Willowhaunt's City of the Spider Queen Rogues' Gallery

Willowhaunt

First Post
This thread is for player characters involved in my City of the Spider Queen game. Post your completed character sheets here. All of you who have e-mailed character sheets, so far, everything looks good, I'll let you know if I find anything I need to ask about. If you're having trouble getting e-mail through to me, post your completed character here anyway and I'll contact you through the City of the Spider Queen thread in "Talking the Talk" if I need to ask about anything.

Thanks,

-Willowhaunt
 

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Isida Kep'Tukari

Adventurer
Supporter
Wimzig Tinsnipper
Male Rock Gnome Cleric 6 of Gond/ Techsmith 4

Alignment: Lawful Neutral
Patron Deity: Gond
Region: Lantan
Height: 3' 2''
Weight: 42lbs
Hair: Dark Brown
Eyes: Blue
Age: 68

Str: 10 (+0) [4 points, -2 racial]
Dex: 14 (+2) [6 points]
Con: 14 (+2) [4 points, +2 racial]
Int: 14 (+2) [6 points]
Wis: 20 (+5) [10 points, +2 levels, +2 periapt]
Cha: 8 (-1) [0 points]

Class and Racial Abilities:
+2 Con, -2 Str, Small size (+1 attack and AC, +4 to Hide checks), low-light vision, weapon familiarity (gnome hooked hammers), +2 racial bonus on saving throws versus illusions, +1 to DC of illusion spells cast by gnomes, +1 racial attack bonus on rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears), +2 dodge bonus to AC against monsters of the giant type, +2 racial bonus on Listen and Craft (alchemy) checks, 1/day speak with animals, dancing lights, ghost sound, prestidigitation. Divine spells, proficiency in light, medium, and heavy armor, plus shields (though not tower shields), and simple weapons. Ability to turn undead 2/day. Gondsman, Technical knack +2, new domain (planning), construct sense. Craft domain – creation spells cast at +1 caster level, Skill Focus in a Craft skill of choice.

Hit Dice: 6d8+4d6+20
HP:76
AC: 22 (+2 Dex, +10 armor) [touch 12, flat-footed 20]
ACP: -3
Init: +2 (+2 Dex)
Speed: 20ft (15 ft. with armor)

Saves:
Fortitude +13 [+9 base, +2 Con, +3 cloak]
Reflex +8 [+3 base, +2 Dex, +3 cloak]
Will +17 [+9 base, +5 Wis, +3 cloak]

BAB: +6/+1
Melee Atk: +9/+4 (1d6+1/x3/B, or 1d4+1/x4/P +1/+1 gnome hooked hammer)
Ranged Atk: +10 (1d8/19-20/x2/120 ft./P, MW heavy crossbow)

Skills:
Craft (armorsmithing) +17 [10 ranks, +2 Int, +3 Skill Focus, +2 MW tools]
Craft (weaponsmithing) +17 [10 ranks, +2 Int, +3 Skill Focus, +2 MW tools]
Disable Device +14 [10 ranks, +2 Int, +2 MW tools]
Hide +6 [0 ranks, +2 Dex, +4 size]
Knowledge (arcana) +12 [8 ranks, +2 Int, +2 Education]
Knowledge (architecture and engineering) +11 [7 ranks, +2 Int, +2 Education]
Knowledge (religion) +7 [5 ranks, +2 Int]
Open Lock +14 [10 ranks, +2 Dex, +2 MW tools]

Feats:
Education (1st level, regional)
Skill Focus (Craft: armorsmithing) (Craft domain bonus)
Martial Weapon Proficiency (gnome hooked hammer) (Metal domain bonus)
Weapon Focus (gnome hooked hammer) (Metal domain bonus)
Initiate of Gond (3rd level)
Extend Spell (Planning domain bonus)
Skill Focus (Craft: weaponsmithing) (6th level)
Craft Wondrous Item (9th level)

Languages: Common, Gnome, Lantanese, Draconic, Ignan

Spells Prepared – Craft, Metal, and Planning domains
Save DC +5
0th - 6 create water, detect magic, detect poison, guidance, purify food and drink, resistance.
1st – 6 detect undead, endure elements, divine favor, protection from chaos, weildskill (PGtF) x2. (D) – magic weapon.
2nd – 5 make whole, resist energy x2, lesser restoration, Extended weildskill. (D) - augury.
3rd – 4 create food and water, darkfire (MaoF), dispel magic, meld into stone. (D) – stone shape.
4th – 4 know vulnerabilities (MaoF), shape metal (RoF), stone metamorphosis (Und), wall of law (MaoF). (D) – rusting grasp.
5th – 3 commune with earth (RoF), greater stone shape (Und), wall of stone. (D) – wall of iron

Aegis Ward (Gondsman companion)
Medium Construct

Hit Dice: 7d10+20 (152 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
AC: 22 (+1 Dex, +5 natural, +6 armor)
Base Attack/Grapple: +8/+11
Attack: Warhammer +12 melee (1d8+3+1 electricity/x3)
Full Attack: Warhammer +12 melee (1d8+3+1 electricity/x3), slam +6 (1d8+3/x2)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: -
Special Qualities: Construct traits (low-light vision, darkvision 60 ft., no Con score, immunity to all mind-affecting effects, immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects. Cannot heal damage on their own. Not subject to critical hits, nonleathal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Immunity to any effect that requires a Fort save unless it works on objects or is harmless. Not at risk from death from massive damage and is immediately destroyed when reduced to 0 hit points. Cannot be raised or resurrected, 20 bonus hit points, does not eat, sleep, or breathe.
Saves: Fort +2, Ref +3, Will +3
Abilities: Str 16, Dex 12, Con -, Int 4, Wis 13, Cha 6
Skills: Climb +8, Listen +1, Spot +1, Swim +8
Feats: Simple Weapon Proficiency, Martial Weapon Proficiency (warhammer), Light Armor Proficiency.

For four levels of Techsmith, added 1 Str, +3 BAB.

Equipment carried or used by Gondsman: +2 chain shirt (4,250gp). +1 darksteel (MaoF) warhammer (5,312gp)

Equipment
Periapt of wisdom +2 - 2,000gp + 160 XP
Mithral full plate +2 – 14,500gp (12.5 lbs)
Clear spindle ioun stone – 4,000gp
Necklace of Adaptation – 9,000gp
Cloak of Resistance +3 – 4,500gp + 360 XP
+1/+1 gnome hooked hammer – 4,620gp (3 lbs)
MW heavy crossbow – regional equipment (4 lbs)
60 bolts – 6gp (3 lbs)
Troll gut rope (MaoF) – 1,500gp + 120 XP
MW armorsmithing tools – 55gp
MW weaponsmithing tools – 55gp
MW Thieves’ tools – 100gp
Bronze holy symbol of Gond - 5gp (1 lb)
cleric's vestments - 5gp
5 potions of cure light wounds - 250gp
backpack - 2gp
bedroll - 5sp
belt pouch - 1gp

Money
Three 500gp diamonds, 100gp amethyst, 50gp lapis lazuli, 38gp, 5sp

Appearance: Wimzig is a rather short and slender gnome, his dark brown hair gathered back tightly to the back of his neck with a small bronze ring. He tends to favor earthy yellow clothing and bronze jewelry. When readying himself for battle he wears mithral armor etched with bronze gear patterns. When not, he prefers a loose, knee-length vest full of pockets. He carries with him a great deal of tools, and has been known to clank like a tinker when walking about. Around his neck is a bronze gear, his holy symbol of Gond.

