• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

'Fields of Blood' stats for Eberron Realms

jasamcarl

First Post
I was toying with the idea of dming a Fields of Blood/Heroes of Battle game in Eberron and started crunching some numbers. So I will be posting these realm 'statblocks' periodically.

They aren't close to comprehensive and are partially based upon some houserules I made to the Fields of Blood's realm system to deal with the scaling issues, but I should be able to flesh them out over the coming days. Really, they are more notes than anything at this point. Armies should be coming as well...

Edit: On Demographics and Provinces:

One of the problems with creating consistent conversions of most Wotc Geographic sourcebooks into 'Fields of Blood' terms is that there is not clear statement in the latter about exactly what size and type of population a governed province is suppossed to represent. The easiest one to make is that the population center is in fact the only relevant one within the province. The problem this presents is that, given the size of most populations listed, the number of governed provinces derived would be unworkably large and, given the resource model in FoB, would produce unrealisticaly large armies.

But FoB iteself alludes to the fact that the population center is not suppossed to neccessarily be the only settlement in a province, but rather only the largest and perhaps the government/market center.

Taking that into account, I used the following method:

I started with Table 2.5 on page 15 of FoB. There, each population center is given an optional maximum for the number of units that the province it governs can contribute to its realm. A province with a Thorpe can produce a maximum of 5 martial units, or 500 hundred men. Clearly a thorpe doesn't have that many men, so we can assume that they come from the other settlements in the province, be they other thorpes or individual farms. If we assume that a total of 10% of any given population are males of military age, then a province that can produce 500 fighting men has a rough total population of 5000. Applying this to the other population center sizes, we get total province populations of:

Thorpe - 5000
Hamlet - 8000
Village - 12000
Small Town - 16000
Large Town - 24000
Small City - 36000
Large City - 50000
Metropolis - 100000

If a population center has a stated population larger than one of these values, as is possible for a metropolis (Sharn for example) the larger value is used when extrapolating the existence of population centers/governed provinces not listed on the map.

With these numbers, the demographic entry and a close reading of the flavor text is used to break down a total listed population by numbers of different sizes of a population, their predominate races, any improvments that might exist, level of civilization, etc.

The above and other scaling rules will be posted here:

http://www.enworld.org/showthread.php?t=138856
 
Last edited:

log in or register to remove this ad

jasamcarl

First Post
Droaam

Race: Gnolls, Orcs, Goblins, Shifters, Others (Giants, Harpies, etc.)
Governed Provinces: 46
Type: Kingdom
Civilization: Barbaric (75% of Normal Resources)
Explored Provinces:
Regent: The Daughters of Sora Kell
Governing Style: Despotic (25% RP bonus)
Government Efficiencty Level: 8
Government Scale: Feudal
Maximum Standing Army: 512 Units (51,200 soldiers)
Foreign Relations: Breland (Conflict)



Governed Provinces


The Great Crag 7500/6188
(Goblin/Giant, Garrisoned, Improvments: Cartell 7th lvl, Arcane Guild 4th lvl, Dragonmarked Enclave (Tharashk), Marketplace )


Graywall 4500/2250
(Goblin, Marketplace, Garrisoned)



Vrallkek 2500/1350
(Orc, Marketplace)



Thrakelorn/Znir 2000/405
(Orc/Goblin, Marketplace)



Unspecified Hamlets:

Gnolls 32% 13 * 750 = 9750 RPs

Orcs 31% 12 * 500 = 6000

Goblins 29% 12 * 750 = 9000

Shifters 8% 4 * 750 = 3000








44250 * .75 * 1.25 * 1.02 = 42314 Total RPs 16343 RPs Province Upkeep

0 Governing Style Upkeep 6400 RPs Improvment Upkeep



22743 RPs Total Realm Upkeep


8462 RPs Army Budget





Armies of Droaam (7,904 Total):


Rural Garrisons:

2800 Orcs (28 Units) spread throughout various orc, goblin, and shifter hamlets:

Regular Orcs Garrison Infantry
MAB: +7
RAB: +3
AC: 12
Melee Power: +11
Ranged Power: +6 (1" increment)
Toughness: 22
Wound Levels: 2
Morale: +1
Command: +1

Fortitude: +3
Reflex: +0
Will: -1

Shock Factor: +0
Move: 6
Movement Points: 42

Subtype: Garrison
Feats:



Cost: - 10 + 0 + 0 + 50 + 100 + 60 + 200 + 25 + 20 + 10 = 455 RPs
Upkeep: 57 RPs




1,300 Ogres (13 Units) Spread out over multiple Gnoll and Giant settlements:

Regular Ogre Heavey Infantry (Legion Mods)
MAB: +9 (+15)
RAB: +1 (+7)
AC: 18
Melee Power: +18
Ranged Power: +8
Toughness: 26
Wound Levels: 2
Morale: +7 (+22)
Command: +0

Fortitude: +7
Reflex: +0 (-6)
Will: +2 (+5)

Shock Factor: +0
Move: 7
Movement POints: 42

Feats: Terrain-Trained (Rocky)

Cost: 20 + 20 + 50 + 120 + 130 + 120 + 35 + 10 +50 + 50= 565
Upkeep: 142 RPs (96 Garrison, 2272 Legion, 217 Combat Engineer)



City Garrisons:

Great Crag Garrison: 800 Gnoll Archers

Greywall Garrison: 400 Gnoll Archers

Regular Gnoll Light Infantry Archers (Cohort Mods)
MAB: +4 (+6)
RAB: +3 (+5)
AC: 13
Melee Power: +11
Ranged Power: +14 (4" Increment)
Toughness: 22
Wound Levels: 2
Morale: +5 (+10)
Command: +1

Fortitude: +5
Reflex: +1(-1)
Will: +1 (+2)

Shock Factor: +0
Move: 7
Movement Points: 42

Subtype: Archers
Feats: Fast

Cost: 10 + 0 + 10 + 70 + 100 + 120 + 100 + 50 + 25 + 20 + 65 = 580 RPs
Upkeep: 145 RPs (98 Garrison, 170 Scout, 580 Cohort)



Field Army (Commanded by Sora Maenya):

Sora Maenya (Special, Individual, Regent, Command Check Strategic +19, Tactical +19)

MAB: +36
RAB: N/A
AC: 31
Melee Power: +23
Ranged Power: N/A
Toughness: 34
Wound Levels: 5
Morale: +23
Command: N/A

Fort: +16
Ref: +15
Will: +13

Shock Factor: 18
Move: 10
Movement Points: 70

Cost: 300 + 40 + 210 + 230 + 340 + 300 + 2250 = 3670 RPs
Upkeep: N/A (Regent, 918 RPs normally)

Damage Reduction (EX): Sora Maenya recieves +7 bonus on Toughness, except when attacked with magic weapons.

Energy Resistance (SA): Sora Maenya recieves a +7 bonus to Toughness against acid, cold, electricity, and fire damage.

Spell Reistance: Sora Maenya posses Spell Resistance 27

Spell-Like Abilities: 3/day -- darkness, disguise self (CL 8th), fog cloud (CL 8th), poison (DC 16), unholy aura (DC 20); 1/day -- blasphemy (DC 19), contagion (DC 16), desecrate, horrid wilting (17d6, DC 20), summon monster IX (night hag), unhallow, unholy blight (8d8, DC 16). Caster level is 17th unless otherwise stated and save DCs are Charisma-based.

Rage: Three times a day, Sora Maenya can enter into a rage as a free action at the beginning of a combat round. Some of her stats are enhanced for one combat round each time this ability are activated. The following alterations are made when she is in rage: AC 29, BAB 38, Melee Power +25.




1,600 Ogre Infantry
(See Ogre stats above)



400 Gnoll Archers
(See Gnoll stats above)




400 Elite Minotaur Shock Troops

Elite Minotaur Infantry (Cohort)
MAB: +13 (+15)
Melee Power: 24
Morale: +8 (+13)
Command: +1
Will: +5 (+6)
Reflex: +6 (+4)

Cost: 835 RPs
Upkeep: 209 (835 Cohort)




400 Elite Troll Heavy Infantry:

Elite Troll Infantry (Cohort)
MAB: +13 (+15)
Melee Power: +22
Morale: +7 (+12)
Command: +3
Will: +3 (+4)
Reflex: +6 (+4)

Feats: Disciplined, Unbreakable

Cost: 1140 + 30 + 30 = 1200 RPs
Upkeep: 300 RPs (1200 Company)



Elite Covey(4) of Medusas

MAB: +10
Melee Power: +6
Ranged Power: +5
Morale: +11
Command: +4
Reflex: +7
Will: +6

