Lord_Raven88
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			Name:      [b]Salo Smellyfoot[/b]
Class:     Rogue 13                           
Race:      Lightfoot Halfling                 Age:    26
Region:    The Western Heartlands             Height: 3'
Size:      Small                              Weight: 35 lbs
Gender:    Male                               Eyes:   Grey
Alignment: Neutral Good                       Hair:   Light brown, curly
Deity:     Yondalla                           Skin:   Tanned
[b]ABILITIES[/b]                            [b]BASIC INFO[/b]
---------------------------------    -----------------------------------------
SCORE*  MOD      MAGIC               Level:   13         XP:         83000   
STR:    10 ( 0)                      BAB:     +9/+4      HP:         67 / 67* 
DEX:    20 (+6)  24^ (+7)            Grapple: +5         Dmg Red:    -/-
CON:    12 (+1)                      Speed:   20'        Spell Res:  -
INT:    16 (+3)                      Init:    +8         Spell Save: - 
WIS:     8 (-1)                    
CHA:    14 (+2)
* See bottom for point buy, race, level breakdown as well as HP calc
^ +4 Enhancement Bonus (Gloves of Dextarity)
[b]SAVING THROWS[/b]
-----------------------------------------------------------
            TOTAL    Base   Mod  Misc
FORTITUDE:   +9    =   +4    +1    +4
REFLEX:     +19*   =   +7    +8    +4
WILL:       +10#   =   +4    +2^   +4
* additional +4 bonus vs traps
# additional +2 moral bonus vs fear
^ Force of Personality applies CHA instead of WIS mod to WILL saves
Special: 
   +1 racial bonus to all saves
   +2 enhancement bonus(Cloack of Resistance +2) to all saves
   Luck of Heroes: +1 luck bonus to all saves
   Slippery Mind: 1 re-try the next round vs enchantments
[b]ARMOR[/b]
--------------------------------------------------------------
            TOTAL    Base  Armor Shld   Dex  Size   Nat  Misc^
ARMOR:       26*  =   10    +3    +0    +7    +1    +2    +3
TOUCH:       21*  =   10     -     -    +7    +1     -    +3
FLAT-FOOTED: 19*  =   10    +3     -     -    +1    +2    +3
* additional +4 vs traps
^ Luck of Heroes: +1 luck bonus to AC
Armor                         Bonus   Dex   ACP   ASF  Bonus Type
   Padded Armor +2             +3      8     0     5%  Armor
   Amulet of Natural Armor +2  +2     n/a    0     0   Natural
   Ring of Protection +2       +2     n/a    0     0   Deflection
[b]WEAPONS[/b]
----------------------------------------------------------------------------------
Weapon                      Attack#      Damage*             Critical   Range Type
One-weapon Fighting
   Sling of Flame +1          +19^       1d3+1, +1d6 Fire      x2        50'    B
      10 bullets (50 in Bag)
   Silver Dagger            +18/+13^^    1d3                 19-20/x2    10'   P/S
      of Bane(undead) +1
   vs. undead               +20/+15^^    1d3+2 +2d6          19-20/x2    10'   P/S
   Cold Iron Dagger         +18/+13^^    1d3                 19-20/x2    10'   P/S
   Wand of Magic Missle        n/a       5 @ 1d4+1 each
Two-weapon Fighting
   Silver Dagger            +16/+11^^    1d3                 19-20/x2    10'   P/S
      of Bane(undead) +1
   vs. undead               +18/+13^^    1d3+2 +2d6          19-20/x2    10'   P/S
   Cold Iron Dagger           +16^^      1d3                 19-20/x2    10'   P/S
* possible +7d6 for sneak attack
# includes +1 size bonus
^ includes +1 racial bonus for slings
^^ additional +1 racial bonus if thrown
[b]SPECIAL ABILITIES[/b]
--------------------------------------------------------
Halfling:
  +1 size bonus to AC
  +1 size bonus to attack
  +4 size bonus to hide
  +2 racial bonus to climb, jump, move silently, listen
  +1 racial bonus to all saves
  +1 morale bonus to saves vs. fear
  +1 racial bonus to throw weapons and slings
Rogue:
  Sneak Attack +7d6
  Trap Finding
  Trap Sense +4
  Evasion
  Uncanny Dodge
  Improved Uncanny Dodge