Personality: Wimzig is a very through and meticulous individual, given to a great deal of introspection and planning. He sees people through a very odd lens, assessing their strengths and weaknesses as if they were machines. He considers the creation of something out of the mind as a holy act, and is infuriated by the wanton destruction of such things.

Background: Wimzig grew up on Lantan, surrounded by the myriad of craftsgnomes, the endless numbers of forges and shops, and the huge temple of Gond. At any early age his parents, both ardent engineers, had imbued him with a desire to create things from wood and metal. He learned to create things he could imagine, and found his passion in bringing to life things seen in his dreams. He was educated very well, and drank in the knowledge about his favorite chosen subjects, machinery and the magic to make it truly alive.

His desire to create and learn eventually drove him from Lantan to seek inspiration on the mainland. It was there that he began to have persistent dreams of a golem-like creation, a man of wood and metal, a companion and guardian. Gond spoke to him in his dreams and told him he would be able to create this companion, if he would give his life over to The Wonderworker. This Wimzig did without hesitation. He worked hard for many years, traveling all over Toril, spreading the knowledge of creation.

Three years ago Gond finally rewarded him with the power and final knowledge to complete his mechanical companion, which he dubbed Aegis Ward. Knowing Gond would wish to test and temper them both Wimzig and Aegis have been traveling, looking for ways to complete their creation within, as well as without.
 

Jdvn1

Hanging in there. Better than the alternative.
Tadius Zyell
Male Human Wizard 5 / Incantatar 5
Alignment: Chaotic Good
Patron Deity: Mystra
Region: The Dalelands (Harrowdale)
Height: 6'0"
Weight: 148
Hair: Light Brown
Eyes: Green
Age: 20
XP: 50,000

Str: 10 (+0) [2p]
Dex: 12 (+1) [4p]
Con: 14 (+2) [6p] 16 (+3)
Int: 20 (+5) [16p] 24 (+7)
Wis: 8 (-1) [0p]
Cha: 10 (+0) [2p]

Class and Racial Abilities:
Familiar: Athos, the Weasel
Focused Study: Give up Enchantment
Cooperative Metamagic: 3+Int/day, may metamagic someone else's spell
with a Spellcraft DC of 18+(modified spell level*3)
Metamagic Effect: Metamagic a spell already in effect
Metamagic Spell Trigger: Metamagic an effect from a spell trigger item
(ie wand) with added charges

Hit Dice: 9d4+34
HP: 61
AC: 11 (+1 Dex) [touch 11, flat-footed 10]
ACP: 0
Init: +1 (+1 Dex)
Speed: 30ft

Saves:
Fortitude +7 [+2 base, +3 Con, +2 Resistance]
Reflex +7 [+2 base, +1 Dex, +2 Resistance, +2 Weasel]
Will +11 [+8 base, -1 Wis, +2 Resistance, +2 Iron Will]

BAB: +4
Melee Atk: +4 (1d6/x2/B, staff)
Ranged Atk: +5 (1d4+3/x2/50 ft./B, sling)

Skills:
Concentration +16 (13 ranks, +3 Mod)
Decipher Script +17 (8+2.5cc ranks, +7 Mod)
Knowledge (Arcana) +20 (13 ranks, +7 Mod)
Knowledge (Dungeoneering) +19 (8+4cc ranks, +7 Mod)
Knowledge (The Planes) +20 (13 ranks, +7 Mod)
Spellcraft +25 (13 ranks, +7 Mod, +2 Synergy, +2 Skill Focus)
Tumble +7 (6.5cc ranks, +1 Mod)

Feats:
Scribe Scroll (Wizard 1st)
Iron Will (Human 1st)
Skill Focus (Spellcraft) (1st)
Heighten Spell (3rd)
Craft Wand (Wiz 5th)
Extend Spell (Bonus Metamagic Inct 1) [+1]
Empower Spell (6th) [+2]
Energy Substitution (Acid) (Bonus Metamagic Inct 4) [+0]
Arcane Mastery (9th) (Complete Arcane)

Languages: Common, Draconic, Elven, Dwarven

Spellbook:
0 - All
1 - Grease, Identify, Lesser Orb of Acid, Lesser Orb of Sound,
Mage Armor, Magic Missle, Protection from Evil, Ray of Enfeeblement,
Shield, Silent Image, Comprehend Languages
2 - Bull's Strength, False Life, Fox's Cunning, Knock, Mirror Image,
Scorching Ray, See Invisibility
3 - Dispel Magic, Fireball, Greater Mage Armor, Haste, Slow, Tongues
4 - Assay Resistance, Dimension Door, Enervation, Evard's Black
Tentacles, Greater Invisibility, Orb of Acid, Orb of Force, Orb of
Sound, Unluck

5 - Baleful Polymorph, Cloudkill, Cone of Cold, Mass Fly, Teleport

Spells Prepared:
Save DC +17
0 (4) - Acid Splash, Dancing Lights, Detect Magic, (empty)
1 (6) – Grease, Mage Armor, Magic Missle, Magic Missle, Ray of
Enfeeblement, Silent Image
2 (6) - Bull's Strength, False Life, Fox's Cunning, Extended Mage
Armor, Mirror Image, See Invisibility
3 (5) - Dispel Magic, Fireball, Greater Mage Armor, Haste, Slow
4 (4) - Assay Resistance, Dimension Door, Enervation, Orb of Acid
5 (3) - Cone of Cold, Cold of Cold (Acid), Mass Fly, Teleport

Equipment
Traveller's Outfit (free)
Spell Component Pouch (2 lb)
Amulet of Health +2 (- lb)
Cloak of Resistance +2 (1 lb)
Headband of Intellect +4 (- lbs)
Winged Boots (1 lb)
Heward's Handy Haversack (5 lbs)
-Scroll of Light x2
-Scroll of Comprehend Languages
-Scroll of Identify
-Scroll of Tenser's Floating Disk
-Scroll of Darkvision
-Scroll of Glitterdust
-Scroll of Gust of Wind
-Scroll of Knock x2
-Scroll of Tongues
-Scroll of Greater Invisibility
-Scroll of Stoneshape
-Bedroll - 5sp (5 lbs)
-Waterskin – 1gp (4 lbs)
-50 ft. hempen rope – 1gp (10 lbs)
-Rations (10) – 5gp (10 lbs)
-Hooded lantern – 7gp (2 lbs)
-10 flasks of oil – 1gp (10 lbs)

Total weight carried: 9 lbs, light load.

