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[Grim Tales/Modern/D&D] Fire and Fury - accepting alts (6/6)

Bobitron

Explorer
Mavnn said:
Edit: Not to give too much away, but it's probably worth mentioning that you will have access to ammo and such during the campaign. You don't have to make characters on the assumption that all your firearms are going to be useless after the second or third fight...

Whew! :heh:

I was thinking about that last night, and wondering about how much ammunition I should take. Thanks.

I think I am going to go sniper, with a secondary specialty yet to be decided, but probably Escape/Evasion.
 

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Insight

Adventurer
Mavnn said:
Some one who can pick up languages would be very useful for the squad.

This is not a GM hint... nothing to see here folks, move along.

Yeah. Character is actually mostly done at this point. He has the Linguist talent (for reasons other than purely metagaming :lol: ) Being a cryptologist, I figure that would be a natural tie-in. He also has a degree in biochemistry. He's a crazy kid. Oh yeah, did I mention that he's a child prodigy (or was... he's like 20 now). I was planning on having him be a contractor for the NSA, DHS, CIA, DOD, or whatever will work in this game. Joining a military-based organization, he has been trained in the use of firearms (and is actually quite good given his lack of practical experience).
 

Lobo Lurker

First Post
I think I'm going to go for a down-on-his-luck officer type. Rifleman w/ some people skills & tactical knowledge. That seems to fit into this group so far.
 

Mavnn

First Post
This is all sounding good so far: all 3 suggestions sound right on target feel wise.

All we need to do now is attract a couple more players... and maybe convince one of them to play a field medic ;).

Right, given that things are coming together, I've been thinking about some house rules that I'm going to drop into the initial post before people finalise characters. I don't think that they'll effect people much at this point, but it's good to be transparent about these things...
 

RobotRobotI

First Post
Color me interested.

Perhaps some sort of medic-scientist is in order.

edit : And now I remember that I lost my Grim Tales book. =\
 
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Lobo Lurker

First Post
Purely preliminary, subject to heavy revision... heavy, heavy revision.

Code:
[B]Name:[/B] Gabriel Lawdon 'Law'
[B]Class:[/B] Strong 5
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alleigences:[/B] Democracy, The Mission, His Men

[B]Str:[/B] 14 +2      [B]Level:[/B] 5        [B]XP:[/B] XXXX
[B]Dex:[/B] 16 +3      [B]BAB:[/B] +5         [B]HP:[/B] 24+ (8+4d8+10)
[B]Con:[/B] 14 +2      [B]Grapple:[/B] +7     [B]Current HP:[/B] 38/38
[B]Int:[/B] 14 +2      [B]Speed:[/B] 30'      [B]Defense:[/B] +3
[B]Wis:[/B] 10 +2      [B]Init:[/B] +3        [B]Reputation:[/B] +1
[B]Cha:[/B] 12 +1      [B]ACP:[/B] -2         [B]Action Pts:[/B] 5

                  [B]Base  Def  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]             10    +3   +4    +0    +3    +0    +0    +0    [b]20[/b]
[B]Touch:[/B] 16              [B]Flatfooted:[/B] 14

                       [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                  3    +2    +0     +5
[B]Ref:[/B]                   1    +3    +0     +4
[B]Will:[/B]                  1    +0    +0     +1

[B]Weapon              Damage  Crit Range   RoF      Magazine Size   Weight[/B]
Heavy Pistol*     +8   2d8       20   40 ft.  SA       15 box   Medium 5 lb.
[SIZE=1]* Equipped w/ Laser Sights; +2 on attack rolls within 30 ft.[/SIZE]
Assault Rifle*    +9   2d8+2     20   90 ft.  SA/BF/AF 30 box   Large  10 lb.
[SIZE=1]* Equipped w/ Laser Sights; +2 on attack rolls within 30 ft.[/SIZE]
LAW               +8   10d6      20   150ft.  SS       1 int.   Large  5 lb.
[SIZE=1]  - 10 ft. damage radius; Reflex Save (DC 18) for half; Ignores 10 pts of Hardness on object struck.[/SIZE]
MW Combat Knife  +8   1d4+3       20    melee  n/a      Small  1lb.