  Slippery Mind
  Skill Mastery(Bluff, Move Silently, Sense Motive, Escape Artist, Spot, Tumble)
[b]LANGUAGES[/b]
--------------------------------------------------------
Common, Chondathan, Halfling, Gnome, Dwarven
[b]FEATS[/b]
----------------------------------------------------
Armor and Weapon Proficiency
  Simple Weapons Proficiency(all)
  Martial Weapon Proficiency(Rapier, Sap, Shortbow)
  Exotic Weapon Proficiency(Hand Crossbow)
  Armor Proficiency(Light)
Regional Feat: Luck of Heroes
Character Level Feats
  1. Weapon Finesse
  3. Two-weapon fighting
  6. Quick Draw
  9. Force of Personality (Complete Adventurer)
 12. Skill Focus(Use Magic Device)
[b]SKILLS[/b]
----------------------------------------------------------------
Skill Points: 176    Max Ranks: 16/8
Skill             Abl   TOTAL    Rnk    Stat     Msc
Appraise          INT     3       -       3       -
Balance           DEX     9       -       7       2  +2 tumble syn 
Bluff             CHA    18*    16.0      2       -
Climb             STR     2       -       -       2  +2 racial
Concentration(CC) CON     1       -       1       -
Decipher Script   INT     8      5.0      3       -   
Diplomacy         CHA     6       -       2       4  +2 bluff syn, +2 sense motive syn
Disable Device    INT    21     16.0      3       2  +2 circumstance for thief's tools, masterwork
Disguise          CHA     4       -       2       2  +2 bluff syn when acting in character
Escape Artist     DEX    20*    13.0      7       -
Forgery           INT     3       -       3       -
Gather Info       CHA    17     13.0      2       2  +2 knowledge(local) syn
Heal(CC)          WIS    -1       -      -1       -
Hide              DEX    19      8.0      7       4
Intimidate        CHA     4       -       2       2  +2 bluff syn.
Jump              STR    -2       -       -      -2  +2 racial bonus, -6 movement, +2 tumble syn
Knowledge(local)  INT     8      5.0      3       -
Listen            WIS     7      8.0     -1       -
Move Silently     DEX    25*    16.0      7       2  +2 racial
Open Lock         DEX    19     10.0      7       2  +2 circumstance for thief's tools, masterwork
Ride(CC)          DEX     7       -       7       -
Search            INT    15     12.0      3       -
Sense Motive      WIS    10*    11.0     -1       -
Sleight of Hand   DEX    10      1.0      7       2  +2 bluff syn
Spot              WIS    15*    16.0     -1       -
Survival(CC)      WIS    -1       -      -1       -
Tumble            DEX    19*    10.0      7       2  +2 jump syn
Swim              STR     0       -       0       -
Use Magic Device  CHA    21^    16.0      2       3  +3 skill focus, addition +2 decipher script syn for scrolls
Use Rope          DEX     7       -       7       -  additional +2 escape artist syn to bind someone
* Skill Mastery: may take 10 even if under duress
^ DCs:
   Activate Wand: DC 20
   Scroll DC:
     Emulate Ability Score DC = 10 + 15 + spell level
     Use Scroll DC = 20 + caster level
     INT Based: for spell level > 6, must Emulate Ability Score
     WIS Based: must always Emulate Ability Score
[b]ASSETS[/b]
----------------------------------
  Platinum:    0
  Gold:      188
  Silver:     13 
  Copper:      0
  Other:
[b]EQUIPMENT[/b]
----------------------------------------------------------------------
NAME                                            QTY     LBS     COST
Padded Armor +2                                  1       5      4155
Amulet of Natural Armor +2                       1       0      8000
Cloak of Resistance +2                           1       0.5    4000
Gloves of Dexterity +4                           1       0.5   16000
Winged Boots                                     1       0.5   16000
   fly, 3 uses/day, 5 minutes each use
Ring of Invisiblity (4 minutes)                  1       0     20000
Ring of Protection +2                            1       0      8000