Money
1770 gold (kept in his backpack)

Appearance: Tadius is a sturdy man with a slight build. He tends not
to like the "old man" look of wearing robes all the time, so he
prefers to wear his travelling shirt and pants. His clothes are
strong enough to handle most things he'll come across. He does not
get new clothes unless he absolutely needs them, so his clothes tend
to look worn. His boots, however, look well-kept, as does his cloak.
Tadius claims not to take particular care of them, but they definitely
look better than the rest of his attire. His backback is strapped
tightly to his back -- he doesn't like for it to sway as he runs
around.

Personality: Tadius does not always think his actions through. He is
a very intelligent person, but consequences are sometimes lost on him.
He lives for the moment and runs to learn new things with a passion.
Tadius is an outgoing person and sometimes has a grinding personality.
Those who consider Tadius a friend either put up with his quirks or
ignore them.

Background: Tadius was raised in Harrowdale, son of two rather
eccentric parents. They encouraged Tadius to learn his own path in
life, and that is precisely what he did. Harrowdale tends not to be a
town where Wizards come from, but Tadius tends to be an exception in
many cases. He generally likes going around and learning odd things.
At a relatively young age, he found Llewan Aspenwold at the Temple of
Mystra and saw how strange the arcane arts were -- he immediately took
to it. After some time, he began to excel not only at casting spells,
but making spells do different things. He enjoys learning new spells
as a Wizard and also manipulating other people's spells -- anything
new involving the Art.

Italicized spells and feats from Complete Arcane, my one option.
 
Last edited:

deadestdai

First Post
Janlen Silveranswer

Janlen Silveranswer

Exp: 45'000
Male Rock Gnome - 7 Bard/ 3 Dragonsong Lyrist (10ECL)
Alignment: Chaotic Good
Patron Deity: Garl Glittergold
Height: 3'5''
Weight: 42 lbs
Skin Colour: Milky-Tea Brown
Eyes: Dark Brown
Age: 52

Str: 8 (-1) [2pts, -2 racial]
Dex: 14 (+2) [6pts]
Con: 14 (+2) [2pts, +2 racial, +2 Amulet]
Int: 14 (+2) [6pts]
Wis: 12 (+1) [4pts]
Cha: 22 (+6) [10pts, +1 4th, +1 8th, +4 Cloak]

Hit Dice: 10d6+20
HP: 60, Current 60
AC: 23 (10 +2 Dex, +6 Armor, +2 Shield, +2 Ring, +1 Size)
Init: +2 (+2 Dex)
Speed: 20'

Saves:
Fortitude +5 [+7 vs. Illusions]
Reflex +10 [+12 vs. Illusions]
Will +9 [+11 vs. Illusions]

Class and Racial Abilities:
Gnome +2 Con -2 Str, Small - +1 Size bonus to AC and Att rolls, +4 Hide, Lowlight Vision, Treats Gnome Hooked Hammer as Martial Weapon, +2 sv vs. Illusions, +1 DC to Illusions cast, +1 att vs. Kobolds and Goblinoids, +4 AC versus monsters of Giant type, +2 Listen and Craft(Alchemy)
Spell like Abilities: 1/day Dancing Lights, Ghost Sound, Prestidigitation & Speak with Animals(Burrowing)
Bard Simple Weapon Proficiencies(Also includes long sword, rapier, sap, short sword, short bow, and whip.), Bards are proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance, Bardic Music 11/day (DC +2 if verbal from feat), Bardic Knowledge (+9 to roll)
Songs include: Countersong, Fascinate, Inspire Courage +2, Inspire Competence, Suggestion
Dragonsong Lyrist Greater Dragonsong, Song of Strength, Song of Compulsion, Song of Flight (All DC 21) [DRAC]


BAB: +7+2
Melee Att: +7/+2
Ranged Att: +10/+5

+1 Short bow of Frost R+11/+6 (1d4+1d6”frost”+1 dam, Crit 19-20 x3, Range 60')
- "If within 30’ of target" R+12/+7 (1d4+1+1d6"frost"+1 dam, Crit 19-20 x3, Range 60')8330gp
MW Longsword M+8/+3 (1d6-1 dam Crit 19-20 x2) 315gp

40 Arrows 2gp

Skills: (98 Skill Points)

Perform 21/23 (13 rnk, +6 Cha, +2/+4 with flute/song[feat])
Concentration 9 (7 rnk, +2 Con)
Diplomacy 13 (5 rnk, +2 Syn, +6 Cha)
Knowledge(Arcana) 9 (7 rnk, +2 Int)
Knowledge(History) 7 (5 rnk, +2 Int) (Gives +2 Syn Bonus to Bardic Knowledge)
Hide 12 (6 rnk, +2 Racial, +2 Dex)
Tumble 11 (7 rnk, +2 Syn, +2 Dex)
Listen 10 (7 rnk, +2 Racial +1 Wis)
Spot 5 (4 rnk, +1 Wis)
Craft(Alchemy) 4 (0 rnk, 2 Racial, +2 Int)
Profession(Herder) 3 (2 rnk, +1 Wis)
Move Silently 7 (5 rnk, +2 Int)
Balance 8 (4 rnk, +2 syn, +2 Dex)
Sense Motive 6 (5 rnk, +1 Wis)
Spellcraft 9 (5 rnk, +2 syn, +2 Int)
Bluff 11 (5 rnk, +6 Cha)
Jump 6 (5 rnk, +2 syn, -1 Str)
cc – Handle Animal 9 (6 rnk, +6 Cha)

Feats:

Artist [Regional – FR:pGF](1st)
Dragonsong [DRAC](3rd)
Point Blank Shot(6th)
Leadership(9th)

Languages: Gnome, Chondathan, Draconic, Goblin

Equipment:

(On body.....)
+2 Mithril Shirt(+6 AC, +6 Max Dex, -0 AC Pen) 5100gp
+1 Light Wooden Shield(+2 AC, -0AC Pen, 5% Arcane Fail) 1153gp
Amulet of Health +2 50000gp
Cloak of Charisma +4 16000gp
Ring of Protection +2 8000gp (Right index finger)
Spell Component Pouch 5gp (On right hip)
MW Flute 100gp (Tied about his neck by a leather thong)
Explorer's Outfit [b*free*[/b]
Belt Pouch 1gp (On right hip)