[B]Languages:[/B] English, Spanish, Military Handsigns

[B]Background:[/B] Diplomat (son of senator...)

[B]Talents:[/B] 
  [b][i]Extreme Effort[/i]:[/b] +2 on Strength checks. [I]Full Round Action.[/I]
  [b][i]Melee Smash[/i]:[/b] +1 damage on melee attack damage rolls.
  [b][I]Weapon Specialization (Assault Rifle)[/I]:[/b] Add +2 damage to all 
  Assault Rifle damage rolls.

[B]Feats:[/B] Armor Proficiency (all), Martial Weapon Proficiency (all), Shield
  Proficiency, Simple Weapon Proficiency, Personal Firearms Proficiency, 
  Advanced Firearms Proficiency*, Weapon Focus: Assault Rifle, 
  Exotic Weapon: M72A3 LAW, Improved Unarmed Strike

[B]Skill Points:[/B] 25       [B]Max Ranks:[/B] 8/4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
  Diplomacy                   4    +1    +0    [b]+5[/b]
  Gather Information          1    +1    +0    [b]+3[/b]
  Sense Motive                0    +0    +0    [b]+0[/b]
  Craft (firearms)            4    +2    +0    [b]+6[/b]
  Knowledge (tactics)         6    +2    +0    [b]+8[/b]
  Profession (Soldier)        4    +0    +0    [b]+4[/b]
  Intimidate                  2    +1    +0    [b]+3[/b]
  Knowledge (military)        3    +2    +0    [b]+6[/b]
  Knowledge (pyschology)      2    +2    +0    [b]+4[/b]

[B]Equipment:                 Weight[/B] 
  Heavy Pistol                  5 lbs
  (2) Spare Clips
  Assault Rifle (M16A2)        10 lbs
  (3) Spare Clips
  LAW Rocket Launcher           5 lbs   
  (3) Rounds 
  Light Armor                   4 lbs
  (2) Grenades                  2 lbs
  hands free radio              0 lbs
  low-light goggles             0 lbs
  minicomp                      0 lbs
  gas mask                      0 lbs
  (3) Fragmentation grenade            [SIZE=1](4d6 slashing/20ft burst/Range 10ft)[/SIZE]
  (2) Smoke grenade 

[B]Total Weight:[/B] ~35. lbs      [B]Wealth:[/B] +?

                           [B]Lgt   Med   Hvy   Lift  Push[/B]
[B]Max Weight:[/B]          ??   ???   ???   ???   ?,???

[B]Age:[/B] 27
[B]Height:[/B] 5'10"
[B]Weight:[/B] 187 lbs
[B]Eyes:[/B] gray
[B]Hair:[/B] black
[B]Skin:[/B] brown

[B]Appearance:[/B] A large but not overly tall African-American male. Gray 
eyes. Wears braces on his teeth. As a Marine officer, he's in tip-top shape.

[B]Background:[/B] The son of a Tennasee senator, Gabriel led a largely 
privilidged life. His parents groomed him for civil service, and he performed
just well enough to satisfy them, though his heart was never in it. When
he turned 16 (graduating with honors from high school) his father signed
off on his military enlistment (because a future president must have 
military experience).

Things didn't go as planned though. Gabriel found that he enjoyed the 
military life. When the time came to end his enlistment, he transferred over
to the Naval Reserves and studied for a college degree. While he didn't do
particularly well in college, his previous experience, performance, and his
father's political connections were enough to ensure that he made his way
into the Officer Training program.

He's served the last couple years in and out of combat situations with the
Marine Corps. Before getting called in to serve at his current NATO posting
he served an extended 9-month sea tour in the Persian Gulf. He's ready for
a vaction but it seems that this is not to be.

