Shadowdancer HiPS - what is effective against it?

Which of these options apply (exactly four votes)?

  • Darkvision does negate HiPS

    Votes: 7 13.5%
  • Darkvision does NOT negate HiPS

    Votes: 44 84.6%
  • See Invisibility does negate HiPS

    Votes: 8 15.4%
  • See Invisibility does NOT negate HiPS

    Votes: 43 82.7%
  • True Seeing does negate HiPS

    Votes: 27 51.9%
  • True Seeing does NOT negate HiPS

    Votes: 23 44.2%
  • Shadow can be ANY size, regardless how small

    Votes: 7 13.5%
  • Shadow can be smaller than the shadowdancer, but at least reasonable (about 1')

    Votes: 23 44.2%
  • Shadow must be large enough to hide the shadowdancer

    Votes: 20 38.5%

Thanee

First Post
Since TheEvil had so much trouble with the poll, I will give it a try. :)

Please vote once for every category (Darkvision yes/no, See Invisibility yes/no, True Seeing yes/no, shadow size ANY/small/large), that is four choices in total.

Does Darkvision, See Invisibility and/or True Seeing negate the Hide in Plain Sight ability of the Shadowdancer and allow an observer to see him without a Spot check? And how large must the shadow (within 10') be, to allow the Shadowdancer to use this ability?

Thanks! :D

Bye
Thanee
 
Last edited:

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None of those spells should work with Hide in Plain Sight, since they wouldn't work for someone just hiding normally. One that would work, before the Shadowdancer Hides in Plain Sight is casting Glitterdust on them. Once they show their face, blam, no more HiPS for the duration of the spell.
 

Glitterdust has a specific effect on hiding (-40 to the Hide check). It's about the same as the skill not working, tho. ;)

Bye
Thanee
 

MetalBard said:
None of those spells should work with Hide in Plain Sight, since they wouldn't work for someone just hiding normally.

Actually, depending on the circumstances, hiding normally is defeated by low-light vision, darkvision, True Seeing, and any similar effects.
 

Patryn of Elvenshae said:
Actually, depending on the circumstances, hiding normally is defeated by low-light vision, darkvision, True Seeing, and any similar effects.

For all except True Seeing. The description specifically states that it doesn't foil normal hiding.

Pinotage
 


Patryn of Elvenshae said:
Actually, depending on the circumstances, hiding normally is defeated by low-light vision, darkvision, True Seeing, and any similar effects.

Yeah, I think it would be situational. Hiding in any type of darkness, including shadow, would be negated by darkvision. But if they were using fog to hide in, then darkvision would not help.

I can't think of an instance where See Invis or True Seeing would trump normal hiding. And all HiPS is is Hiding normally, but w/o the need for cover/concealment (just a shadow).
 

MetalBard said:
None of those spells should work with Hide in Plain Sight, since they wouldn't work for someone just hiding normally.
Darkvision would stop someone from hiding normally, because they would no longer have concealment.
 

Assuming a person could see someone using HiPS because they had darkvision, if that person cast Dispel Magic, would the person using HiPS suddenly become visible? Is HiPS a (Sp) or (Su) ability?
 

RigaMortus2 said:
Assuming a person could see someone using HiPS because they had darkvision, if that person cast Dispel Magic, would the person using HiPS suddenly become visible? Is HiPS a (Sp) or (Su) ability?
I covered a lot of this ground in another thread very recently. http://www.enworld.org/showthread.php?t=130820

SRD said:
Dwarves and half-orcs have darkvision, but everyone else needs light to see by. See Table: Light Sources and Illumination for the radius that a light source illuminates and how long it lasts.

In an area of bright light, all characters can see clearly. A creature can’t hide in an area of bright light unless it is invisible or has cover.

In an area of shadowy illumination, a character can see dimly. Creatures within this area have concealment relative to that character. A creature in an area of shadowy illumination can make a Hide check to conceal itself.

In areas of darkness, creatures without darkvision are effectively blinded. In addition to the obvious effects, a blinded creature has a 50% miss chance in combat (all opponents have total concealment), loses any Dexterity bonus to AC, takes a –2 penalty to AC, moves at half speed, and takes a –4 penalty on Search checks and most Strength and Dexterity-based skill checks.

Characters with low-light vision (elves, gnomes, and half-elves) can see objects twice as far away as the given radius. Double the effective radius of bright light and of shadowy illumination for such characters.

Characters with darkvision (dwarves and half-orcs) can see lit areas normally as well as dark areas within 60 feet. A creature can’t hide within 60 feet of a character with darkvision unless it is invisible or has cover.
Code:
[left][b]Table: LIGHT SOURCES AND ILLUMINATION[/b] [/left]
[b]Object			 Bright		Shadowy		 Duration[/b]
Candle			 n/a		15 ft.		 1 hr.
Everburning torch	 20 ft.		40 ft.		 Permanent
Lamp, common		 15 ft.		30 ft.		 6 hr./pint
Lantern, bullseye	 260-ft. cone 120-ft. cone	 6 hr./pint
Lantern, hooded		 30 ft.		60 ft.		 6 hr./pint
Sunrod			 30 ft.		60 ft.		 6 hr.
Torch			 20 ft.		40 ft.		 1 hr. 
[b]Spell			 Bright		Shadowy		 Duration[/b]
Continual flame		 20 ft.		40 ft.		 Permanent
Dancing lights(torches)	 20 ft.(each)	40 ft.(each)	 1 min.
Daylight		 60 ft.		120 ft.		 30 min.
Light			 20 ft.		40 ft.		 10 min. 
1 [i]A candle does not provide bright illumination, only shadowy illumination.[/i]
2 [i]A bullseye lantern illuminates a cone, not a radius.[/i]
Aluvial
 

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