(In Belt Pouch…..)
Coinage – 7gp, 3sp, 9cp, 7 small Amethysts worth 10gp each

Heward’s Handy Haversack 2000gp

(In Haversack.....)
Scroll of Invisibility Free – Regional 1st
Scroll of Mirror Image Free – Regional 1st
Bedroll 1sp
Winter Blanket 5sp
Chalk 1cp
Flint & Steel 1gp
10 days of Trail Rations 5gp
50’ Rope 1gp
Everburning Torch 100gp
Waterskin (Full of water) 1gp
8 Small Sapphires each worth 50gp
(Potions)
6x Cure Moderate Wounds 1800gp
4x Lesser Restore 1200gp
4x Mage Armour 200gp
4x Protection from Evil 200gp

Spells per day
0 1 2 3 Lvl
3 5 5 2 /day

Spells Known/Lvl
0 1 2 3 Lvl
6 4 4 3 #

0-Level: Detect Magic, Light, Mage Hand, Read Magic, Resistance, Stick(FR:pGF) DC:16 (17 Illusions)
1-Level: Expeditious Retreat, Feather Fall, Balagarri’s Iron Horn(FR:pGF), Harmony(FR:pGF) DC:17(18 Illusions)
2-Level: Cure Moderate Wounds(2d8+8), Glitterdust, Invisibility, Lively Step(FR:pGF) DC:18(19 Illusions)
3-Level: Charm Monster, Good Hope, Displacement DC:19(20 Illusions)

Appearance:

Jenlan is a handsome Gnome, though a little on the slender side (If the village matriarch – his grandmother – is concerned, that is.). His silver hair is short at the front and long at the back, tied into a pony-tail that rests between his shoulder blades. He sports a small neat goatee and more often than not can be seen smiling wistfully at things that only he knows. He wears tan coloured leather breeks and knee-length boots, a thick ruby-red fine shirt (That covers up his mithril chain shirt.) and a light lace-cuffed white cotton shirt underneath. Upon a wide brown belt around his waist is scabbarded his trusty sword, his spell component pouch, and a belt pouch containing around 5gp (The rest of his money is kept in one of the side pockets of his backpack). Around his neck hanging from a royal blue ribbon is a silver flute, the instrument of his trade. If out adventuring, Jenlan wears his Haversack on his back and bow slung over his shoulder. Those who look closely enough would notice that the front teeth in this handsome gnome's smile are all made of gold - a legacy of his encounter with Bilix’ mother’s slayer.


Cohort

Bilix
Exp: 15'000
Male Copper Dragon Wyrmling (8ECL = 6HD + 2 Lvl Adjustment)
Alignment: Chaotic Good
Patron Deity: Garl Glittergold
Length: 4’
Height: 1’
Wing Span: 7’
Weight: 5lbs
Skin Colour: Puddle-Brown
Eyes: Dark Blue
Age: 2

Str: 11 (0)
Dex: 12 (+1)
Con: 13 (+1)
Int: 12 (+1)
Wis: 13 (+1)
Cha: 12 (+1)

Hit Dice: 6d12+6
HP: 54, Current 54
AC: 20 (10 +0 Dex, +5 Natural Armor, +2 Bracers, +1 Gloves, +2 Size)
Init: +0 (+0 Dex)
Speed: 40', fly 100’(average)

Saves:
Fortitude +7
Reflex +7
Will +7

Class and Racial Abilities:
Copper Dragon Breath Weapon every 1d4 rounds: Line of Acid 30’ 2d4 dam (DC14) or 15’ Cone of Slow 1d6-1 Rnds Fort DC14 negates , Blindsense 60’, Darkvision 120’, Immunity to Acid Magic Sleep effects and Paralysis, Low-Light Vision, Spider Climb

BAB: +6
Melee - Bite: +8 (1d4 dam)
Full Attack: +8 Bite (1d4 dam), 2x Claws +8 (1d3 dam each)

Skills: (98 Skill Points)

Listen 10 (9 rnk, +1 Wis)
Spot 10 (9 rnk, +1 Wis)
Search 10 (9 rnk, +1 Int)
Bluff 10 (9 rnk, +1 Cha)
Hide 10 (9 rnk, +1 Dex)
Jump 9 (9 rnk, +0 Str)
Intimidate 10 (9 rnk, +1 Cha)
Diplomacy 10 (9 rnk, +1 Cha)
Sense Motive 10 (9 rnk, +1 Wis)
Knowledge(History) 10 (9 rnk, +1 Int)
Knowledge(Geography) 9 (8 rnk, +1 Int)

Languages: Draconic, Gnomish

Equipment: (9’400gps starting as 6th Level NPC)

Bracers of Armour +2 4000gp (Worn on his forelimbs)
Gloves of Dexterity +2 4000gp (Worn on his forepaws)
Cloak of Resistance +1 1000gp

Coinage…
20gps and 8 emeralds each worth 60gp kept in a pouch tied around his neck.

Feats:

Multi Attack (1st lvl)
Flyby attack (3rd lvl)
Improved Multi-Attack (6th lvl)

Appearance:

Bilix is quite typical of Copper Wyrmlings, standing only one foot at the shoulder and totaling in length perhaps four. His small overlapping scales, face and horn-plates are a ruddy dirty brown, far from the matured copper colour his species is known for. His dark azure eyes hold a wild youthful spark and a thirst for knowledge. Upon his forelimbs, he wears shining silver magical bracers, black magical gloves on his forepaws and a magical Cloak of the same red that Janlen wears – items all garnered from his adventures outside of the Gnome lands. Like his friend and constant companion, Jenlan, Bilix is frequently in chirpy spirits. He doesn’t have the typical aloof attitude that dragons (Even young dragons) are known for when dealing with mortal races – a result of his upbringing by a mortal and not, a dragon. Bilix loves to fly, choosing to only land to play practical jokes on his friends and strangers a like from various improbable perches (Thanks to his Spiderclimb ability.), and to eat/sleep. He also likes to read old tomes and take trips out amongst the countryside on his own for days at a time to explore and see new sights.

Background:

Amongst the Trielta Hills can be found communities of Gnomes, quietly going about their lives, tending sheep, working their small mines and otherwise keeping to themselves. Their closest neighbours are Halfling homesteads, oft deserted human mining outposts and for a time a friendly Female Copper Dragon, named Billixtriax.
A shepherd, Jenlan was thought of as a dreamer amongst the folk of his Gnomish village. Many were the times as he lay humming to himself, or lain upon a hilltop practicing with his flute, that his flock of sheep would disperse, causing the young Gnome to spend many hours searching for the lost sheep. These events though, would not bring down his spirits, as he would happily walk about playing his flute as he searched, knowing that the flock would be drawn to his tunes, quite familiar with their herder’s soothing melodies.