Silver Dagger of Bane(undead) +1                 1       0.5    8322
MW Cold Iron Dagger                              1       0.5     304
Sling of Flame +1                                1       0      8300
Custom leather bandolier-belt                    1       0.5       1
   Holds daggers and wands                       
Wands (DC20 Use Magic Device, auto-success):
   Magic Missle [50 charges]                     1       0.7    6750
      9th, 5@1d4+1 each
   Greater Invisibility [49 charges]             1       0.7   21000
      Greater Invisibility for 7 rounds
   Cure Light Wounds [50 charges]                1       0.7     750
      Heals 1d8+1 points of damage
Pouch(Belt)                                      1       0.5       1
   Bullets (Sling)                              10       5         0.1
Handy Haversack                                  5              2000
   Bedroll                                       1         (5)     0.1
   Everburning Torch                             1         (1)   110
   Flint and Steel                               1         (0)     1
   Potion (Cure Moderate Wounds)                 3         (0)   900
   Rations (Trail/Per Day)                       2         (2)     1
   Rope, Silk, 50'                               1         (5)    10
   Tanglefoot Bag                                4         (8)   200
   Steel Mirror, small                           1         (0.5)  10
   Waterskin (Filled)                            1         (4)     1
   Bullets (Sling)                              50        (25)     0.5
   Qual's Feather Token(Tree)                    1         (0)   400
   Qual's Feather Token(Fan)                     1         (0)   200
   Thief's Tools, Masterwork                     1         (2)   100
   Scrolls*
      INT Based:
         See Invisibility (DC 23) (30 minutes)   2               300
         Black Tenticles (DC 27) (7 rounds)      1               700
	 Comprehend Languages (DC21) (10 minutes)2                50
      WIS Based:
         Entagle (DC 26, DC 21) (1 minute)       2                50
         Spike Growth (DC 29, DC 25) (5 hours)   1               375
                                                  TOTAL COST: 126941.7
Total weight caried: 20.6 
Current load:        Light
Encumbrance
Light:   33
Medium:  66
Heavy:  100
[b]MOUNT[/b]
-------------------------------------------------------------
MOUNT                    LBS   COST
Warpony "Dusk"                 100
Riding Saddle             30    30
Saddle Bags                4     4
Studded Leather Barding   20    25
                  TOTALS: 54   159
[b]INITIAL ABILITY SCORE AND HP CALCS[/b]
---------------------------------------
ABILITY SCORES
     RAW   POINTS  RACIAL  LEVEL  TOTAL
Str:  12     4      -2       -      10
Dex:  15     8      +2      +3      20
Con:  12     4       -       -      12
Int:  16    10       -       -      16
Wis:   8     0       -       -       8
Cha:  14     6       -       -      14 
HIP POINTS
Max Hit points: 67
   6    +   4 x 12       +     1 x 13	
   ^        ^^^^^^             ^^^^^^
   6@1st    4@2nd to 13th      +1 CON Mod/Level
	[size=2][b]Dusk[/b][/size]
Size/Type:       Medium Animal
Hit Dice:        2d8+4 (13 hp)
Initiative:      +1
Speed:           40 ft. (8 squares)
Armor Class:     16 (+1 Dex, +2 natural, +3 barding), 
                 touch 11, 
                 flat-footed 15
Base Attack/Grapple: +1/+3
Attack:          Hoof +3 melee (1d3+2)
Full Attack:     2 hooves +3 melee (1d3+2)
Space/Reach:     5 ft./5 ft.
Special Qualities: Low-light vision, scent
Saves: 	         Fort +5, Ref +4, Will +0
Abilities: 	 Str 15, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Skills:          Listen +5, Spot +5
Feats: 	         Endurance
A light load for a warpony is up to 100 pounds; 
a medium load, 101-200 pounds; 
and a heavy load, 201-300 pounds. 
