Got mine yesterday. Um.
The first article is for Dark Sun. The Athasian Dragon Epic Prestige class. Dual-class Psionic/Arcanist class, transforms into a dragon. Two Epic feats for the class.
Spelljammer article is descriptions of Giff, Insectare, and Scro, with side bars describing typical NPC - very basic, just levels and CR.
Planescape is about dead factions. The Believers of the Source get a magic item and two feats. The Communals get another magic item and three feats. Expansionists get five magic items - a pair of bracers, an amulet, goggles, magic armor, and an intelligent longsword. There's a pair of prestige classes for the Incanterium and the Mercykillers, and the Sign of One get three magic items and a minor artifact.
The next article is entitled Creature Catalog Four: Campaign Classics. From Greyhawk, we have the Animus Template, the Blindheim - tiny frog-men that worship Slaads - the Greyhawk Dragon, with a sample Young Adult stat block, the Suel Lich - an incorporeal undead that possess living bodies, and the xvart. From Ravenloft, we have the carrionette, the death's head tree, the goblyn, and the Maggot Golem. From Mystara, we have Dusanu, an undead-like plant, the Nagpa template, and the Phanaton, which seems to be the union of a raccoon and a flying monkey.
Ecology of the Draconian - the history of the draconian race, some explanations of their death throes, and a sample stat block for a Baaz draconian.
The current Wormfood contains an artifact called the Fountain of Fortune's Folly, belonging to the archmage Manzorian. It's a magical fountain with two cups - one ivory, one rusted tin. Drinking from the cups grants you a random blessing and a random bane - ivory cup lets you choose your blessing, tin lets you choose your bane. Multiple follies, but not multiple blessings.
Spellcraft contains five arcane spells created by the director of an insane asylum in Ravenloft. Two Necromancy spells, one Transmutation, and two Evocation, one with the [Electricity] descriptor. The other Evocation spell can also be used by druids.
Sage Advice deals with common questions about the Eberron setting - mostly the ones about warforged.
The format for Class Acts has changed - it's now divided into four two-page sections - Adventurer, Arcane, Divine, Warrior, mimicking the Complete series. Adventurer has various Ranger archetypes and a small selection of feats to go with them. Arcane has a discussion of the various battlefield control spells available to the wizard and some tips on using them. Divine has a variant druid class that would go quite well in a urban setting - the Sidhe Scholar, one who seeks to uncover the lost secrets of the druids by learning from fey. Finally, Warrior deals with Hexblades, introducing a new variety of feats that interact with a Hexblades' Curse ability. The feats are known as Hex feats. There are also three weapon and armor properties that can only be used by Hexblades - one armor, two weapon
After that, it's just comics. Only thing of note there is Order Of The Stick - it's just a four-panel comic at the end of the Creature Catalog article. Last month's full-page comic was apparently a one time thing, although I hope it isn't.