One particular over-cast day, during his very young twenty-seventh year, Jenlan was again, searching for his dispersed flock, which had wandered off as he lay dreaming of wizards and princesses in far off lands. All but two of the sheep were accounted for and without realizing, the young Gnome had wandered far from the grazing pastures. He heard bleating come from a large cave and a little fearful, went inside to search for his sheep. Five steps inside, and he saw his lambs, cowering in a corner behind a small boulder. Thankful they hadn’t been deep inside the cave, he tucked each under an arm and turned to leave, only to see a huge shadow obstruct the exit. With a high pitched yell and many bleats the gnome and sheep fell back in a tumble, Jenlan knocked unconscious as his head hit the rocky floor and the four-legged wooly mammals scampering into the darker recesses.

Jenlan awoke to unnatural lighting, in a cave that smelt curiously like freshly cut grass, and that sparkled from a huge pile of gems and gold and silver coins. Eyes wide with wonder he lurched to sit up in order to get a better view of his surroundings… And promptly fell back again, hand at his brow in pain as a splitting headache attacked his senses. “You are a silly brave Gnome. What is your name?” The voice startled him from thoughts of headache cures and he turned to see where the flowing female voice had come from. His eyes fell upon a head resting upon folded front paws of a massive copper dragon. “I uh, my-my name is Jenlan. Your majesty! I mean your eminence! Your honour! O… Just what do you say when you are about to be eaten whole?” To his surprise, the dragon laughed a full and genuine laugh. The sounds flowed over him and he felt the warmth they contained and realized he was in no danger whatsoever. “And, you?” He swept his gaze about his surroundings and the huge pile of treasure that the She-Dragon used as a bed (It seemed). “I assume that as I am not lining your gullet, that you are Billixtriax, fabled lady of these hills? She who has been a fine, if a little pesky” He motioned with a smirk to the lambs who stood next to the treasure heap munching on the grass from which the scent came. “neighbour to us Gnomes?” The dragon again chuckled.
“Sir Janlen, you mock me? A dragon in the very throws of majesty?”
Janlen blanched, as he realized he had taken his fun-making too far and was becoming that much closer to becoming a meal after all. “No-no! I meant no offense! Only that.. I … Um.” He bent his knee to the dragon and lowered his head. “Only that this is my first opportunity to be able to talk with a being as honoured as you. I really do not know how to address you much less keep you from swallowing me!”
Again the dragon chuckled. “I think Sir Janlen, that you mock me. But it amuses me nonetheless. If truth be told young Gnome, I have been watching you for some time now. As you tend your flock, (Quite poorly I may add.)I have been watching from the earth and listening to the wonderful melodies you concoct with that flute of yours. Now I have you before me, I have an offer – would you learn more? Would you receive the tutelage of a Dragon in your true profession?” The emphasis on “true” could not be mistaken and Janlen knew for the first time in his life, that here was his true calling being pointed out to him. “Why yes Billixtriax, yes I would.”

From that day on, the gnome and dragon spent most days together. Janlen passed on his shepherding duties to a cousin and he in turn was left alone with his new teacher, who it turned out, was as much a lover of music and sarcasm as he was. Over the years, Janlen learnt the majicks that worked with music and song. He learnt to wow audiences and even managed to be heard in the halls at Triel and later the main Inns of Baldurs Gate. During one of his journeys to the coast, there came news of a terrible Red Dragon who had been razing farms to the ground and holding whole communities to ransom in the Trielta Hills area. So the Gnome rushed back to his homelands, in the hopes that his family and friends were still safe and that he could help in the efforts to keep them that way. His journey was swift and his destination was as safe as it had always been. But tales amongst the villagers told of a fearsome battle between the Red Dragon and Billixtriax in the skies. Fearing for his friend and mentor’s life, the Gnome took up his bow and flute and rushed to her haven.

When he arrived, he saw that the damage had already been done. Billixtriax’ cave, blackened by unnatural fires and smashed by horrible fury was barely left open. With a brave swallow, Jenlan ventured in. The outward appearance offered only an indication of the damage that had been wrecked inside. The culmination of this all was his mentor’s poor broken and inert body left in a pool of her own life’s blood, dead eyes still fierce in their determination to fight back the evil dragon who had also come to rest not far from her, body half dissolved with acid and sunken into the cave-wall. In her last throws, Billixtriax had laid low her oppressor but at a terrible cost. Janlen sat in that cave for hours weeping and playing the saddest songs that he had learnt, to honour his friend’s brave passing.

As four hours turned into five, Janlen was brought out of his sorrowful thoughts by a rustling. Startled, he realized it came from the evil dragon’s body and with a flick, the thing’s tail twitched again, this time in a far more violent fashion. Scared, the little bard did his best to duck behind a rocky column, only to peek out and see that the red dragon somehow still lived. Though, it’s body was severely damaged by acids and bite and claw wounds, and half of the creature was sunken into the rock wall itself (No doubt due to some spell thrown at it by Billixtriax.), the fierce creature tried to rise up. Cracks appeared in the cave wall and soon chunks of rock were falling and dust billowing out as a broken wing broke free. The dragon’s three legs – the fourth a dissolved stump – each worked furiously as they managed to drag the rest of the horrid monster free of the prison and soon the dragon was making it’s way with a terrible roar of pain, out to the blackened cave entrance. At first, Jenlan thought he had gotten away with his life, safe now that the dragon had gone, but he soon realized his error as the cave about him continued to crumble and the gnome had to dodge pieces of rock that would otherwise crush him. His back to a wall and being forced deeper and deeper into the cave, Jenlan was wholly surprised as he felt himself fall backwards through what he then saw to be a hidden passage. Sadly, as he fell, he also noticed the fist-sized rock that bore down upon his face and smashed into his astonished mouth. None of the handsome gnome’s front teeth survived the experience.

Once again, Jenlan awoke in unfamiliar surroundings. His mouth a bloody mess, teeth bent at unnatural angles or totally smashed through. The gnome screamed in pain, until he could gather enough control to force a healing spell from his fumbling lips. This dulled the pain almost completely, but could not restore his smile. After spitting out more blood and another tooth and wiping his face with his shirt sleeve, Jenlan looked about himself and the area he had fallen into. This was a place in Billixtriax’s home that he had never been shown. He felt the freshness of the winds gently flow through and saw further up the passage that there must be an opening to the daylight. As his eyes grew accustomed to the lessening gloom, he also noticed that his mentor had used this area to store more of her treasure horde (What must have been 5’000 gold pieces worth) – and something else… Sunken into a clay mound lay a single egg. Astonished and pain forgotten, Jenlan carefully made his way to the precious thing. Now he understood why his teacher had fought to the last – she was protecting her child.