A warpony can drag 1,500 pounds.
	[B]Name:[/B]       Kenneth Durnstad
[B]Class:[/B]      Ranger
[B]Race:[/B]       Human
[B]Size:[/B]       Medium (6'0", 200 lbs)
[B]Gender:[/B]     Male
[B]Alignment:[/B]  Lawful Good  
[B]Str:[/B] 18 +4  (6p.+4^)     [B]Level:[/B]    13     [B]XP:[/B] 84,000
[B]Dex:[/B] 14 +2  (4p.+2^)     [B]BAB:[/B]     +13     [B]HP:[/B] 101 (13d8+39)
[B]Con:[/B] 16 +3  (6p.+2^)     [B]Grapple:[/B] +17
[B]Int:[/B] 13 +1  (5p.)        [B]Speed:[/B]    40'
[B]Wis:[/B] 16 +3  (6p.+2*)     [B]Init:[/B]     +2
[B]Cha:[/B] 14 +2  (5p.+1*)
^item bonus (enhancement)
*level bonus (inherent)
                 [B]Base  Armor  Shield  Dex  Size  Misc[/B]
[B]Armor:[/B] 30         10     +8     +6     +2   +0    +2,+1, +1
[B]Touch:[/B] 21                                        (deflection, natural,  luck)
[B]Flat:[/B]  28
                 [B]Base  Mod  Misc[/B]
[B]Fort:[/B] +15         +8    +3   +3,+1 (resistance, luck)
[B]Ref:[/B]  +14         +8    +2   +3,+1 (resistance, luck)
[B]Will:[/B] +11         +4    +3   +3,+1 (resistance, luck)
[B]Weapon           Attack    Damage  Critical  Type[/B]
Longsword        +19       1d8+5     19-20     S    (+2d6 damage vs. evil)
Shield Bash      +19       1d4+6       20      B
Dagger           +18       1d4+4     19-20     P
Lance            +18       1d8+4     20/x3     P    (2d8+8 on mounted charge)
Longbow          +16       1d8+5     20/x3     P    (110' range increment)
[B]Full Attack[/B]
Longsword/Shieldbash
+17/+12/+7       1d8+5     19-20 (+2d6 damage vs. evil)
+17/+12/+7       1d4+4       20
[B]Languages:[/B] Common, Elven     
[B]Abilities:[/B]
Favored Enemy(Bluff, Listen, Sense Motive, Spot, Survival, Damage)
-Undead +4
-Outsider(Evil) +4
-Humanoid(Human) +2
Wild Empathy (1d20+16)
Combat Style
- Two-Weapon Fighting
- Improved Two-Weapon Fighting
- Greater Two-Weapon Fighting
Animal Companion
Woodland Stride
Swift Tracker
Evasion
Camouflage
[B]Spells:[/B]
1st: 2 (Jump, Resist Energy)
2nd: 2 (Cure Light Wounds x2)
3rd: 2 (Cure Moderate Wounds x2)
[B]Feats:[/B]
Luck of Heroes [Regional]
Blind-Fight [human]
Improved Shield Bash [1st]
Track [Ranger 1]
Close Quarters Fighting [3rd]
Endurance [Ranger 3]
Shield Specialization (Heavy) [6th]
Shield Ward [9th]
Agile Shield Fighter [12th]
[B]Skill Points:[/B] 128   [B]Max Ranks:[/B] 16/8
[B]Skills:                        Ranks  Mod  Misc[/B]
x Balance +3                    0     +2   +2
Climb +17                      13     +4   --
Handle Animal +7(+11)           5     +2   +4 w/animal companion
Heal +5                         2     +3   --
Jump +27                       13     +4   +5,+4,+2
Knowledge(Dungeoneering) +6     5     +1   --
x Knowledge(Religion) +6        5     +1   --
Listen +19                     16     +3   --
Ride +20                       16     +2   +2
Spot +19                       16     +3   --
Survival +19(+21)              16     +3   +2 when underground
x Tumble +11                    8     +2   +2
Armor Check Penalty: -1
[B]Equipment:                             Cost  Weight[/B]
+2 Holy Silver Longsword            32405gp     4lb
MW Dagger                             302gp     1lb
MW Lance                              310gp    10lb^
+1 Mighty (IV) Composite Longbow     2800gp     3lb*