Cost: 1070 RPs
Upkeep: 268 RPs


Auxilary Troops:

100 Gnoll Scouts:
(See Gnoll stats above, minus archer subtype)



100 Ogre Combat Engineers:
(See Ogre stats above, minus elite modifiers)
 
Last edited:

jasamcarl

First Post
Eldeen Reaches

Race: Humans, Half-Elves, Shifters, Gnomes, Halflings, Orcs, Elves, Other
Governed Provinces: 55
Type: Coalition
Civilization: Barbaric (75% of Normal Resources)
Explored Provinces:
Regent: Great Druid Oalian
Governing Style: No Centralized Government
Government Efficiency Level: 5
Government Scale: N/A
Maximum Standing Army: 506 (50,600 Soldiers)
Foreign Relations:


Governed Provinces


Druid Sects:


Greenheart: 1500 RPs Production/1250 RPs Upkeep
(Human, Capitol, Garrisoned, Improvments: Sacred Mound 7th Level)

Assorted Druidic Communites:

24 Hamlets: 9000 RPs Production/ 3600 RPs Upkeep
(Human)



Shifters:

Wolfs Paw: 187 RPs Production/ 100 RPs Upkeep
(Shifter, Cultured)

Assorted Settlements:

8 Thorpes: 2250 RPs Production/ 800 RPs Upkeep
(Shifter)

5 Hamlets: 2812 RPs Production/ 750 RPs Upkeep
(Shifter, 1 Stone Circle 4th Level)


Orcs/Gatekeepers:

Assorted Settlements:

2 Hamlets: 750 RPs Production/ 300 RPs Upkeep
(Orc, 1 Stone Circle 4th Level)





Eastern Reaches:

House Vandalis Settlements:

Varna: 6750 RPs Production/ 2500 Upkeep
(Human, Cultured, Garrisoned, Port, Improvements: Dragonmarked Stronghold (Vandalis), Dragonmarked Enclave (Orien), Marketplace, Menagerie(CR 8)*, Temple 4th Level (Animal, Earth), Crop Rotation, Irrigation)

Delethorn/Erlaskor/Merylsward**: 3000 each RP Production/ 1250 Upkeep Each
(Human, Cultured, Garrisoned, Port, Improvements: Marketplace, Menagerie* (CR 4))

*Free Menagerie in any city with Vandalis Dragonmarked Stronghold and 1/2 cost and upkeep of any additional Menagerie.
** No Port for Merylsward, 1125 RPs Upkeep


Farming Settlements:

Riverweep: 937 RPs Production/ 150 RPs Upkeep
(Human, Cultured, Improvments: Crop Rotation)

Mossmantle: 750 RPs Production/ 150 RPs Upkeep
(Human, Cultured)

Greenblade: 375 RPs Production/ 100 RPs Upkeep
(Human, Cultured)

Cree/Sylbaran 3000 RPs Production each/ 1000 RPs Upkeep
(Human, Cultured, Port, Improvments: Marketplace)

Niern/Havenglen/Alvirad 1500 RPs Production each/ 202 RPs Upkeep
(Human, Cultured, Improvements: Marketplace)

Readleaf/Owl's Perch: 3750 RPs Production/ 405
(Human, Cultured, Improvements: Marketplace, Crop Rotation)



Total Production/Upkeep

42,561 RPs Production * 1.04 * 1.01 = 44,706 RPs Total Production

16461 RPs Population Upkeep + 13750 RPs Improvment Upkeep = 30211 RPs Total Upkeep

8,941 RPs Army Budget



Armies of the Eldeen Reaches (2,015 Total):

Wardens of the Wood:



15 Druids spread out over multiple eastern settlements, Druidic Enclaves, and Ranger units.

Wardens of the Wood Druids (Special, Individual, Command Check +5 Strategic, +6 Tactical)

MAB: +4
RAB: +4
AC: 17 (15 outside of forest terrain)
Melee Power: +3
Ranged Power: +3
Toughness: 15
Wound Levels: 2
Morale: +8
Command: N/A

Fort: +6
Ref: +2
Will: +8

Move: 6
Movement Points: 42

Cost: 60 + 50 + 60 + 150 + 625 = 945 RPs
Upkeep: 237 RPs

Spellcasting: Wardens of the Woods cast spells as a 6th Level Druid.

