demonstrate to various members of the adminstration with a more technical bent than me that the dimension he had discovered had various strange properties. Two, mainly, which were of interest to use. Firstly, it appears that the dimension in question overlaps with ours on occassion, and that Prof Henderson might be able to artifically prompt these 'overlaps.' Secondly, the laws of physics are different there. Less restrictive, apparently. Research was restricted and funding diverted immediately when three factors became apparent: we could use this technology to 'teleport' to locations on earth, by popping into this other place and back. We could possibly develop technology there that uses the less restrictive laws of physics, and then bring them back here and have them function in 'partial overlap' situations, say like the end of a 'teleport'. And lastly, officer... a complete new world. A new universe even. Think of the resources."

"It went wrong, I take it, sir?"

"Damn straight. The 21st was suppose to be the first test of an actual transition of a physical object - in this case drawing through a piece of matter from the other side. It's suppose to be easier, as I understand it. Unfortunately, it didn't work... or rather, it worked much better than expected. Some matter should have been drawn through, and then dropped back into it's own dimension when the power was cut. What seems to have happend is that the matter that was drawn through changed as it came into contact with our dimension. The strain blew the power supply, and as far as we can make out Washington snapped back into dimension 2 along with the matter. Unfortunately, that means Henderson went with it - and he's the only man who really knows what's going on. We think we can recreate what happend, but unless we can get that man back, any further progress will be set back decades."

"I see, sir."

"Yes, Captain, I believe you do. This will be a volunteers only mission, possibly one way."


Welcome to Fire and Fury. Imagine Stargate, but the gate leads to something akin to a D&D world... and it's one way. All you've got to back you up is a fully automatic weapon and the resources of a military research facility.

Character Gen
Characters would be 5th level Grim Tales characters, 32pt buy for stats. Hit points are max 1st level, high average above (ie. D6=4 per level, d8=5 per level, d10=6 per level).

There are two types of personnel who are being considered for this mission:
Soldiers: these elite combat personnel are expected to be ‘the best of the best.’ As such, they should be able to manage at least a +4 attack bonus with both ranged and melee weapons, be at the peak of physical fitness (at least +4 Fortitude Save and/or the Endurance Feat) and be trained with a wide selection of weaponry (Personal Firearms and Simple Weapon Proficiency at a minimum). Officers in particular should have Knowledge and Professional Skills relevant to the role (Tactics, Military History, etc.) along with either Diplomacy or Bluff. While exceptional intelligence is not a requirement for these troops, those with the aptitude have been encouraged to continue their studies and may well qualify as ‘Scientists’ as well.

Scientists (or Experts): these people are leaders in their respective fields, chosen for their applicable knowledge. Having said that, every one on this mission is a volunteer and knows what they are getting into: no ivory tower professors invited. While the experts have been primarily picked for their knowledge, the military are well aware of the nature of this mission and have tried to pick those who will be most likely to survive the experience. As such, a chosen ‘Scientist’ may well fill all of the requirements of the ‘Soldier’ role regardless of their actual position with in the command structure. Scientists must have at least a +8 bonus in at least 1 relevant Knowledge skill, and preferably will have a range of skills at that level or higher.

Equipment would come from a standard issue list below.

The game will not be overly fast moving: I can't commit to more than 2-3 posts a week, and I would not expect the players to either (although if they want to post more during rp that is of course no problem).

So: any interest?

Edit: 5th level Modern characters are also possibilities, although they would lack the flexibility of their Grim Tales counterparts. No advanced or prestige classes would be available, though.

Equipment:

Guns
Code:
Weapon         Damage  Crit Range   RoF      Magazine Size   Weight
Light Pistol   2d6     20   40 ft.  SA/BF    21 box   Small  3 lb. 
Heavy Pistol   2d8     20   40 ft.  SA       15 box   Medium 5 lb.
Assault Rifle  2d8     20   90 ft.  SA/BF/FA 30 box   Large  10 lb.

Exotic:
LAW            10d6    20   150ft.  SS       1 int.   Large  5 lb.
Sniper Rifle   2d12    18   150ft.  SA       10 box.  Huge   35 lb.

All of the guns have a built in laser sight granting +2 to hit targets within 30 feet.

Other standard issue weapons include masterwork knives and any of the grenades from the Modern SRD.

Armour
Code:
Armor   Feat   Bonus  Max Dex Bonus  Armor Pen.  Speed  Weight
Light   Light  +4     +4             –2          30     4 lb.
Heavy   Medium +6     +2             -5          25     8 lb.
Assault Heavy  +9     +0             -8          20     20 lb.

