Cheiromancer
Adventurer
The premise is that characters have to earn 1000 xp to go up a level. I.e. the xp/level chart increment is 1000.
Flat xp costs (to make magic items or cast spells with an xp component) are divided by the character level. A 15th level wizard who casts limited wish will only pay 20 xp (300/15). But so are flat xp awards. That wizard will only get 200 xp from a 3000 xp story award.
Monster encounters: Work out the power of an encounter (sum of the square of the CRs). Divide by the power of the party (sum of hte square of their CRs). Times by 300. That's the xp award per person. Everyone levels together (a feature of the GT system) and at the same rate as with the standard system of awarding xp.
To make it super-simple, I'd add a "0th level" for characters with between 0 and 999 xp. Just take the effects of a negative level (-1 spell, -1 to all d20 rolls, but not the killing you and having you rise as a wight) and apply it to a 1st level character. Or just start characters off with 1000 xp. Then their level is just their xp total divided by 1000.
Either way, this is just book-keeping. But it has a much cleaner, more streamlined feel, imho, than the existing systems.
You like?
Flat xp costs (to make magic items or cast spells with an xp component) are divided by the character level. A 15th level wizard who casts limited wish will only pay 20 xp (300/15). But so are flat xp awards. That wizard will only get 200 xp from a 3000 xp story award.
Monster encounters: Work out the power of an encounter (sum of the square of the CRs). Divide by the power of the party (sum of hte square of their CRs). Times by 300. That's the xp award per person. Everyone levels together (a feature of the GT system) and at the same rate as with the standard system of awarding xp.
To make it super-simple, I'd add a "0th level" for characters with between 0 and 999 xp. Just take the effects of a negative level (-1 spell, -1 to all d20 rolls, but not the killing you and having you rise as a wight) and apply it to a 1st level character. Or just start characters off with 1000 xp. Then their level is just their xp total divided by 1000.
Either way, this is just book-keeping. But it has a much cleaner, more streamlined feel, imho, than the existing systems.
You like?