Gabriel's been looking for a chance to 'prove himself' to be the soldier that
he knows he is. When this volunteer mission came up there was no hesitation. 
[i][COLOR=SlateGray]Grandfather always said that great rewards are always 
accompanied by great risks...[/COLOR][/i]

Advanced Firearms Proficiency
Source: D20 Modern SRD
Prerequisite: Personal Firearms Proficiency.
Benefit: The character can fire any personal firearm on autofire without penalty (provided, of course, that it has an autofire setting).
Normal: Characters without this feat take a -4 penalty on attack rolls made with personal firearms set on autofire.
 
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Bobitron

Explorer
I think I have some time this weekend to get my character up. You can expect a Finnish Special Forces soldier, probably Dedicated Hero, specialty in Sniping and Escape/Evasion.
 
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Insight

Adventurer
You have a number of Core Skills. These are the same as Class Skills in standard d20. You get 3-5 of your Core Skills from your character's Background. Check out the section on Backgrounds for more information. After you have those, choose one Craft, one Knowledge, and one Profession sub-skill. After that, choose any other three Skills. Those comprise your Core Skills. These do not change regardless of multiclassing.

I hope that helps.
 

Mr. Prez

First Post
Mavnn, I don't know if you got my email or not, but I'm interested, though I'm not really familiar with Grim Tales....
 
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Bobitron

Explorer
Sgt. Timo Kovinnen

Born: 11/06/1989, Rauma, Finland
Lives: Helsinki, Finland
Height: 5’7”
Weight: 150
Hair: Blonde
Eyes: Blue

Statistics:
STR 10/±0 (costs 2)
DEX 16/+3 (costs 8, 4th level advance)
CON 14/+2 (costs 6)
INT 14/+2 (costs 6)
WIS 16/+3 (costs 10)
CHA 8/-1 (costs 0)
Dedicated 5
Hit Points: 32 (8+6+6+6+6)
MDT: 14
Defense +10 (Dedicated +3, Dex +3, Light Armor +4]
- Touch +6
- Flat-footed +6
Initiative +3
BAB +3
AP 25 (5+6+6+8)
Allegiances: Self, unit, Finland

Attacks:
-Unarmed/Grapple +3/1d4 non-lethal/bludgeoning/Crit.20
-Improvised weapon +3/1 D/1-2 T/1d3 S/1d4 M/1d6 L bludgeoning/Crit.20/Rang. 10ft.
-Masterwork Combat Knife +3/1d4 piercing/Crit 20/Range 10ft
-Sako LRIW (Long Range Intervention Weapon, Sniper Rifle) +9/2d12/Crit 18/Range 225ft (Far Shot feat)/Mag 10 box (+3 Att and +1 Damage within 30ft, see equipment for more info)
-SIG SP4340 (Heavy Pistol) +9/2d8 piercing/Crit 20/Range 40/Mag 15 box (+3 Att and +1 Damage within 30ft)
-Glock 2600 Holdout (Light Pistol) +9/2d6 piercing/Crit 20/Range 40/Mag 11 box (+2 to Sleight of Hand checks to conceal, +1 Att and +1 Damage within 30ft)

Saves
Fortitude +5 (+3 Dedicated, +2 Con)
Reflex +4 (+1 Dedicated, +3 Dex)
Will +6 (+3 Dedicated, +3 Wis)

Skills
Starting Occupation: Military
Class skills: Climb, Jump, Spot, Survival
Career skills: Knowledge (Tactics), Craft (Gunsmith), Profession (Soldier)
Player’s choice skills: Hide, Move Silently, Escape Artist
Starting skill points 56
Max Ranks- 8/4
Appraise +2
Balance +3
Bluff -1
Climb* +5
Concentration +2
Craft (Gunsmith)* +5 (3 ranks, +2 Int)
Craft (generic) +2
Diplomacy -1
Disguise -1
Drive +3
Escape Artist* +8 (5 ranks, +3 Dex)
Forgery +2
Gather Information -1
Heal +4
Hide* +14 (8 ranks, +3 Dex, +3 Insight talent)
Intimidate -1
Jump* +4
Knowledge (generic) +2
Knowledge (Tactics)* +6 (4 ranks, +2 Int)
Listen +4 (+10 to avoid surprise)
Move Silently* +11 (8 ranks, +3 Dex)
Perform -1
Profession (Soldier)* +7 (3 ranks, +4 Wis)
Research +2
Ride +3
Search +2
Sense Motive +4
Sleight of Hand +3
Speak Language (English, Finnish, Spanish, Italian)
Spot* +12 (8 ranks, +4 Wis, +18 to avoid surprise)
Survival* +12 (8 ranks, +4 Wis)
Swim +0
Use Rope +3