Knowing that he could honour her memory in no better way, Jenlan made up his mind to help bring his friend’s offspring into the world and to teach the wyrmling everything she had taught him before. Secretly over the months, the bard made enquiries into acquiring books, expensive books that were hard to find. They told of methods and legends and myths regarding wyrmling rearing and so forth. Though he was scared his lack of true knowledge would ultimately fail in this, Jenlan found that his ward seemed safe and well and often heard the little creature stirring in it’s shell. Until one day, after having left the egg in a small (and expensive) vat of acid as instructed in an old tome, the egg started to crack. The creature that rose out of the shell pieces, dripping in caustic acids was a miniature version of it’s mother. Realising this caused Janlen to weep with joy. The Wyrmling, seeing the gnome in such a state narrowed it’s eyes and spoke, “What manner of creature weeps at the coming of a dragon?” The bard could not help but laugh, his tears now of mirth. The little dragon offered Janlen only an indignant huff. “So you are the one who’s voice I heard through my shell? How sad I am to realize a mortal tended me. Still, there must be a reason I am not born of my mother – how came you by me?” The gnome then went on to tell him the story of how he met his mother and of the love and respect he had for his former friend and mentor. He also spoke of how he had taken it upon himself to offer to raise the wyrmling and teach the small dragon the ways as best he could until it thought it would tire of him. He also made it very clear that the dragon could leave at any time and in no way did it have to expect any orders or commands from his teacher, just answers to questions that he might have to the best of his knowledge. The dragon mulled this over for a bit. Whilst he did not relish the idea of having a mortal as his parent, this gnome had shown him respect and kindness. He was also trusted and a friend of the wyrmling’s mother, so therefore garnered some respect in return. The dragon decided to take him up on his offer. Janlen was delighted.

“So Sir Janlen, what would you call me? Surely I deserve a name fitting of my stature?” Janlen felt sadness seep into his bones, for It’s mother had called him nothing else than, “Sir Janlen” after their first meeting. He forced a smile and hoped the young dragon didn’t see his momentary unhappy turn. “Well young master, you are certainly your mother’s son, and I can think of no better way of us honouring her memory than by doing our best to make you her legacy. Bilix I think. Yes, that will be a fine name. Does it fit?” The Wyrmling shuffled a little as if fitting into a new woolen robe that itched. Finally he settled down and nodded thoughtfully. “Rather snugly Sir Janlen, I think we will be friends for a long while, you and I.”
 

Ferrix

Explorer
Code:
[B]Name:[/B] Shakti, The Child Saint
[B]Class:[/B] Monk 8
[B]Race:[/B] Damaran Human Saint – Outsider (native)
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Lawful Good
[B]Deity:[/B] Sune, Lliira and Ilmater

[B]Str:[/B] 12 +1 (4p.)     [B]Level:[/B] 10       [B]XP:[/B] 45,000/55,000
[B]Dex:[/B] 14 +2 (6p.)     [B]BAB:[/B] +6/+1      [B]HP:[/B] 63 (8d8+24)
[B]Con:[/B] 16 +3 (6p.)     [B]Grapple:[/B] +7     [B]Dmg Red:[/B] 5/Evil
[B]Int:[/B] 10 +0 (2p.)     [B]Speed:[/B] 50'      [B]Spell Res:[/B] --
[B]Wis:[/B] 20 +5 (6p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] --
[B]Cha:[/B] 18 +4 (6p.)     [B]ACP:[/B] --         [B]Spell Fail:[/B] --%

                   [B]Base  Armor Wis    Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +6    +5    +2    +0    +1    +7    31
[B]Touch:[/B] 24              [B]Flatfooted:[/B] 29

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      6    +3    +1    +10
[B]Ref:[/B]                       6    +2    +1    +9
[B]Will:[/B]                      6    +5    +1    +12

[B]Weapon                  Attack   Damage     Critical[/B]
Unarmed                   +12    1d10+2        20x2
Sling                     +12    1d4+1         20x2
Dagger                    +12    1d4+2      19-20x2

[B]Languages:[/B] Common, Damaran

[B]Abilities:[/B] Human: Bonus Feat, Bonus Skill Points; Monk: Unarmed Strike
(1d10), Flurry of Blows (-1), Bonus Feats (1,2,6), Evasion, Still Mind, Ki
Strike (magic), Slow Fall (40 ft.), Purity of Body, Wholeness of Body, AC
Bonus Wis + 1; Vow of Poverty: AC Bonus +6, Deflection +1, Natural
Armor +1, Bonus Exalted Feats, Endure Elements, Sustenance,
Resistance, Mind Shielding, Ability Score Bonus +2, Exalted Strike (magic)
+1; Saint: Insight Bonus to AC, Holy Power, Holy Touch, Spell-Like
Abilities: At Will – Guidance, Resistance, Virtue and Bless, Damage
Reduction 5/evil, Fast Healing 4, Immune to Acid, Cold, Electricy and
Petrification Attacks, Keen Vision (low-light & darkvision 60 ft.),
Protective Aura, Fire Resistance 10, +4 racial bonus on Fortitude saves
against Poison, Tongues

[B]Feats:[/B] Sacred Vow (lvl 1), Vow of Poverty (human), Stunning Fist
(monk 1), Nymph’s Kiss (exalted 1), Deflect Arrows (monk 2), Intuitive
Attack (exalted 2), Nimbus of Light (lvl 3), Touch of Golden Ice
(exalted 4), Ability Focus: Stunning Fist (lvl 6), Improved Trip
(monk 6), Fist of the Heavens (exalted 6), Lliira’s Blessing (exalted 8)

[B]Skill Points:[/B] 66       [B]Max Ranks:[/B] 11/5.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Spot                       8    +5          +13
Listen                     8    +5          +13
Diplomacy                  6    +4    +6    +16
Sense Motive               10   +5    +2    +17
Escape Artist              5    +2    +2    +9
Balance                    10   +2    +2    +14
Tumble                     11   +2    +2    +15
Jump                       5    +1    +2    +8

[B]Equipment:               Cost  Weight[/B]
Dagger                    2gp    1lb
Sling                     0gp    0lb
Monk’s Outfit             0gp    2lb

[B]Total Weight:[/B]3lb      [B]Money:[/B] 0gp 0sp 0cp

                           [B]Lgt  Med  Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                 43   86  130   260   640

[B]Age:[/B] 18
[B]Height:[/B] 5'3"
[B]Weight:[/B] 130lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Brown
[B]Skin:[/B] Fair

Appearance: Shakti’s face is soft featured and rounded, with gentle brown eyes smiling at the world. Her auburn hair is worn no longer than her face, bangs dipping occasionally into her face. Deep crimson habits of simple cloth are cut appreciatively to allow her limbs ample movement while accentuating the natural grace and beauty of her body. Her body is fit and slightly toned but her muscles do not stand out, leaving her form with a soft and attractive appearance. A simple loop of wooden beads of a crimson red wood are wrapped around her right wrist.