Wild Shape: The Druid may cast polymorph on itself once a day as a standard action and my remain in that form for the remainder of the battle. The creature the druid polymorphs into has to be a small or medium animal with a six or less hit die.



2000 Shifter Rangers (20 martial units) patrolling the eastern reaches.

Shifter Scouts

Elite Light Infantry

MAB: +7
RAB: +9
AC: 15
Melee Power: +12 (+14 vs Humans)
Ranged Power: +12 (+14 vs Humans, 4" increment)
Toughness: 23
Wound Levels: 2
Morale: +2
Command: +4

Fort: +5
Ref: +7
Will: +2

Move: 7
Movement Points: 42

Subtype: Scout
Feats: Fast, Terrain Trained (Dense Forest)

Cost: 40 + 90 + 110 + 160 + 100 + 50 + 50 + 25 + 60 + 135 + 125 = 945 RPs
Upkeep: 237 RPs

Shifting(Su): For one round and as a free action, the unit of shifter scouts can replace some of its stats with the following values:
Move 9, AC 16, RAB 11, Ref 8.

Favored Enemy (Ex): The Shifter Rangers get a +2 bonus to melee and ranged power rolls when made against human martial and special units.
 
Last edited:

jasamcarl

First Post
The Mror Holds

Race: Dwarves, Humans, Gnomes, Others
Governed Provinces: 35
Type: Alliance
Civilization: Civilized
Explored Provinces:
Regent: N/A
Governing Style: No Centralized Government
Government Efficiency Level: 4
Government Scale: N/A
Maximum Standing Army: 652 Units (65,200 soldiers)
Foreign Relations:


Dwarven Settlements:


Krona Peak 9,000 RPs/4050
(Capital, Garrisoned Improvements: Dragonmarked Enclaves *, Marketplace, Supply Cache (13 weeks), Mine, Smelter, Armory, Cartel 8th Level (Aurum))

Korunda Gate 9000 RPs/4050
(Garrisoned, Improvements: Greater Dragonmarked Enclave (House Kundarak), Dragonmarked Enclave (House Sivis), Marketplace, Supply Cache (13 weeks), Mine, Smelter, Armory)

Unspecified Settlements:

6 Small Cities 40500 RPs/13500
(Garrisoned, Improvements: Marketplace, Supply Cache (13 weeks), Mine, Smelter, Armory)

19 Villiages 42750 RPs/4810
(Garrisoned, Improvements: Marketplace, Mine, Smelter)


Human Settlements:

Frostmantle 4500 RPs/1000
(Port, Improvements: Crop Rotation, Irrigation, Marketplace)

7 Unamed Villiages along Mirror Lake 10500 RPs/1575
(Port, Improvements: Marketplace)


116250 * 1.25 * 1.02 * 1.01 * 1.01 * 1.01 * 1.01 * 1.01 * 1.01 * 1.01 * 1.01 * 1.01 * 1.01 * 1.01 * 1.01 = 167015 Total RP Production

28985 Population Center Upkeep
37980 Asset Upkeep

66965 RPs Total Upkeep

33403 RPs Army Budget




Armies of the Mror Holds (22,000 Total):

6,000 soldiers (60 martial units) garrisoned throughout the holds(1 each), cities(4), and human settlements(1).

Elite Dwarven Heavy Infantry (Legion Mods)

MAB:+8 (+14)
RAB:+6 (+12)
AC: 18
Melee Power: +14
Ranged Power: +11 (2" increment)
Toughness: 25
Wound Levels: 2
Morale:+3 (+18)
Command:+5
Fort:+6
Ref:+2 (-4)
Will:+1 (+4)
Shock Factor:0

Move:4
MP:28

Subtype:
Feats: Unbreakable, Terrain-Trained (Rocky)

Base Cost: 0 - 20 + 80 + 130 + 260 + 80 + 50 + 105 + 60 = 745 RPs
Upkeep: 187 RPs (119 Garrison, 2292 Legion)


Dwarven Field Army

16,000 soldiers (160 Martial Units) arranged into 10 Legions (see above.)
 
Last edited:

jasamcarl

First Post
Breland

Race: Dwarves, Humans, Gnomes,
Governed Provinces:
Type: Kingdom
Civilization: Civilized
Explored Provinces:
Regent: N/A
Governing Style: Noble
Government Efficiency Level: 10
Government Scale: Feudal
Maximum Standing Army:
Foreign Relations:
 
Last edited:

Remove ads

Top