doghead
thotd
--- STATUS REPORT ---
We are go. If you are interested in joining up, or just have questions, feel free to post up in this thread.
Tarren Mott, male human youngster (halfrogman)
Forissa of Abren, female human Priestess (maerdwyn)
Guarin of Orlebar, male human Holy Knight (dr zombie)
--- INTRODUCTION ---
I have decided to take a break from d20 in favour of a simpler system. Iron Gauntlets kept popping up in the banners, seems to fit the bill and I have it on my hard drive. So I'm going to give it a try. While having a copy of the rules would be helpful, its not required. I can help out with any of the mechanics of character generation.
Reviews can be found at RPG Blog and RPGnet
The setting is your standard vanilla medieval European fantasy. To start, I'm planning to run the BIFYRD – FERON ADVENTURES (which I snagged from the Harn website). You are welcome to join in even if you are familiar with the material. Just keep it to yourself.
--- CHARACTER GENERATION ---
Character generation is as per the basic rules, 16 points for Abilities, 30 points for Skills. No Flairs for the moment.
If you don't have the material, start with a description (the mechanics will flow pretty much from that). Try an include some indication of the character's upbringing, current vocation, personal qualities and quirks. The character will need to have some connection with the Bifyrd Manor. Something that means that when help s needed, the character's name comes to mind. Magic is an option. There are three traditions; Crafting Based (like arcane), Divinity Based, and Totem Based (shamanism).
The basics are quite simple. Below is a sample character, to give you an idea.
[sblock=Jon Harrison]Jon has lived his entire life on the manor. Like his father before him, Jon is a forester, responsible for the husbandry of the manor's well ... forests. Jon's work has left him tough, lean, and as brown as a berry. He is well acquainted with most of the manor's territory, and is as happy tramping around in winter as he is in summer. Jon is an honest man, and without a malicious bone in his body. The people of the area have come to trust him, and he has developed something of an elder statesman standing in the community despite his lack of years.
Name: Jon Harrison
Race: Male Human.
Background: Mountainfolk (2 for 1 with Survival, 1 for 3 with Streetwise, Gimmick - Resistance to Cold.)
Gimmicks: Resistance to Cold, Good Reputation (+2D bonus to Influence checks with people familiar with his reputation).
Vocation: Constable/Forester (responsible for the husbandry of the manor's forests.)
Abilities: Fitness +4, Creativity +2, Awareness +4, Reasoning +3, Influence +2.
Luck: 3
Skills: Archery +5, Brawling +3, Duelling +2, Stealth +5, Geography +5, Observation +4, Survival +6 (cost 3), Composure +3.
Equipment: Compound Bow, 10 arrows, Short Sword, Leather Cuirass, Lantern.[/sblock]
We are go. If you are interested in joining up, or just have questions, feel free to post up in this thread.
Tarren Mott, male human youngster (halfrogman)
Forissa of Abren, female human Priestess (maerdwyn)
Guarin of Orlebar, male human Holy Knight (dr zombie)
--- INTRODUCTION ---
I have decided to take a break from d20 in favour of a simpler system. Iron Gauntlets kept popping up in the banners, seems to fit the bill and I have it on my hard drive. So I'm going to give it a try. While having a copy of the rules would be helpful, its not required. I can help out with any of the mechanics of character generation.
Reviews can be found at RPG Blog and RPGnet
The setting is your standard vanilla medieval European fantasy. To start, I'm planning to run the BIFYRD – FERON ADVENTURES (which I snagged from the Harn website). You are welcome to join in even if you are familiar with the material. Just keep it to yourself.
--- CHARACTER GENERATION ---
Character generation is as per the basic rules, 16 points for Abilities, 30 points for Skills. No Flairs for the moment.
If you don't have the material, start with a description (the mechanics will flow pretty much from that). Try an include some indication of the character's upbringing, current vocation, personal qualities and quirks. The character will need to have some connection with the Bifyrd Manor. Something that means that when help s needed, the character's name comes to mind. Magic is an option. There are three traditions; Crafting Based (like arcane), Divinity Based, and Totem Based (shamanism).
The basics are quite simple. Below is a sample character, to give you an idea.
[sblock=Jon Harrison]Jon has lived his entire life on the manor. Like his father before him, Jon is a forester, responsible for the husbandry of the manor's well ... forests. Jon's work has left him tough, lean, and as brown as a berry. He is well acquainted with most of the manor's territory, and is as happy tramping around in winter as he is in summer. Jon is an honest man, and without a malicious bone in his body. The people of the area have come to trust him, and he has developed something of an elder statesman standing in the community despite his lack of years.
Name: Jon Harrison
Race: Male Human.
Background: Mountainfolk (2 for 1 with Survival, 1 for 3 with Streetwise, Gimmick - Resistance to Cold.)
Gimmicks: Resistance to Cold, Good Reputation (+2D bonus to Influence checks with people familiar with his reputation).
Vocation: Constable/Forester (responsible for the husbandry of the manor's forests.)
Abilities: Fitness +4, Creativity +2, Awareness +4, Reasoning +3, Influence +2.
Luck: 3
Skills: Archery +5, Brawling +3, Duelling +2, Stealth +5, Geography +5, Observation +4, Survival +6 (cost 3), Composure +3.
Equipment: Compound Bow, 10 arrows, Short Sword, Leather Cuirass, Lantern.[/sblock]
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