Background: Shakti grew up as a farmer’s daughter in the harsh lands of Damara. A simple life for many years till she reached the age of eight, her mother and father treated her well, although most of the attention went to her three older brothers who helped her father with the farm. Yet that didn’t bother her in the least, she helped her mother in the house, spent time amongst the villagers enjoying the stories the elders would tell. It was on her way from one of Old Rigel’s storytellings that she encountered a young woman on the path, with fiery red hair wearing simple garments. The woman was amazingly beautiful, her stride was confident yet casual and the air that clung to her seemed to sparkle. The woman merely sat and watched across the cold barrens as the sun set into the night, curious Shakti approached and sat beside the woman, following her gaze to the sun. The normally dismal land where she lived was on the edge of day and night, the rays of the sun cast themselves onto the clouds spreading reds, golds, purples and silvers in a gorgeous palette. It seemed as if the very world around her sprung to life in that moment, she smallest flower which reached for those last rays of the days light at her foot shook with life and beauty. As the sun finally set behind the horizon, she looked to her side where the woman had sat, yet she was gone. Shakti darted her eyes to find the woman, but she was gone except for a simple loop of crimson red wooden beads strung together. Taking up the prayer beads, as she knew they were, she had to wrap them many times around her right wrist for them to stay without falling off, and she headed home. That sunset changed her, she told her mother that she had met this beautiful red-haired woman, that the world was alive and beautiful. Her mother took it as the effect of another one of Old Rigel’s stories for a long time, two more years passed and Shakti remained true to her story. She sat and watched the sunsets upon the barren land, tended the small flowers which would cling to life amongst the frosts. Every moment she beset herself with kindling this warmth and love in others, in the world around her.

Those two years passed with unexpected swiftness and on her tenth year a monk of the Yellow Rose came seeking solace and a simple place to sleep at their home. That night Shakti sat up late and talked with the monk, he told her of Ilmater’s grace and suffering. She was intrigued, the pain and honesty with which the monk presented himself in touched again that spark of beauty she saw within everyone and when she rose the next morning, she had already gathered what few things she would ever call her own and told her parents with the resolution that far surpasses the wisdom of such a child, that she would be going with the monk to the monastery to see the beauty in herself. For six years she stayed within the monastery, learning the graceful movements of the Disciples of Saint Sollars. She grew in those six years from a child to a young woman, yet she knew that her heart did not rest with the other monks, their ascetic life they lived held beauty of its own but it was not the beauty which lay within her.

When at the young age of 16 she accompanied a fellow monk, dressed in rough brown robes, away from Damara into the Dalelands. As they passed through the Border Forest they were attacked by a handful of Zhent raiders. The monk she was accompanying did his best to fend them off, but six against one hard-presses even the most skilled of men. He fell after defeating half of their number, but when they turned on Shakti she sat back casually on her feet and watched the three men appreciate with vicious leers upon their faces. She defender herself as best she could, surprising some of the men, yet it did not last long. Soon she was on the ground with the men surrounding her, her heart beat strongly in her chest, her breath slowed and she watched as one raised his spear to drive into her. But then, he was gone, then another, and then the last disappeared, and in their place was a copper-haired woman of incredible beauty. She sat up slowly, her gaze taking in the beauty of her rescuer. The woman was more beautiful than any she had seen, with pointed ears sharper than an elf’s, fine features and stunningly beautiful eyes. The woman was a nymph, a protector of the forest and devotee of Sune. Kaelie, the nymph took her in for a mere week, and she was entranced. Kaelie spoke the words she had felt within her for years, the beauty of the world and others. The relationship she built with Kaelie left a spiritual mark upon Shakti, for Kaelie was not only an embodiment of the beauty of Sune but also showed in Shakti the path which she had known all along was hers.

When she returned to the outside world, she dressed no longer in the dull woolen robes of a monk of Ilmater, but in the deep crimson garb of a follower of Sune. She sent word to the monastery back in Damara of the death of her traveling companion and that she had now found her way. Turning her back upon the strict physical asceticism of Ilmater she learned to see the path she had started upon when she was eight, although she retained the asceticism of physical accumulation, seeing that in the world and in herself was all the beauty that she could ever have. She traveled for months amongst the Dalelands and the surrounding countries, her presence revealing the beauty of life to others, as a preacher and follower of Sune.

Yet, things were not to remain at peace, as things do not in the Realms. Shakti and her companions, all followers of Sune at the time, were entrusted by the clergy to protect a young boy by the name of Shael. Shael was blessed amongst the order, the offspring of a union of a high priestess and one of Sune’s personal celestial guardians. He was to be guarded on a short journey through Zhentarim territory, where he was then to be taken under the wing of the celestial guardian who fathered the child. En route, they were attacked by a vile demon of Loviatar. Shakti and the others threw themselves to defend the child. Shakti directly next to the boy was the only one quick enough to react as the demon disappeared and then reappeared, closing the distance and avoiding the warriors who had charged the creatures previous position. The snap of its’ snarling lash tore through the air with resounding fury, the three tails splayed forward crackling with hellish energy and she leaped forward to take the blow and save the child. It would have worked, everything would have been fine, yet as she threw herself forward, the boy was already there, in front of her. With a slight nudge from his thin arms, he pushed her aside, “Sune has a purpose for you,” and as she toppled away she could only watch in horror as the three tails raked across the child’s face and chest tearing flesh and skin away from the boys beautiful body. With a shudder the boy collapsed. The demon grinned cruelly, and the lash reached for her. She wanted to be struck down, she had failed. They had been charged with defending Shael, but it turned out to be the other way around. He had saved her. But her reflexes were too instinctive, the lashes snapped across the ground, and she was upon the demon. Within moments, the others joined in and the demon was felled. They were worse for wear, but still alive. Yet their eyes fell scornfully upon Shakti, the prodigy of Sune, Shael, lay torn upon the soil, blood seeping into the soil.

When they returned to the order, Shakti was branded a disgrace, stripped of any association with the church, she was cast out. Yet she heard Shael’s voice within her head, “Sune has a purpose for you.” She left, traveling alone amongst the Dalelands, and she soon reached the Zhentarim border. She crossed it, nothing to return to, but she found herself following the path they had taken the day they were to escort Shael. As she reached the valley where the demon had ambushed them, tears swept her face and she plopped herself down upon the ground, only to see the dark stains in the soil.