Other equipment includes hands free radio, low-light goggles and Palm equivalent ‘minicomputer.’

A normal kit-out for a soldier is a Heavy Pistol, Assault Rifle, Masterwork Knife and LAW wearing Light Armour with a couple of grenades and the electrical equipment. Total weight is less than 30 lbs.

House Rules
These are my personal taste: if you have a problem with them or feel that they unfairly mess with your characters, let me know below (hopefully before the actual campaign starts). Also, any comments about the 'Gun Fu' feat are welcomed.

Grim Tales p.138 modified said:
Attacks of Opportunity
Unlike most ranged weapons, using a handgun does not provoke an attack of opportunity (although reloading a handgun may do so). You may not use handguns to make an attack of opportunity (other than a melee attack such as a pistol-whip, bayonet attack, etc.)

Longarms provoke Attack of Opportunity the same as any other ranged weapon. (Although see the new Gun Fu feat below.)

Save or Die Spells
Any save or die spell actually reduces the target to -1d6 hit points on a failed save.

New Feat
Gun Fu
<Fast>
Prerequisites: Point Blank Shot, Rapid Shot
Benefit: The character does not provoke attacks of opportunity when using a longarm (as long as it is small enough to count as a normal 2-handed weapon). Further, when using a handgun, the character may treat the handgun as a melee weapon for the purposes of threatening enemies and for using two weapon fighting within their normal reach.
 
Last edited:

log in or register to remove this ad

Lobo Lurker

First Post
Color me quite interested as I was interested in running something similar. ^_^

I'm thinking some sort of Marine... though a specialist of some sort might be fun as well. How would you predict the combat : roleplay ratio to be?
 


Mavnn

First Post
Lobo Lurker said:
Color me quite interested as I was interested in running something similar. ^_^

I'm thinking some sort of Marine... though a specialist of some sort might be fun as well. How would you predict the combat : roleplay ratio to be?

Well, military forces wise I was thinking of some kind of cinematic near future military squad - lack of defined roles, uniform and equipment so that people could play what they want.

Roleplay/combat wise... well roleplaying will be important: this isn't Advanced Squad Leader.

On the other hand, part of the point is to see what happens when you peg a passing black dragon with a LAW, so combat will be reasonably frequent. Call it (very roughly) a 60/40 split, with the balance towards roleplay and exploration.

I'll be posting equipment and more details tomorrow (in about 13 hours time, in fact).

Glad to hear there's some interest.
 

Bobitron

Explorer
That was a great intro!

So long as I can post 2-3 times a week, more with time permitting, I'm up for it. I call sniper or CQB/melee specialist. :)
 

Insight

Adventurer
I was thinking of a Smart (GT) who's a cryptologist with some scientific skills (possibly biochem or regular chem, physics, etc). I figure the military would send him along due to his ability to quickly pick up languages and adapt to changing environments (scientifically that is).
 

Mavnn

First Post
Insight said:
I was thinking of a Smart (GT) who's a cryptologist with some scientific skills (possibly biochem or regular chem, physics, etc). I figure the military would send him along due to his ability to quickly pick up languages and adapt to changing environments (scientifically that is).

Some one who can pick up languages would be very useful for the squad.

This is not a GM hint... nothing to see here folks, move along.
 

Mavnn

First Post
Just to point out the edits above: equipment added, along with a slightly clearer idea of the types of characters I'm looking for.

I think for the sake of argument (and to allow a wider range of backgrounds) we're going to call Washington a joint NATO research station. Both soldier and scientist characters can hail from any NATO member state.
 

Lobo Lurker

First Post
Is all that equipment standard issue? Or do we need to buy it? Just wondering. :) Have the books but have never created a Grim Tales/Modern character before.
 

Mavnn

First Post
Lobo Lurker said:
Is all that equipment standard issue? Or do we need to buy it? Just wondering. :) Have the books but have never created a Grim Tales/Modern character before.

Standard issue, pretty much any selection of your choice. Of course, modern military squads tend to rely on being able to move fast and light - Assault Armour is probably reserved for situations where it's really needed (given the 20ft. move) and any one person is unlikely to carry, say, more than one assault rifle.

Edit: Not to give too much away, but it's probably worth mentioning that you will have access to ammo and such during the campaign. You don't have to make characters on the assumption that all your firearms are going to be useless after the second or third fight...
 

Remove ads

Top