Feats
Simple Weapons Proficiency- automatic
Armor Proficiency (Light and Medium)- automatic
Personal Firearms Proficiency- starting feat
Exotic Weapons Proficiency (Sniper Rifle)- starting feat
Far Shot- Dedicated bonus feat
Improved Aim (move up to 30ft without disrupting aim)- Dedicated bonus feat
Point Blank Shot- third level feat

Talents
Insight (+3 on Hide checks)
Aware (add Will bonus on Spot and Listen checks to avoid surprise)
Zen Focus (add Wis modifier to ranged attacks)

Equipment
Black fatigues in camouflage pattern
Mesh tactical vest
Ghille suit (+10 to Hide checks when the correct coloration, move action to change color, -4 to Dex based skills except Hide and melee attack rolls while wearing)
Ear/Throat Military communicator
Encrypted walkie-talkie
Night vision goggles
Gas mask
25 zip-ties
Military ID, passport, and Driver’s permit
Mag-lite
First Aid kit
Tactical holster on right leg
SIG Pro SP4340 pistol w/ integrated laser sights (+2 Att within 30ft) and quick-release illuminators, 5 extra magazines
Sako LRIW (Long Range Intervention Weapon) with integrated laser sight (+2 Att within 30ft), optical sights with selectable night vision (half range penalties when using the Aim action), silencer/flash suppressor (-4 to Spot and Listen checks to detect), bipod (can be used to Brace), 5 extra magazines + additional 50 rounds
Glock 2600 Holdout, in concealed holster in the small of the back, 2 extra magazines
Fragmentation grenade x6 (4d6 slashing/20ft burst/Range 10ft)
Smoke grenade x2
WP grenade x4 (2d6 Fire +1d6 next round/risk of fire/20ft burst/Range 10ft)
Masterwork Combat Knife
10 days rations

Background Information: Born in Rauma, a port town of about 40,000 people, Timo was considered a natural choice for Finland’s national biathlon team by the age of 14, with an uncommon insight and intelligence coupled with an athlete’s endurance and grace. He studied skiing and marksmanship constantly outside school and made the team immediately after secondary school in time for the Turino Winter Olympics in 2006. His dreams were shattered when he injured his leg in the preliminaries, ruining his career as a professional athlete. He healed quickly, but was replaced on the team after an argument with his coaches regarding his ability to return to the team. He left in anger, joining the Finnish Army out of frustration and looking for an outlet for his talent.

Timo proved an excellent marksman and scout, quickly gaining a reputation as one of Finland’s best. He has been in the military for 12 years now, making it a career. He was chosen to join a joint NATO team recently, serving as the team’s sniper, escape/evasion expert, and scout.

Personality: Timo relishes the chance to prove his skills in the field. He is arrogant to the point of overconfidence. He views the military as a chance to live on his terms, without the restrictions of a civilian life. Timo is a cold, calculating killer who has no remorse for his victims. He follows orders well enough, but works best on his own without officers who don’t know his job telling him what to do. His low social skills stem from three things; a deep-ingrained sense of superiority to others, no perceptible sense of humor, and an emotionless face that seems to never change.

Appearance: With a compact frame, Timo is very fit and in excellent shape, but is no stronger than the average man. He has the typical Scandinavian looks; blond hair coupled with piercing ice-blue eyes. He wears his hair longer than most militaries would allow, a privilege of being an elite special forces soldier.

…and that’s that! I took a couple liberties with equipment. First, I didn’t bother using the Wealth stat, figuring an elite unit like this would be providing the gear. Second, I took the ammo load on the small pistol down to 11 to reduce the size and give a +2 to conceal. Let me know if there are any issues.
 

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