She stayed upon that spot for nearly a month, at first she cried, but soon that fell silent to the hush of the forest night and she fell into a deep trance. Shael stood before her, beckoning her to walk with him. They walked together along that quiet path for quite some time. They came upon a small stream of clear water and Shael knelt low and washed his face, and then stared upon the surface. And then, she saw from his eyes, his angelic face stared back at her from the water. His voice came clearly to her then, “your purpose is here,” he pointed to the reflection and at once it was both his and hers merged into a single face. “The beauty that they proclaim is merely a reflection of the most magnificent within, yet that beauty shines from within you far brighter than gold or any piece of art. It is your light that reveals to others the beauty that is already there in themselves and within the world. Do not despair my child, Sune has a purpose for you.” The reflection shimmered into the night sky. She lay upon her back, looking into the stars and felt changed. Thus, the Shakti, the Child Saint was given new life.

Since that day, Shael remains within her heart, beside her mentor Kaelie, both voices stirring within her the light she effused naturally from her childhood.
 
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Code:
[B]Name:[/B] Cowan Mor
[B]Class:[/B] Sorcerer/Elemental Savant(Water)
[B]Race:[/B] Water Genasi (Native Outsider)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] N
[B]Deity:[/B] Azuth
[B]Region:[/B] Chessenta

[B]Str:[/B]  8 -1 (0)     [B]Level:[/B] 6/3      [B]XP:[/B] 50,000
[B]Dex:[/B] 16 +3 (6)     [B]BAB:[/B] +4         [B]HP:[/B] 36 (9d4+9)
[B]Con:[/B] 12 +1 (2)     [B]Grapple:[/B] +3     [B]Current HP:[/B] 36
[B]Int:[/B] 12 +1 (4)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 10 +0 (2)     [B]Init:[/B] +2        [B]Spell Failure:[/B] 0%
[B]Cha:[/B] 18 +4 (16)    [B]ACP:[/B] -0         [B]ECL:[/B] 10

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +3    +0    +2    +3    18
[B]Touch:[/B] 16              [B]Flatfooted:[/B] 15

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +1          +4
[B]Ref:[/B]                       3    +3          +6
[B]Will:[/B]                      8    +0          +8

[B]Weapon                  Attack   Damage     Critical[/B]
+3 Light Crossbow         +10    1d8+3     19-20/x2

[B]Languages:[/B] Chessentan, Common, Draconic

[B]Abilities:[/B] 
-Darkvision 60ft
-Create Water(sp) 1/day
-+2 racial bonus on saving throws against water spells and effects
-Breath Water(ex)
-Elemental Speciality(All energy spells have Cold descriptor instead of normal Energy descriptor, i.e. Fireball gains Cold instead of Fire)
-Resistance to Cold 5
-Immune to Sleep
-Energy Penetration(+2 competence bonus to overcome SR with Energy spells)

[B]Feats:[/B] 
-Spellcasting Prodigy (1st)
-Still Spell (3rd)
-Energy Substitution(Cold) (6th)
-Extra Spell (9th)

[B]Skill Points:[/B] 36       [B]Max Ranks:[/B] 12/6
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration             12    +1          +13
Knowledge(arcana)          8    +1          +9
Knowledge(the planes)      4    +1          +5
Spellcraft                 8    +1          +9

[B]Equipment:                            Cost  Weight[/B]
+3 Light Crossbow                 18,335gp    4 lbs
40 Bolts                               4gp    4 lbs
Ring of Protection +2              8,000gp     -
Amulet of Natural Armor +2         8,000gp     -
Cloak of Charisma +2               4,000gp    2 lbs
Gloves of Dexterity +2             4,000gp     -
Ioun Stone(Dusty Rose)             5,000gp     -
Potion of Cure Moderate Wounds x3    900gp     -
Potion of Tongues                    750gp     -

[B]Total Weight:[/B] 10 lbs      [B]Money:[/B] 11gp 0sp 0cp

                           [B]Lgt   Med   Hvy  Lift     Push[/B]
[B]Max Weight:[/B]               26lb  53lb  80lb  160lb   300lb

[b]Sorcerer Spell DC:[/b] 14 + Spell Level
[b]Sorcerer Spells Per Day:[/b] 6/8/7/7/5
[b]Sorcerer Spells Known:[/b]
[i]0-level(DC 14):[/i] Detect Magic, Disrupt Undead, Electric Jolt, 
Ghost Sound, Mage Hand, Mending, Ray of Frost, Read Magic
[i]1-level(DC 15):[/i] Charm Person, Ice Dagger, Lesser Orb of Cold, 
Magic Missile, Obscuring Mist
[i]2-level(DC 16):[/i] Blur, Fireburst, Glitterdust, 
Snilloc's Snowball Swarm
[i]3-level(DC 17):[/i] Fireball, Greater Magic Armor, Hold Person, Slow
[i]4-level(DC 18):[/i] Confusion, Ice Storm 

[B]Age:[/B] 26
[B]Height:[/B] 5'5"
[B]Weight:[/B] 127 lbs
[B]Eyes:[/B] Sea Green
[B]Hair:[/B] Off White
[B]Skin:[/B] Pale Blue

Appearance: It is very easy to tell that Cowan is not completely human. It his blue tinted skin, white hair, and oddly green eyes don't give that away, then the way he moves does just as easily. How the particular flowing type of movement Cowan uses actually started, even he isn't sure, but it was one of the many things he attributes to his family heritage...whatever exactly that happened to be, as he knew little details

The old, dusty and faded purple cloak he usually wears can hide most of the odd features, but one can't wear that all the time...though he tries to in areas where he feels its best to just blend in.

Background: Born in the northern coast of Chessenta, Cowan was raised outside of the events of the area. Mostly because his parents knew he was much different than most, and felt it was simply safer if he wasn't exposed to many others. This resulted in Cowan developing a very strong independant streak which stayed with him all of his life.

In the quiet evenings on the coast, Cowan would wade in the water and rest, simply enjoying the calm of being there. As he grew up, though, he found himself developing a strong draw towards the magical arts. Though his parents seemed neutral on the issue, he went on with it and taught himself everything he could manage, simply playing with this and that and focusing to see what would happen.

Cowan was only 18 when he left home, for the first time curious of what there was to see in Faerun. He travelled west first, to the Heartlands, where his adventuring career began. After several enjoyable, successful, and profitable adventures and jobs, Cowan had become much more adept with his magic and soon left the Heartlands to the North.

For years, he simply switched between adventuring, exploring, and simply talking with anyone he was around at the time, leaning what he could about the peoples and the places he had never imagined as a child. With a strong focus on the elemental magic, his natural inclination towards water and the influence of the cold North helped to channel him into a very strong focus rather than a broad approach which he'd first thought about. Instead of wanted everything, Cowan instead found the one thing he loved and was good at.

Slowly approaching ten years since leaving home, Cowan slowly started to make his way back, but instead taking the long way around to continue his exploring of Faerun. When this would finally bring him home to see his family again, he waasn't even sure, but he did promise himself that the end goal was to get back.
 

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