Searching for lobster, ostrich, and clam-like monster stats

Tristissima

Explorer
Hey, ya'll. For a random idea that's percolating, I need D&D stats for lobsters, ostriches, and clams (well, clam-based monsters are acceptable). Humanoid versions would be acceptable, but I would prefer just flat-out stats.

Can anyone help me?
 

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Echohawk

Shirokinukatsukami fan
Tristissima said:
Hey, ya'll. For a random idea that's percolating, I need D&D stats for lobsters, ostriches, and clams (well, clam-based monsters are acceptable). Humanoid versions would be acceptable, but I would prefer just flat-out stats.
Lobsterfolk appear in Dangerous Denizens: The Monsters of Tellene, from Kenzer.

Stats for "Flightless Bird, Ostrich" appear on page 10 of Bestiary of the Realms, Volume 1 (3.0).

And there is a Giant Clam in the Tome of Horrors Revised, or a 3.0 version here.

And while I'm here, I'm going to punt this thread which contains my very nearly complete index of all D&D creatures ;).
 



Cam Banks

Adventurer
Krynn's flightless birds are included in the Bestiary of Krynn, Revised (and the non-revised version, but the revised version's got updated stat blocks). They're the austrich, 'wari, and emre... aka ostrich, cassowary, and emu. Yes, it's a little sad.

Cheers,
Cam
 


Tristissima

Explorer
Thanks, everyone! Now I feel indebted to ya'll for being so helpful. Maybe I'll buy everyone a cookie . . . :) You've very neatly solved my problems!

Of course, no sooner do I say that than another crazy question needs answering :) Anyone know about stats for sea urchins or something similar?
 

frankthedm

First Post
STormwrack has giant crabs.

Claudio, scorps have constrict already. They grind PC's up really bad even before the poison kicks in.

Here is one based off the large scorpion stats.
Lost: 30' of land speed, poison sting DC14 [1d4 Con /1d4 Con]
Gained: 50' Swim, aquatic subtype, amphibious special quality, +1 HD, +2 Str.

Fair trade? Or would an aquatic scorpion be the same CR without it's sting?

Monstrous crayfish, Large [/b]
Size/Type: Large Vermin {aquatic]
Hit Dice: 6d8+10 (39 hp)
Initiative: +0
Speed: 20 ft (4 squares) Swim 50 ft.
Armor Class: 16 (-1 size, +7 natural), touch 9, flat-footed 16
Base Attack/Grapple: +4/+12
Attack: Claw +8 melee (1d6+5)
Full Attack: 2 claws +8 melee (1d6+5)
Space/Reach: 10 ft./5 ft.
Special Attacks: Constrict 1d6+5, improved grab
Special Qualities: Darkvision 60 ft., vermin traits, amphibious
Saves: Fort +6, Ref +1, Will +1
Abilities: Str 21, Dex 10, Con 14, Int Ø, Wis 10, Cha 2
Skills: Climb +8, Hide +0, Spot +4
Feats:
Environment: Any aquatic
Organization: Solitary or colony (2-5)
Challenge Rating: 3
Treasure: 1/10 coins; 50% goods; 50% items
Advancement: 7-9 HD (Large)
Level Adjustment:

Monstrous crayfish are normally patient bottom feeders, but are likely to attack any creature that approaches them. Those whose habitats include dry land often lay in wait for creatures near water, charging when prey nears the water and dragging the prey underwater while tearing it apart.

Constrict (Ex) [/B] A Monstrous crayfish deals automatic claw damage on a successful grapple check.

Improved Grab (Ex) To use this ability, a Monstrous crayfish must hit with a claw attack. A Monstrous crayfish can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.

Skills A Monstrous crayfish has a +4 racial bonus on Climb, Hide, and Spot checks.
 


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