Arrows(60)                              3gp     3lb*            
+3 Mithral Breastplate              13200gp    15lb
+3 Large Mithral Shield             18020gp     5lb
   (+2 Weapon)
Ring of Protection +2                8000gp     -lb
Ring of Sustenance                   2500gp     -lb
Amulet of Health +2                  4000gp     -lb
Belt of Giant Strength +4           16000gp     1lb
Boots of Striding and Springing      5500gp     1lb
Cloak of Resistance +3               9000gp     1lb
Gloves of Dexterity +2               4000gp     -lb
Horseshoes of Speed                  3000gp    12lb^
Shirt of Natural Armor +1            2000gp     -lb
Quiver of Ehlonna                    1800gp     2lb
Wand of Cure Moderate Wounds (50)    4500gp     -lb
Backpack                                2gp     2lb
Belt Pouch (2)                          2gp     1lb
Crowbar                                 2gp     5lb
Everburning Torch                     110gp     1lb
Grappling Hook                          1gp     4lb
Holy Symbol (silver)                   25gp     1lb
Holy Water (3)                         75gp     3lb
Rope, Silk (100')                      20gp    10lb
Waterskin                               1gp     4lb
Whetstone                            0.02gp     1lb
Bit and Bridle                          2gp     1lb^
Military Saddle                        20gp    30lb^
Saddlebags                              4gp     8lb^
MW Barding (Breastplate)              950gp    60lb^  
*stored in quiver of Ehlonna
^stored on horse
            
                            Total  125840
[B]Total Weight:[/B] 62lb / 100lb (light load)
[B]Money:[/B] 1445 gp 0 sp 0 cp
	[B]Name:[/B]       Evenstar
[B]Race:[/B]       Heavy Horse
[B]Size/Type:[/B]  Large Animal
 
[B]Str:[/B] 18 +4       [B]BAB:[/B]      +5     [B]HP:[/B] 45 (7d8+26)
[B]Dex:[/B] 15 +2       [B]Grapple:[/B] +13     
[B]Con:[/B] 15 +2       [B]Speed:[/B]    55'
[B]Int:[/B]  2 -4       [B]Init:[/B]     +2
[B]Wis:[/B] 12 +1       
[B]Cha:[/B]  6 -2  
                      [B]Base  Armor  Shield  Dex  Size  Natural  Misc[/B]
[B]Armor:[/B] 23              10     +5     +0     +2   -1     +7     --
[B]Touch:[/B] 11
[B]Flat:[/B]  21
                      [B]Base  Mod  Misc[/B]
[B]Fort:[/B]  +7              +5    +2   +0
[B]Ref:[/B]   +7              +5    +2   +0
[B]Will:[/B]  +3(+7)          +2    +1   +4 vs enchantment spells and effects
[B]Attack               Attack  Damage  Critical[/B]
Hoof                 +5/+5    1d6+4       20
[B]Abilities:[/B]
Low-light Vision
Scent
Link
Share Spells
Evasion
Devotion
[B]Feats:[/B]
Endurance [1st]
Run [3rd]
Skill Focus (Jump)[6th]
[B]Skill Points:[/B] 10   [B]Max Ranks:[/B] 10/5
[B]Skills:                        Ranks  Mod  Misc[/B]
Listen +6                       5     +1   --
Spot +6                         5     +1   --
x Jump +12                      0     +4   +8,+3
Armor Check Penalty: -3
[B]Total Weight:[/B] 383lb / 600lb (medium load)
Evenstar is a large black horse with a burst of white along his chest and 
neck  that gave him his name.  He has served Kenneth for years as mount 
and companion, and is now well trained for battle.  But a closer look reveals 
that he lacks the true breeding of a warhorse.